[dart2js] Defer bodies of Dart members in JS AST.

Today we deserialize and hold the entirety of the JS AST in memory for the duration of the linker phase. This phase is the most memory intensive, especially when you account for the overhead of the serialized bytes themselves.

This change allows us to deserialize the bodies of JS code generated from Dart members on demand rather than eagerly.

On its own this would incur some overhead as we walk the JS AST many times while finalizing and emitting code. However, most of these visitors are just finding and replacing deferred expressions (i.e. linking). To avoid the extra full traversals of the AST (and the associated cost of deserialization), we can instead keep references directly to the deferred expressions (using the deserialization caching index) and limit the traversals to those specific parts of the AST.

This does incur some additional overhead in serialization size but only on the order of 10s of MBs for a 300+MB file.

After all these changes the emitter phase (3b) appears to be equally fast (if not very slightly faster) and uses ~1GB less memory. These same results hold for builds on large apps built on internal infrastructure.

Note: This has no noticeable effect on combined codegen/emitter (phase 3) as the generated AST will not contain any `NodeWithDeferredExpressionData` so we will just walk the AST to find the relevant nodes as before.

Change-Id: I4f55bbc6543cff332b30878484cbce9eb10c98d1
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/322162
Commit-Queue: Nate Biggs <natebiggs@google.com>
Reviewed-by: Stephen Adams <sra@google.com>
12 files changed
tree: 3ca3f3af539357a28cb54ff6133166d8965433e6
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.