Fine. Extract LibraryRequirements to group per-library data

The `RequirementsManifest` class previously managed several distinct
maps keyed by library URI to track top-level elements, instances,
interfaces, and extensions. This change introduces a new
`LibraryRequirements` class to encapsulate all requirements for a single
library.

This refactoring simplifies the structure of `RequirementsManifest` by
replacing four separate maps with a single map from a library's URI to
its `LibraryRequirements` object. This improves data locality and makes
the code easier to follow.

As part of this change, several fields were also renamed for clarity:
- `requestedFields` is now `requestedDeclaredFields` (and similar for
  getters, setters, and methods).
- `allDeclaredConstructors` is now `allConstructors`.

Some printed requirements are now empty because we usually exclude SDK
libraries.

Change-Id: I3a64a9e890fa6155d16b08b255d80b8d0a937c8e
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/445346
Reviewed-by: Paul Berry <paulberry@google.com>
Commit-Queue: Konstantin Shcheglov <scheglov@google.com>
4 files changed
tree: 18844f91eba41820f22a71dd735df825b9f7d0a0
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.