Flow analysis: properly model if/else nature of switches.

A switch statement like this one:

    switch (E) {
      case P1 when G1:
        S1;
      case P2 when G2:
        S2;
      case P3 when G3:
    }

Is equivalent to an if/else chain like this:

    var tmp = E;
    if (tmp case P1 when G1) {
      S1;
    } else if (tmp case P2 when G2) {
      S2;
    } else if (tmp case P3 when G3) {
      S3;
    }

Therefore, if the failure of a particular pattern/guard combination to
match implies a type promotion, it makes sense for that promotion to
be carried into later cases.  For example:

    int? x = ...;
    switch (E) {
      case _ when x == null:
        break;
      default:
        x.isEven; // OK because `x` known to be non-null.
    }

This enabled some more thorough testing of type promotion in switches,
which then caught a bug introduced in a previous CL: when the switch
scrutinee is a variable reference, and we are trying to determine
whether it is safe for a pattern to promote the scrutinee variable, we
were checking the wrong SSA node to determine whether the variable had
been reassigned.  For example:

    Object x;
    switch (x) {
      case _ when f(x = ...);
        break;
      case int _:
        // `x` is not promoted to `int` because it is no longer the
	// same as the cached scrutinee.
        break;
    }

Bug: https://github.com/dart-lang/sdk/issues/50419
Change-Id: Ie8d6cf0fc662aa5ef0ac81eb2343952028dd2abb
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/278533
Reviewed-by: Johnni Winther <johnniwinther@google.com>
Commit-Queue: Paul Berry <paulberry@google.com>
Reviewed-by: Konstantin Shcheglov <scheglov@google.com>
6 files changed
tree: fb44d9fabc6b5d590157026ceb90c2748ce24fcb
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.