[vm/compiler] More consolidation of Store assembler methods.

Add OperandSize arguments to the non-compressed Store methods so that
the compressed Store methods can be implemented as calls to the
corresponding non-compressed method using kObjectBytes. This makes it
so that all compressed Store methods are now non-virtual.

Add a scratch register argument to all Store methods that involve a
write barrier that defaults to TMP. Originally only the IA32
implementation took a scratch register, with the others using TMP or
TMP2 internally.

Since all architectures can represent a register/offset pair as an
Address without losing information, make all the offset-based load
and store methods have an implementation that creates an Address or
FieldAddress and calls the corresponding address-based store method.
This makes all the offset-based load and store methods non-virtual.

After this, most of the Store methods are non-virtual, with
only the base methods used to implement them as virtual:

* Store
* StoreRelease
* StoreObjectIntoObjectNoBarrier
* StoreBarrier
* ArrayStoreBarrier
* VerifyStoreNeedsNoWriteBarrier (for DEBUG use only)

The Load methods can't be consolidated quite so much, as the
base methods for handling non-Smi compressed pointers must be defined
per-architecture, as each compressed pointer architecture handles
adding the upper bits for the heap separately.

Have LoadFieldInstr::EmitNativeCode use Assembler::LoadToSlot when the
result location is a single integer register and
StoreFieldInstr::EmitNativeCode use Assembler::StoreToSlot and
Assembler::StoreToSlotNoBarrier when the value location is a single
integer register to avoid code duplication between those methods.

Handle both compressed and uncompressed Smi fields in LoadFromSlot.

TEST=ci (refactoring)

Cq-Include-Trybots: luci.dart.try:vm-aot-android-release-arm64c-try,vm-aot-linux-debug-x64-try,vm-aot-linux-debug-x64c-try,vm-aot-mac-release-arm64-try,vm-aot-mac-release-x64-try,vm-aot-obfuscate-linux-release-x64-try,vm-aot-optimization-level-linux-release-x64-try,vm-aot-win-debug-arm64-try,vm-appjit-linux-debug-x64-try,vm-asan-linux-release-x64-try,vm-checked-mac-release-arm64-try,vm-eager-optimization-linux-release-ia32-try,vm-eager-optimization-linux-release-x64-try,vm-ffi-android-debug-arm-try,vm-ffi-android-debug-arm64c-try,vm-ffi-qemu-linux-release-arm-try,vm-ffi-qemu-linux-release-riscv64-try,vm-linux-debug-ia32-try,vm-linux-debug-x64c-try,vm-mac-debug-arm64-try,vm-mac-debug-x64-try,vm-msan-linux-release-x64-try,vm-reload-linux-debug-x64-try,vm-reload-rollback-linux-debug-x64-try,vm-ubsan-linux-release-x64-try,vm-win-debug-x64-try,vm-win-release-ia32-try
Change-Id: I60cc03776af220ed87918664bb4b9abafff2788a
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/360641
Reviewed-by: Alexander Markov <alexmarkov@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Daco Harkes <dacoharkes@google.com>
22 files changed
tree: b9138430ed4982f27a7735f88e6ecfa292366a39
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. sdk_packages.yaml
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.