[dart2js] Handle serialization offset address spaces larger than 2^29.

The dart2js binary serialization infrastructure only supports 30 bit integers with the "writeInt" method. The indexing infrastructure uses 1 of the bits to store locality information leaving 29 bits to encode the address space.

The recent dump info changes expanded the address space of some large programs beyond this 2^29 and is causing some serialization issues when trying to generate dump info.

The solution here is to check when an address is above 2^29 and instead encode the offset as a uint32. This will use 5 bytes for these large values (1 for the large offset indicator and 4 for the offset itself). By doing this we expand the address space to 2^32 which is more than enough to support larger programs.

An alternative would be to use some bits from the indicator and encode the rest in a separate 30-bit int. This would allow us to represent an address space closer to 2^60. But we would need to use an extra bit to differentiate the indicator and an actual offset. Which would reduce the base address space to 2^28 causing us to hit the more expensive 5-byte case earlier and increasing total write size. No known program is anywhere near the 2^32 address space size so the larger address space is not necessary.

Change-Id: Icbed2961099842ebf286b36314e8d6fab7389db4
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/363541
Reviewed-by: Mayank Patke <fishythefish@google.com>
Commit-Queue: Nate Biggs <natebiggs@google.com>
8 files changed
tree: d4d8562dee59ed360a866c1f8fa126c22a9117d0
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. sdk_packages.yaml
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

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See LICENSE and PATENT_GRANT.

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Visit dart.dev to learn more about the language, tools, and to find codelabs.

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There are more documents on our wiki.

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