Unit test some corner cases of annotation resolution.

Currently, if a type parameter of a class, mixin, or extension
declaration has an annotation, that annotation is resolved in the type
parameter scope of the class, mixin, or extension declaration (meaning
that static methods are not in scope), however if scope lookup fails,
then static methods are accessible via implicit `this`.

AFAICT, this odd behavior is not spec compliant, so I've filed
https://github.com/dart-lang/language/issues/1790 to discuss the
possibilty of changing it.  However, for now I want to unit test the
behavior in order to ensure that if we make any changes to the
analyzer that affect it, the change won't go unnoticed.

Bug: https://github.com/dart-lang/language/issues/1790
Change-Id: I02df7e6e8939ecc6222085f28a6d6b7d072179c1
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/209662
Commit-Queue: Paul Berry <paulberry@google.com>
Reviewed-by: Samuel Rawlins <srawlins@google.com>
1 file changed
tree: 49990cac6dcb0ea22aa35f5f4a819a77d3794b43
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.