| commit | 2d230aa0b5d443e2165941e7d8c22225720a2be7 | [log] [tgz] |
|---|---|---|
| author | Martin Kustermann <kustermann@google.com> | Wed May 17 11:23:28 2023 +0000 |
| committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 17 11:23:28 2023 +0000 |
| tree | f947f1acf428b2b2e7d1c4d5af58b616c4379b73 | |
| parent | 4c20cedd3031979f8eed536d9c1ebeb76521d5c5 [diff] |
[vm/ffi] Move ffi-callback related state from Thread to ObjectStore, move jit trampolines from Isolate to IsolateGroup The ffi-callback related information on the [Thread] object is metadata corresponding to ffi-callback-trampoline [Function] objects. There is nothing thread or isolate specific about it. Moving it away from [Thread] is needed because an [Isolate] can have different [Thread] objects across its lifetime (see [0]): When the stack of an isolate is empty, we reserve now the right to re-cycle the [Thread]. If the isolate later runs again, it may get a new [Thread] object. This CL moves this information from [Thread] to the [ObjectStore]. In addition we make the compiler be responsible for populating this metadata - instead of doing this per-call site of `Pointer.fromFunction()`. It will be preserved across snapshot writing & snapshot reading (for AppJIT as well as AppAOT). Similarly the JIT trampolines that are on Isolate aren't isolate specific and can go to [IsolateGroup]. This simplifies doing the above as the compiler can allocate those as well. The effect is that [Thread] object gets smaller, GC doesn't have to visit the 2 slots per-thread. It comes at expense of 2 more loads when invoking the callback. [0] https://dart-review.googlesource.com/c/sdk/+/297920 TEST=Regression test is vm/ffi{,_2}/invoke_callback_after_suspension_test Change-Id: Ifde46a9f6e79819b5c0e359c3d3998d1d93b9b1e Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/303700 Reviewed-by: Daco Harkes <dacoharkes@google.com> Reviewed-by: Liam Appelbe <liama@google.com> Reviewed-by: Ryan Macnak <rmacnak@google.com> Commit-Queue: Martin Kustermann <kustermann@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.