commit | 5a386442951ba931c8f575ea70b16c0c7f0db2ea | [log] [tgz] |
---|---|---|
author | Ben Konyi <bkonyi@google.com> | Wed Feb 07 02:39:02 2024 +0000 |
committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 07 02:39:02 2024 +0000 |
tree | d2899ff048276f11c6561b62076552a3333e63db | |
parent | 53056b663e884547a63d05832b572f3e00bdf27a [diff] |
[ CLI ] Update `dart compile {exe, aot-snapshot}` to allow for compilation from kernel Also updates `dart compile kernel` to use `gen_kernel_aot.dart.snapshot` instead of the VM's `--snapshot` flag. Fixes https://github.com/dart-lang/sdk/issues/53971 Change-Id: Ifa6afed2428e41fdcff97183f3f3a2ddefec5042 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/349280 Reviewed-by: Alexander Markov <alexmarkov@google.com> Commit-Queue: Ben Konyi <bkonyi@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
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See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
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