blob: ac6adfc88081a13d1971181250f3dce380ad1997 [file] [log] [blame]
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/thread_pool.h"
#include "vm/dart.h"
#include "vm/flags.h"
#include "vm/lockers.h"
namespace dart {
DEFINE_FLAG(int,
worker_timeout_millis,
5000,
"Free workers when they have been idle for this amount of time.");
static int64_t ComputeTimeout(int64_t idle_start) {
int64_t worker_timeout_micros =
FLAG_worker_timeout_millis * kMicrosecondsPerMillisecond;
if (worker_timeout_micros <= 0) {
// No timeout.
return 0;
} else {
int64_t waited = OS::GetCurrentMonotonicMicros() - idle_start;
if (waited >= worker_timeout_micros) {
// We must have gotten a spurious wakeup just before we timed
// out. Give the worker one last desperate chance to live. We
// are merciful.
return 1;
} else {
return worker_timeout_micros - waited;
}
}
}
ThreadPool::ThreadPool(uintptr_t max_pool_size)
: all_workers_dead_(false), max_pool_size_(max_pool_size) {}
ThreadPool::~ThreadPool() {
Shutdown();
}
void ThreadPool::Shutdown() {
{
MonitorLocker ml(&pool_monitor_);
// Prevent scheduling of new tasks.
shutting_down_ = true;
if (running_workers_.IsEmpty() && idle_workers_.IsEmpty()) {
// All workers have already died.
all_workers_dead_ = true;
} else {
// Tell workers to drain remaining work and then shut down.
ml.NotifyAll();
}
}
// Wait until all workers are dead. Any new death will notify the exit
// monitor.
{
MonitorLocker eml(&exit_monitor_);
while (!all_workers_dead_) {
eml.Wait();
}
}
ASSERT(count_idle_ == 0);
ASSERT(count_running_ == 0);
ASSERT(idle_workers_.IsEmpty());
ASSERT(running_workers_.IsEmpty());
WorkerList dead_workers_to_join;
{
MonitorLocker ml(&pool_monitor_);
ObtainDeadWorkersLocked(&dead_workers_to_join);
}
JoinDeadWorkersLocked(&dead_workers_to_join);
ASSERT(count_dead_ == 0);
ASSERT(dead_workers_.IsEmpty());
}
bool ThreadPool::RunImpl(std::unique_ptr<Task> task) {
Dart_PostTaskCallback post_task = Dart::post_task_callback();
if (post_task != nullptr) {
{
MonitorLocker ml(&pool_monitor_);
if (shutting_down_) {
return false;
}
}
Dart_TaskData data;
data.priority = Dart_TaskPriority_Default;
data.time_point = 0;
post_task(Dart::post_task_data(),
reinterpret_cast<Dart_Task>(task.release()), data);
return true;
}
Worker* new_worker = nullptr;
{
MonitorLocker ml(&pool_monitor_);
if (shutting_down_) {
return false;
}
new_worker = ScheduleTaskLocked(&ml, std::move(task));
}
if (new_worker != nullptr) {
new_worker->StartThread();
}
return true;
}
bool ThreadPool::CurrentThreadIsWorker() {
auto worker =
static_cast<Worker*>(OSThread::Current()->owning_thread_pool_worker_);
return worker != nullptr && worker->pool_ == this;
}
void ThreadPool::MarkCurrentWorkerAsBlocked() {
auto worker =
static_cast<Worker*>(OSThread::Current()->owning_thread_pool_worker_);
Worker* new_worker = nullptr;
if (worker != nullptr) {
MonitorLocker ml(&pool_monitor_);
ASSERT(!worker->is_blocked_);
worker->is_blocked_ = true;
if (max_pool_size_ > 0) {
++max_pool_size_;
// This thread is blocked and therefore no longer usable as a worker.
// If we have pending tasks and there are no idle workers, we will spawn a
// new thread (temporarily allow exceeding the maximum pool size) to
// handle the pending tasks.
if (idle_workers_.IsEmpty() && pending_tasks_ > 0) {
new_worker = new Worker(this);
idle_workers_.Append(new_worker);
count_idle_++;
}
}
}
if (new_worker != nullptr) {
new_worker->StartThread();
}
}
void ThreadPool::MarkCurrentWorkerAsUnBlocked() {
auto worker =
static_cast<Worker*>(OSThread::Current()->owning_thread_pool_worker_);
if (worker != nullptr) {
MonitorLocker ml(&pool_monitor_);
if (worker->is_blocked_) {
worker->is_blocked_ = false;
if (max_pool_size_ > 0) {
--max_pool_size_;
ASSERT(max_pool_size_ > 0);
}
}
}
}
void ThreadPool::WorkerLoop(Worker* worker) {
WorkerList dead_workers_to_join;
while (true) {
MonitorLocker ml(&pool_monitor_);
if (!tasks_.IsEmpty()) {
IdleToRunningLocked(worker);
while (!tasks_.IsEmpty()) {
std::unique_ptr<Task> task(tasks_.RemoveFirst());
pending_tasks_--;
MonitorLeaveScope mls(&ml);
task->Run();
ASSERT(Isolate::Current() == nullptr);
task.reset();
}
RunningToIdleLocked(worker);
}
if (running_workers_.IsEmpty()) {
ASSERT(tasks_.IsEmpty());
OnEnterIdleLocked(&ml);
if (!tasks_.IsEmpty()) {
continue;
}
}
if (shutting_down_) {
ObtainDeadWorkersLocked(&dead_workers_to_join);
IdleToDeadLocked(worker);
break;
}
// Sleep until we get a new task, we time out or we're shutdown.
