[vm] Make reloading of isolate groups use new safepoint-level mechanism

The current hot-reload implementation [0] will perform a reload by
first sending OOB messages to all isolates and waiting until those OOB
messages are being handled. The handler of the OOB message will block
the thread (and unschedule isolate) and notify the thread performing
reload it's ready.

This requires that all isolates within a group can actually run & block.
This is the case for the VM implementation of isolates (as they are
run an unlimited size thread pool).

Though flutter seems to multiplex several engine isolates on the same OS
thread. Reloading can then result in one engine isolate performing
reload waiting for another to act on the OOB message (which it will not
do as it's multiplexed on the same thread as the former).

Now that we have a more flexible safepointing mechanism (introduced in
[1]) we can utilize for hot reloading by introducing a new "reloading"
safepoint level.

Reload safepoints
-----------------------

We introduce a new safepoint level (SafepointLevel::kGCAndDeoptAndReload).

Being at a "reload safepoint" implies being at a "deopt safepoint"
which implies being at a "gc safepoint".

Code has to explicitly opt-into making safepoint checks participate /
check into "reload safepoints" using [ReloadParticipationScope]. We do
that at certain well-defined places where reload is possible (e.g. event
loop boundaries, descheduling of isolates, OOM message processing, ...).

While running under [NoReloadScope] we disable checking into "reload
safepoints".

Initiator of hot-reload
-----------------------

When a mutator initiates a reload operation (e.g. as part of a
`ReloadSources` `vm-service` API call) it will use a
[ReloadSafepointOperationScope] to get all other mutators to a
safepoint.

For mutators that aren't already at a "reload safepoint", we'll
notify them via an OOB message (instead of scheduling kVMInterrupt).

While waiting for all mutators to check into a "reload safepoint", the
thread is itself at a safepoint (as other mutators may perform lower
level safepoint operations - e.g. GC, Deopt, ...)

Once all mutators are at a "reload safepoint" the thread will take
ownership of all safepoint levels.

Other mutators
-----------------------

Mutators can be at a "reload safepoint" already (e.g. isolate is not
scheduled). If they try to exit safepoint they will block until the
reload operation is finished.

Mutators that are not at a "reload safepoint" (e.g. executing Dart or VM
code) will be sent an OOB message indicating it should check into a
"reload safepoint". We assume mutators make progress until they can
process OOB message.

Mutators may run under a [NoReloadScope] when handling the OOM message.
In that case they will not check into the "reload safepoint" and simply
ignore the message. To ensure the thread will eventually check-in,
we'll make the destructor of [~NoReloadScope] check & send itself a new OOB
message indicating reload should happen. Eventually getting the mutator
to process the OOM message (which is a well-defined place where we can
check into the reload safepoint).

Non-isolate mutators such as the background compiler do not react to OOB
messages. This means that either those mutators have to be stopped (e.g.
bg compiler) before initiating a reload safepoint operation, the
threads have to explicitly opt-into participating in reload safepoints
or the threads have to deschedule themselves eventually.

Misc
----

Owning a reload safepoint operation implies also owning the deopt &
gc safepoint operation. Yet some code would like to ensure it actually
runs under a [DeoptSafepointOperatoinScope]/[GCSafepointOperationScope].
=> The `Thread::OwnsGCSafepoint()` handles that.

While performing hot-reload we may exercise common code (e.g. kernel
loader, ...) that acquires safepoint locks. Normally it's disallows to
acquire safepoint locks while holding a safepoint operation (since
mutators may be stopped at places where they hold locks, creating
deadlock scenarios).
=> We explicitly opt code into participating in reload safepointing
requests. Those well-defined places aren't holding safepoint locks.
=> The `Thread::CanAcquireSafepointLocks()` will return `true` despite
owning a reload operation. (But if one also holds deopt/gc safepoint
operation it will return false)

Example where this matters: As part of hot-reload, we load kernel which
may create new symbols. The symbol creation code may acquire the symbol
lock and `InsertNewOrGet()` a symbol. This is safe as other mutators
don't hold the symbol lock at reload safepoints. The same cannot be said
for Deopt/GC safepoint operations - as they can interrupt code at many
more places where there's no guarantee that no locks are held.

[0] https://dart-review.googlesource.com/c/sdk/+/187461
[1] https://dart-review.googlesource.com/c/sdk/+/196927

Issue https://github.com/flutter/flutter/issues/124546

TEST=Newly added Reload_* tests.

Change-Id: I6842d7d2b284d043cc047fd702b7c5c7dd1fa3c5
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/296183
Commit-Queue: Martin Kustermann <kustermann@google.com>
Reviewed-by: Slava Egorov <vegorov@google.com>
13 files changed
tree: bc9377225612bc68c97fef8b8ae20dbc03b9f1ed
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

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