commit | 3b648e4635429c73cf4d621986774197682fab00 | [log] [tgz] |
---|---|---|
author | Sam Rawlins <srawlins@google.com> | Mon Dec 04 21:10:31 2023 +0000 |
committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Dec 04 21:10:31 2023 +0000 |
tree | 4057d9673f07e74b8c5f81fc0a57228a6ebe7982 | |
parent | c01b9607dee141482603cc8e22352c03055a7ad8 [diff] |
analyzer: Support more complex flutter assets declarations Fixes https://github.com/dart-lang/sdk/issues/54038 The main feature is a small expansion to what is allowed in the `flutter / assets` field. We used to enforce that the `assets` field is a list, and that each value is a string. Now we enforce that: * the `assets` field is a list * an asset is either a string, or * an asset is a map, with at least a 'path' key, with a string value. This requires deprecating the `ASSET_NOT_STRING` code, and introducing three others: * ASSET_MISSING_PATH * ASSET_NOT_STRING_OR_MAP * ASSET_PATH_NOT_STRING In addition I cleaned up a UX issue: Several codes referenced an 'asset' key, but it should be 'assets'. (In addition, the `ASSET_FIELD_NOT_LIST` code should be `ASSETS_FIELD_NOT_LIST` but I did not fix that.) I also refactored all of the code to be more modern: * Use `var` instead of types in declarations * Short circuit error-and-return with `if (foo is! YamlMap)`. We didn't use to have promotion here, but this led to a wild amount of nesting (if, if, for, if, if, else, if!). Change-Id: Ia489ea631f7d1027fdb84a9a682c831752c5835c Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/338593 Reviewed-by: Marya Belanger <mbelanger@google.com> Commit-Queue: Samuel Rawlins <srawlins@google.com> Reviewed-by: Brian Wilkerson <brianwilkerson@google.com> Reviewed-by: Konstantin Shcheglov <scheglov@google.com>
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