Parser: Reduce the set of disambiguation tokens for resolving `<` ambiguities.

When the parser encounters a `<` after an expression, it must choose
whether to interpret it as a relational operator or a <typeArguments>
selector.  The disambiguation rule is: if the `<` and the tokens
following it *can* be parsed as <typeArguments>, and the token that
follows is a member of a privileged set of tokens, then it is treated
as a <typeArguments> selector; otherwise it is treated as a relational
operator.

This change reduces the privileged set of tokens to the following:

- the "continuation tokens" `(`, `.`, `==`, and `!=`
- the "stop tokens" `)`, `]`, `}`, `;`, `:`, and `,`

The names "continuation tokens" and "stop tokens" reflect the
rationale for choosing these tokens:

- Continuation tokens are tokens that we can reasonably imagine a
  programmer wanting to place after a type argument selector to
  *continue* the expression.  For example, `if (List<int> == T) ...`
  is allowed.

- Stop tokens are tokens that can't possibly follow a `>` that is a
  relational operator, because they *stop* the expression that's in
  progress.  For example, `var x = List<int>;` is allowed.

If a user wants to follow a <typeArguments> selector with a token
other than the ones above, they'll have to parenthesize the
expression.  So for example, if they want to do `List<int> + 1` (which
could be meaningful if an extension method defined `operator +` for
the type `Type`), they will have to use parentheses, and instead write
`(List<int>) + 1`.

Bug: https://github.com/dart-lang/language/issues/1806
Change-Id: I2816cdac24e55eac3cb3e9920e276404c1228d46
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/210941
Commit-Queue: Paul Berry <paulberry@google.com>
Reviewed-by: Lasse R.H. Nielsen <lrn@google.com>
Reviewed-by: Konstantin Shcheglov <scheglov@google.com>
Reviewed-by: Johnni Winther <johnniwinther@google.com>
8 files changed
tree: d44bd9446b4c81701d70acf35ec31dc2095aba2b
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.