commit | 3b750c5545f880506418453542a49e08a77dcbae | [log] [tgz] |
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author | Martin Kustermann <kustermann@google.com> | Mon Feb 10 06:17:49 2025 -0800 |
committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Feb 10 06:17:49 2025 -0800 |
tree | b54552e9d1bd2e68e60036108f73d8effceedf37 | |
parent | 0246cc613f0fdff8ab64aa3a9514e187783231bf [diff] |
[dart2wasm] Generate `*.support.js` feature detection files The file will contain a JS expression that evaluates to a boolean. If it (at runtime) evalutes to * `true` it means that all required features are supported by the JS environment and the dart2wasm-compiled app can be used * `false` it means some features were not present in the JS environment and the dart2wasm-compiled app shouldn't be used, instead a dart2js fallback may be used We introduce this mechanism to allow users, at compilation time, to tell dart2wasm to take advantage of new spec features and allow the runtime to self-detect whether they are available and fallback to dart2js if not. The first feature we introduce (already in this PR) is `--require-js-string-builtin` that will tell dart2wasm it can assume the `js-string` builtin is available (and emit corresponding `*.support.js` code to detect it). If the flag was passed, we take advantage of the `js-string` import mechanism for string constants that doesn't require emitting them in the mjs file (which significantly reduces code size and improves startup time - compared with emitting JS strings in the mjs file). We enable `--require-js-string-builtin` on one CI configuration for testing that if we don't use any polyfill, the imports of the builtin functions as well as magical utf8-encoded wasm imports work. We also use a template mechanism to generate `*.mjs` as the code becomes more readable (e.g. to conditionally include the js string polyfill) Issue https://github.com/dart-lang/sdk/issues/59951 Change-Id: Ic7e7818a2d5269095935022941352beeb9fed731 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/408781 Reviewed-by: Ömer Ağacan <omersa@google.com> Commit-Queue: Martin Kustermann <kustermann@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents in our repo at docs.
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