[vm] Avoid UB in FinalizeHash(hash)

FinalizeHash(hash) was trying to avoid UB in expression 1 << 32
by casting 1 to uintptr_t. This type however is not wide enough
on 32-bit platforms.

Instead just use explicit comparison hashbits < kBitsPerInt32 to
avoid overflow in left shift.

This bug went unnoticed for a while because it the only place
where we call FinalizeHash(hash) is in the snapshot profile
writer code and it only triggers when gen_snapshot is a
32-bit binary - which is only true on Windows, as Mac and Linux
seem to use simarm_x64 configuration instead.

This UB was explicitly affecting the code behavior because C++
compiler would either optimize out or change behavior of any
code that consumed value produced by FinalizeHash(hash).

Fixes https://github.com/flutter/flutter/issues/97764

TEST=vm/cc/DirectChainedHashMap

Change-Id: I39f2b09e7516c875b765e5a065d1c1331f89fa33
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/250741
Commit-Queue: Slava Egorov <vegorov@google.com>
Reviewed-by: Daco Harkes <dacoharkes@google.com>
2 files changed
tree: 52c0df2fbef71b55feb9672649c924a808949808
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. samples_2/
  11. sdk/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .style.yapf
  23. .vpython
  24. AUTHORS
  25. BUILD.gn
  26. CHANGELOG.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. DEPS
  30. LICENSE
  31. OWNERS
  32. PATENT_GRANT
  33. PRESUBMIT.py
  34. README.dart-sdk
  35. README.md
  36. sdk_args.gni
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

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See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

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There are more documents on our wiki.

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The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.