[analyzer] Simplify and clean up duplicate declaration checking. This change reworks `MemberDuplicateDefinitionVerifier._checkConflictingConstructorAndStatic` and `MemberDuplicateDefinitionVerifier._checkDuplicateIdentifier` into a form that is easier to reason about and has slightly faster performance (measured by instruction count). In the previous design, two maps were maintained for each scope in which getters and setters might appear: - one called `getterScope`, which (confusingly) held getters, setters, and method declarations, - and one called `setterScope` which only held setters. This was difficult to reason about. In particular, it had a longstanding bug that was only recently fixed (see https://dart-review.googlesource.com/c/sdk/+/434061): if a setter was encountered first, it was stored in `getterScope`, but if a getter was encountered next, it was necessary to move the setter to `setterScope` in order to store the getter in `getterScope`. It was also inefficient, since in many cases, two map lookups were needed in order to check for both getter and setter conflicts. In the new design, there is a single map, whose values point to either a `_ScopeEntryFragment` (in the case where just one declaration of the given name has been seen) or a `_ScopeEntryGetterSetterPair` (in the case where both a getter and a setter have been seen). The new design has modestly better performance when measured by front_end/tool/benchmarker.dart: Comparing snapshot #1 (before.aot) with snapshot #2 (after.aot) instructions:u: -0.0192% +/- 0.0131% (-6291379.67 +/- 4292101.91) (32692292436.33 -> 32686001056.67) Change-Id: Ia6675fa4d3579779e6066db3760d2cc38a2c859e Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/435602 Reviewed-by: Jens Johansen <jensj@google.com> Commit-Queue: Paul Berry <paulberry@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents in our repo at docs.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.
Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.