[mini_types] Introduce `_PreType` class hierarchy.

The `_PreType` class (and its subclasses) mirrors the `Type` class,
except that it represents types in a more raw form, before identifiers
have been resolved to their associated meanings. For example, the
`_PreType` representing `int` is a `_PrePrimaryType` whose `typeName`
field is the string `int`, whereas the `Type` representing `int` is a
`PrimaryType` whose `nameInfo` field points to the `TypeNameInfo`
object representing the class `int`.

Parsing of `Type` objects is now a two-step process: the string is
first converted to a `_PreType`, and then the `_PreType` is
materialized into a `Type` by looking up each identifier in it in the
`TypeRegistry`.

This will be needed in a follow-up CL that introduces support for
generic function types, to support the possiblity that a generic
function type's return type refers to one of its type parameters
(e.g. `List<T> Function<T>()`). The reason this is will be needed is
because the meaning of the return type (`List<T>`) can't be determined
until the `TypeParameter` object representing the type parameter `T`
has been created.

Change-Id: I9f4a73bdc0f38380518a9c39db8c788234adb806
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/395686
Reviewed-by: Chloe Stefantsova <cstefantsova@google.com>
Commit-Queue: Paul Berry <paulberry@google.com>
1 file changed
tree: 4b8f9de252037c18bdfe043e70fe73370ce01840
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. sdk_packages.yaml
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.