Split CanonicalNameError, no warning if CanonicalNameSdkError

Prior to this CL, we would issue a warning whenever a CanonicalNameError
was encountered.
This is in principal a good thing, but because we currently have no way
to detect if the sdk we get is the one we expect
(by any other measure than when it issues a CanonicalNameError) we often
issue these warnings for no "real reason" whenever, for instance,
the flutter sdk changes.

This CL splits the CanonicalNameError in two such that errors with
references to the sdk ("dart:" libraries) issue CanonicalNameSdkError
instead, an we then handle that differently. Namely we silently ignore
the error (i.e. don't issue a warning) and just don't initialize from
dill.

This should remedy the situation and be strictly better than to always
swallow CanonicalNameErrors.

Bug: 36032
Change-Id: Idbae0b5ee5b9843a5dbeb49b3c65ae25f5962e36
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/105240
Commit-Queue: Jens Johansen <jensj@google.com>
Reviewed-by: Kevin Millikin <kmillikin@google.com>
3 files changed
tree: ea9b24ad3a2b98cde399270b364c5dc6f6cc8fbe
  1. .github/
  2. build/
  3. client/
  4. docs/
  5. pkg/
  6. runtime/
  7. samples/
  8. samples-dev/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .packages
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. PATENTS
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart has flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENTS.

Using Dart

Visit the dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.