[vm] Move main ObjectStore initialization right after bootstrapping but before loading user classes

This CL fixes AOT failures that happened after [0] landed. That code
removed lookup code for the `future_class()` in the
`ObjectStore::LazyInit*()` methods and replaced it with an assert instead.
The change was correct, since the lazy members should be initialized
on-demand - after the core, non-lazy members.
=> Though this seemed to not be the case in AOT, which hit the assert.

The reason [0] only caused failures in AOT is because in JIT the VM is
bootstrapped only from the vm_platform.dill file and as a secondary
embedder call the application.dill file is loaded.
Yet in AOT we have a combined full_application.dill which will all be
loaded during bootstrapping. That has caused the application to be
loaded before `ObjectStore::InitKnownObjects()` was invoked.

The initialization of [ObjectStore] which contains common core library
classes/functions/fields should happen before we use the kernel loader
to load user classes (since general kernel loading depends on the
[ObjectStore] being populated).

This also ensures that `ObjectStore::InitKnownObjects()` will be called
before `ObjectStore::LazyInit*()` - since they depend on the former having
run (e.g. that the non-lazy `future_class()` member of `ObjectStore`
was set).

[0] https://dart-review.googlesource.com/c/sdk/+/206782

TEST=Fixes AOT builders.

Change-Id: I0861d1a2f39effbcea08d7796742845b874a0084
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/207002
Reviewed-by: Tess Strickland <sstrickl@google.com>
Commit-Queue: Martin Kustermann <kustermann@google.com>
3 files changed
tree: 9f240342de27b7f2f7ef927276db8d1d5cfb103e
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

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See LICENSE and PATENT_GRANT.

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You can also contribute patches, as described in Contributing.