commit | 903eea6bfb8ee405587f0866a1d1e92eea45d29e | [log] [tgz] |
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author | Gabriel Terwesten <gabriel@terwesten.net> | Fri Dec 06 13:00:12 2024 +0000 |
committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 06 13:00:12 2024 +0000 |
tree | 08bc32c63cbeedfe87e962cff946d04ac5d3c976 | |
parent | 94b080e316043e40366e34c14eb4d30e3d82681c [diff] |
[vm,dartdev] Support dynamic linking between libraries The same bundling that is used for `dart build` is now also used for `dart test` and `dart run`, except that the output directory is `.dart_tool/native_assets`. This way all native code assets are placed next to each other in the `lib` directory, and loaded from there instead of loading them in place from where the build/link hooks placed them. By standardizing on this layout the different modes of running dart code that support native assets can use the same mechanisms to support dynamic linking between libraries. On macOS, install names of dylibs are rewritten to support dynamic linking, similar to the changes in https://github.com/flutter/flutter/pull/153054. On Windows, loading of DLLs is altered so that the directory of the DLL that is being loaded is considered when loading dependent DLLs. Tests are added to verify that dynamic linking works as expected. TEST=pkg/dartdev/test/native_assets/{build,run,test}_test.dart R=mosum@google.com Related: https://github.com/dart-lang/native/issues/190 Fixes: https://github.com/dart-lang/sdk/issues/56459 Change-Id: Ie4a41e5b7382ab1cea39e93d29d085bf9986828b Cq-Include-Trybots: luci.dart.try:pkg-linux-debug-try,pkg-linux-release-arm64-try,pkg-linux-release-try,pkg-mac-release-arm64-try,pkg-mac-release-try,pkg-win-release-arm64-try,pkg-win-release-try Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/381580 Reviewed-by: Moritz Sümmermann <mosum@google.com> Commit-Queue: Daco Harkes <dacoharkes@google.com> Reviewed-by: Daco Harkes <dacoharkes@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents in our repo at docs.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.
Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.