[dart2wasm] Improve -O0 code gen for inline unary ops

When inlining an unary operator, evaluate the the operator in compile
time when the arugment is a literal or constant.

This helps with debug mode code size, especially with large literals.
The test `co19/LibTest/core/List/sort_A01_t06.test.dart` becomes 492,496
lines of .wat, from 558,080.

Also removes the intrinsic `_toInt`, which is no longer used.

Example:

    void main() {
      print(~123);
      print(123.toDouble());
      print(12.34.floorToDouble());
      print(12.34.ceilToDouble());
      print(12.34.truncateToDouble());
    }

Diff of wat:

    --- before	2024-10-28 12:21:08.537971233 +0100
    +++ after	2024-10-28 12:17:01.965688861 +0100
    @@ -4,41 +4,35 @@
         (local $var2 f64)
         (local $var3 f64)
         (local $var4 f64)
    -    i64.const 123
    -    i64.const -1
    -    i64.xor
    +    i64.const -124
         local.set $var0
         i32.const 5
         local.get $var0
         struct.new $BoxedInt
         call $print
         drop
    -    i64.const 123
    -    f64.convert_i64_s
    +    f64.const 123
         local.set $var1
         i32.const 4
         local.get $var1
         struct.new $BoxedDouble
         call $print
         drop
    -    f64.const 12.34
    -    f64.floor
    +    f64.const 12
         local.set $var2
         i32.const 4
         local.get $var2
         struct.new $BoxedDouble
         call $print
         drop
    -    f64.const 12.34
    -    f64.ceil
    +    f64.const 13
         local.set $var3
         i32.const 4
         local.get $var3
         struct.new $BoxedDouble
         call $print
         drop
    -    f64.const 12.34
    -    f64.trunc
    +    f64.const 12
         local.set $var4
         i32.const 4
         local.get $var4

Change-Id: I318d977b6a54c4028668c3626121e3cd26a7eddc
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/392122
Reviewed-by: Slava Egorov <vegorov@google.com>
Commit-Queue: Ömer Ağacan <omersa@google.com>
1 file changed
tree: 1225dcb145e25aae8d7be0994c4d9df234c7b95b
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. sdk_packages.yaml
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

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Dart platforms illustration

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See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

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