[dart2wasm] Switch to only using JS strings

Currently we have 3 different string types (JS Strings, OneByteString
and TwoByteString)s. There's some advantages to this, mainly that
if strings are used purely inside Dart we have more control over
optimizing them. But it does come with some issues

* Operations on mixture of strings are slow
* We get JS strings from outside (in DevTools e.g. websocket messages)
* Any kind of DOM interaction requires copying strings
* Regular expression matches can result in O(N*N) instead of O(N)
* Encoding of string literals/constants is terrible, high size overhead
* ...

Now that there's a standardized way to access JS strings (via
the `js-string` builtin spec) and this standard is finalized and
enabled in Chrome & Firefox it makes sense for us to switch to it.

It reduces app size:

* Smaller size: hello world -25%, flute -5.5%
* Faster startup

The performance changes are nuanced, some workloads will improve
significantly, some workloads will regress.

Improvements will come especially in cases where
strings are concatenated (due to JS not actually allocating new
strings in this case). That impacts e.g. string interpolations,
string buffer, json-to-string encoding, ...

Regressions will come especially for cases where we have to
construct strings from bytes (e.g. in utf8 decoder, utf8+json
decoder) - mainly due to having to go through an intermediary
`WasmArray<WasmI16>` to allocate strings. Also in cases where we
access individual char codes from the strings.

There's some follow-up improvements we can do, but it's better to
not iterate on this CL even longer but get it landed.

This CL will make the benchmarking system use
`--require-js-string-builtin` as well as most of test CI
(in `pkg/dart2wasm/tool/compile_benchmark`)

Though we run some configurations via overriding with
`--no-require-js-string-builtin`
(in `tools/bots/test_matrix.json`)

Issue https://github.com/flutter/flutter/issues/159400#issuecomment-2538593980
Issue https://github.com/dart-lang/sdk/issues/59699

TEST=ci

Change-Id: I238ac65efe092de569da870f23134f889ac929f9
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/392903
Reviewed-by: Slava Egorov <vegorov@google.com>
Reviewed-by: Lasse Nielsen <lrn@google.com>
Commit-Queue: Martin Kustermann <kustermann@google.com>
27 files changed
tree: 4432709ceecb5731d0b5ef6bd0ef6ab25098ee67
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. sdk_packages.yaml
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.