[CFE] Experiment with benchmarking (part 2)

For a 3-iteration run of compiling dart2js in benchmark mode run like
```
pkg/front_end/tool/fasta -Dbenchmark=true -Diterations=3 compile pkg/compiler/bin/dart2js.dart
```

the 3rd iteration took 7352 ms, the majority being spent on

790 ms for outline
102 ms for "buildComponent"
283 ms for buildClassHierarchyMembers
152 ms for buildOutlineExpressions (of which ~2ms is spent in inferer)
3764 ms for buildBodies (of which
  * ~159 ms is spent tokenizing,
  * ~52 ms spent (emulated) diet parsing,
  * ~166 ms spent (emulated) parsing,
    (we assume thus that ~166 ms is spent really parsing as well),
  * ~1255 ms is spent inferering).
662 ms for runBuildTransformations
849 ms for writeComponent
244 ms for empty visit of ast

Note that this adds a few more parsings (emulated diet parsing
and emulated parsing) to give an indication of how much time is
spent parsing, as well as an additional visit of the output ast
for reference when looking at for instance inference time and
serialization time.

Change-Id: I59aeb4cd5add0d84ed6f3a9313ea90bd67cb8816
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/233302
Reviewed-by: Johnni Winther <johnniwinther@google.com>
Commit-Queue: Jens Johansen <jensj@google.com>
11 files changed
tree: 7a1c00ae698b3040775a8ba790fd89746432914e
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. samples_2/
  11. sdk/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .packages
  23. .style.yapf
  24. .vpython
  25. AUTHORS
  26. BUILD.gn
  27. CHANGELOG.md
  28. codereview.settings
  29. compile_output.txt
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. OWNERS
  34. PATENT_GRANT
  35. PRESUBMIT.py
  36. README.dart-sdk
  37. README.md
  38. sdk_args.gni
  39. SECURITY.md
  40. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.