commit | 621398da84f12af853b2971ffa682a3c5c2ac994 | [log] [tgz] |
---|---|---|
author | Chloe Stefantsova <cstefantsova@google.com> | Fri Feb 03 01:00:39 2023 +0000 |
committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 03 01:00:39 2023 +0000 |
tree | 2d87f066d892142e851d308d82d525c64aa308a5 | |
parent | 3448fbc93cb4d86138e7dbcc9554cc9afffeb8c5 [diff] |
[cfe] Add Listener.handleSwitchCaseNoWhenClause This is to unify treatment of the variable scopes in switch cases. Part of https://github.com/dart-lang/sdk/issues/49749 Change-Id: I14eb6dd55f69e294f99c5a820f000b0c4ef1f430 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/280420 Commit-Queue: Chloe Stefantsova <cstefantsova@google.com> Reviewed-by: Konstantin Shcheglov <scheglov@google.com> Reviewed-by: Johnni Winther <johnniwinther@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
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See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
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You can also contribute patches, as described in Contributing.