[gardening] Attempt to fix flakily timing out service{,_2}/get_vm_timeline_rpc_test

We launch the subprocess with --complete-timeline which will collect and
buffer all timeline events in-memory. This works ok if we don't have too
many events and if we have enough memory.

On ia32 in particular the JIT's kernel-service runs from kernel file
(not from an app-jit trained snapshot). That means it's slow and
possibly produces many more timeline events since kernel-service isolate
has to JIT all of the CFE in order to compile the test script.

On ia32 we only have 2 or 3 GB of memory available. So this could lead
to OOMs to due the timeline buffer getting too large.

(See issue below for more information)

This is an attempt to fix that by first compiling the testee to kernel,
so the subprocess can be run immediately from kernel instead of first
needing to compile via CFE.

Issue https://github.com/dart-lang/sdk/issues/43504

TEST=Tries to make flakily timing out less flaky.

Change-Id: I46a674ce7a8c44a716a543c73703d40f690f396e
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/210723
Commit-Queue: Martin Kustermann <kustermann@google.com>
Reviewed-by: Tess Strickland <sstrickl@google.com>
4 files changed
tree: c6c96df1b76acddd023c9f93226e44411448d7af
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.