[dart:js_interop/ddc/dart2js] Implement JS types using @staticInterop

Currently, dart:_js_types types are all typedefs in the web backends.
This leads to inconsistent semantics, since you can statically pass
Strings to JSString, for example. You cannot do this in dart2wasm.
In order to ensure consistent semantics, we reify these types using
a custom @staticInterop lowering. They all get erased to their
respective Dart type. When we have inline classes, these types
should be implemented using inline classes.

Note that Interceptor will not work for this use case. The reified
type of JS primitives are Dart types e.g. String, bool, and therefore
can not be casted to Interceptor.

In order to do this, the eraser is refactored and the JS backends use
shared erasure code to either erase/emit types.

Tests are added to make sure you need to go through a conversion or
cast to pass Dart objects to JS types.

CoreLibraryReviewExempt: Backend-specific internal library changes.
Change-Id: I5942be628102919ec167f094cfe10fced606363c
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/295105
Commit-Queue: Srujan Gaddam <srujzs@google.com>
Reviewed-by: Joshua Litt <joshualitt@google.com>
Reviewed-by: Nicholas Shahan <nshahan@google.com>
12 files changed
tree: 2ca6a99202219a445cadec495d4d6d7f4154f9fd
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.