commit | 0c8ded72dccd24d76bab9516fef4c8fcf8a5cff1 | [log] [tgz] |
---|---|---|
author | Johnni Winther <johnniwinther@google.com> | Wed Jun 28 07:52:09 2023 +0000 |
committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 28 07:52:09 2023 +0000 |
tree | c670e5f96cc620393d7170a33c77ae686fd0c6da | |
parent | cfd4200c8592d97d401385dfd1cfa74f875c4a45 [diff] |
[cfe] Add FileUriConstantExpression This adds FileUriConstantExpression, a subclass of ConstantExpression, to support correct file offset of annotations for augmentations and patches. The FileUriExpression is used to carry the file uri of the expression before constant evaluation. TEST=general/patch_annotations Change-Id: I0dc8a0cb97dd530fd1960785d38c2d5e4883c3dd Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/311660 Commit-Queue: Johnni Winther <johnniwinther@google.com> Reviewed-by: Jens Johansen <jensj@google.com> Reviewed-by: Alexander Markov <alexmarkov@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
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See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
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You can also contribute patches, as described in Contributing.