const int64_t idle_start = OS::GetCurrentMonotonicMicros();
bool done = false;
while (!done) {
const auto result = ml.WaitMicros(ComputeTimeout(idle_start));
// We have to drain all pending tasks.
if (!tasks_.IsEmpty()) break;
if (shutting_down_ || result == Monitor::kTimedOut) {
done = true;
break;
}
}
if (done) {
ObtainDeadWorkersLocked(&dead_workers_to_join);
IdleToDeadLocked(worker);
break;
}
}
// Before we transitioned to dead we obtained the list of previously died dead
// workers, which we join here. Since every death of a worker will join
// previously died workers, we keep the pending non-joined [dead_workers_] to
// effectively 1.
JoinDeadWorkersLocked(&dead_workers_to_join);
}
void ThreadPool::IdleToRunningLocked(Worker* worker) {
ASSERT(idle_workers_.ContainsForDebugging(worker));
idle_workers_.Remove(worker);
running_workers_.Append(worker);
count_idle_--;
count_running_++;
}
void ThreadPool::RunningToIdleLocked(Worker* worker) {
ASSERT(tasks_.IsEmpty());
ASSERT(running_workers_.ContainsForDebugging(worker));
running_workers_.Remove(worker);
idle_workers_.Append(worker);
count_running_--;
count_idle_++;
}
void ThreadPool::IdleToDeadLocked(Worker* worker) {
ASSERT(tasks_.IsEmpty());
ASSERT(idle_workers_.ContainsForDebugging(worker));
idle_workers_.Remove(worker);
dead_workers_.Append(worker);
count_idle_--;
count_dead_++;
// Notify shutdown thread that the worker thread is about to finish.
if (shutting_down_) {
if (running_workers_.IsEmpty() && idle_workers_.IsEmpty()) {
all_workers_dead_ = true;
MonitorLocker eml(&exit_monitor_);
eml.Notify();
}
}
}
void ThreadPool::ObtainDeadWorkersLocked(WorkerList* dead_workers_to_join) {
dead_workers_to_join->AppendList(&dead_workers_);
ASSERT(dead_workers_.IsEmpty());
count_dead_ = 0;
}
void ThreadPool::JoinDeadWorkersLocked(WorkerList* dead_workers_to_join) {
auto it = dead_workers_to_join->begin();
while (it != dead_workers_to_join->end()) {
Worker* worker = *it;
it = dead_workers_to_join->Erase(it);
OSThread::Join(worker->join_id_);
delete worker;
}
ASSERT(dead_workers_to_join->IsEmpty());
}
ThreadPool::Worker* ThreadPool::ScheduleTaskLocked(MonitorLocker* ml,
std::unique_ptr<Task> task) {
// Enqueue the new task.
tasks_.Append(task.release());
pending_tasks_++;
ASSERT(pending_tasks_ >= 1);
// Notify existing idle worker (if available).
if (count_idle_ >= pending_tasks_) {
ASSERT(!idle_workers_.IsEmpty());
ml->Notify();
return nullptr;
}
// If we have maxed out the number of threads running, we will not start a
// new one.
if (max_pool_size_ > 0 && (count_idle_ + count_running_) >= max_pool_size_) {
if (!idle_workers_.IsEmpty()) {
ml->Notify();
}
return nullptr;
}
// Otherwise start a new worker.
auto new_worker = new Worker(this);
idle_workers_.Append(new_worker);
count_idle_++;
return new_worker;
}
ThreadPool::Worker::Worker(ThreadPool* pool)
: pool_(pool), join_id_(OSThread::kInvalidThreadJoinId) {}
void ThreadPool::Worker::StartThread() {
int result = OSThread::Start("DartWorker", &Worker::Main,
reinterpret_cast<uword>(this));
if (result != 0) {
FATAL1("Could not start worker thread: result = %d.", result);
}
}
void ThreadPool::Worker::Main(uword args) {
// Call the thread start hook here to notify the embedder that the
// thread pool thread has started.
Dart_ThreadStartCallback start_cb = Dart::thread_start_callback();
if (start_cb != nullptr) {
start_cb();
}
OSThread* os_thread = OSThread::Current();
ASSERT(os_thread != nullptr);
Worker* worker = reinterpret_cast<Worker*>(args);
ThreadPool* pool = worker->pool_;
os_thread->owning_thread_pool_worker_ = worker;
worker->os_thread_ = os_thread;
// Once the worker quits it needs to be joined.
worker->join_id_ = OSThread::GetCurrentThreadJoinId(os_thread);
#if defined(DEBUG)
{
MonitorLocker ml(&pool->pool_monitor_);
ASSERT(pool->idle_workers_.ContainsForDebugging(worker));
}
#endif
pool->WorkerLoop(worker);
worker->os_thread_ = nullptr;
os_thread->owning_thread_pool_worker_ = nullptr;
// Call the thread exit hook here to notify the embedder that the
// thread pool thread is exiting.
Dart_ThreadExitCallback exit_cb = Dart::thread_exit_callback();
if (exit_cb != nullptr) {
exit_cb();
}
}
} // namespace dart