[vm/ffi] Use untagged pointer representations for FFI pointers.

Previously, the FFI used unboxed integers as a native representation
for pointers in FFI code, as the compiler only handled very specific
uses of untagged pointers flowing between instructions. Since then,
this restriction has been removed for untagged pointers that do not
point to memory managed by the GC, like FFI pointers, so now they can
have a more precise representation.

By being precise about when untagged (untagged pointers to freshly
allocated Handles and the contents of Pointer data fields) and tagged
(TypedData objects constructed to hold the byte representation of
compound data) values are expected, we can remove the need to have
untagged pointers to GC-movable objects and/or having untagged
pointers escape as unboxed integers in the generated IL.

This CL also renames kUnboxedFfiIntPtr -> kUnboxedAddress and limits
its uses specifically to where the unboxed integer represents the
numeric representation of an untagged pointer.

This CL changes CCall to take Representations for the arguments and
return value instead of what looks like an arbitrary
NativeCallingConvention. However, the serializer and deserializers for
CCall, used in IL tests, originally assumed that the argument and return
representations were kUnboxedFfiIntPtr, so providing an arbitrary
NativeCallingConvention which didn't match that assumption would cause
failures during IL tests. That assumption came from the fact that
the only creator of CCall instructions was in kernel_to_il.cc, and there
that was the case.

Now CCall builds the native calling convention during construction
and deserialization from the argument and return representations and
stores both the representations and built native calling convention
internally. In the future, if we want to create CCall instructions with
more arbitrary native calling conventions, then we'll need to handle
serialization/deserialization of arbitrary native calling conventions,
and also add consistency checks that the provided representations
appropriately match the native calling convention.

TEST=ffi vm/dart/regress_306327173_il vm/dart/address_local_pointer_il

Issue: https://github.com/dart-lang/sdk/issues/54710
Cq-Include-Trybots: luci.dart.try:vm-aot-android-release-arm64c-try,vm-aot-android-release-arm_x64-try,vm-aot-linux-debug-x64-try,vm-aot-linux-debug-x64c-try,vm-aot-mac-release-arm64-try,vm-aot-mac-release-x64-try,vm-aot-obfuscate-linux-release-x64-try,vm-aot-optimization-level-linux-release-x64-try,vm-aot-win-debug-arm64-try,vm-appjit-linux-debug-x64-try,vm-asan-linux-release-x64-try,vm-checked-mac-release-arm64-try,vm-eager-optimization-linux-release-ia32-try,vm-eager-optimization-linux-release-x64-try,vm-ffi-android-debug-arm-try,vm-ffi-android-debug-arm64c-try,vm-ffi-qemu-linux-release-arm-try,vm-ffi-qemu-linux-release-riscv64-try,vm-fuchsia-release-x64-try,vm-linux-debug-ia32-try,vm-linux-debug-x64-try,vm-linux-debug-x64c-try,vm-mac-debug-arm64-try,vm-mac-debug-x64-try,vm-msan-linux-release-x64-try,vm-reload-linux-debug-x64-try,vm-reload-rollback-linux-debug-x64-try,vm-ubsan-linux-release-x64-try,vm-win-debug-arm64-try,vm-win-debug-x64-try,vm-win-release-ia32-try
Change-Id: I34effe8fbdc80288b703e0152d5ba67ce2343400
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/353101
Reviewed-by: Daco Harkes <dacoharkes@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
26 files changed
tree: 507a1e90fa5395245989d2fbef0846c64bd1a318
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

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See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

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There are more documents on our wiki.

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You can also contribute patches, as described in Contributing.