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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.async;
// -------------------------------------------------------------------
// Controller for creating and adding events to a stream.
// -------------------------------------------------------------------
/// Type of a stream controller's `onListen`, `onPause` and `onResume` callbacks.
typedef void ControllerCallback();
/// Type of stream controller `onCancel` callbacks.
typedef FutureOr<void> ControllerCancelCallback();
/// A controller with the stream it controls.
///
/// This controller allows sending data, error and done events on
/// its [stream].
/// This class can be used to create a simple stream that others
/// can listen on, and to push events to that stream.
///
/// It's possible to check whether the stream is paused or not, and whether
/// it has subscribers or not, as well as getting a callback when either of
/// these change.
abstract class StreamController<T> implements StreamSink<T> {
/// The stream that this controller is controlling.
Stream<T> get stream;
/// A controller with a [stream] that supports only one single subscriber.
///
/// If [sync] is true, the returned stream controller is a
/// [SynchronousStreamController], and must be used with the care
/// and attention necessary to not break the [Stream] contract. If in doubt,
/// use the non-sync version.
///
/// Using an asynchronous controller will never give the wrong
/// behavior, but using a synchronous controller incorrectly can cause
/// otherwise correct programs to break.
///
/// A synchronous controller is only intended for optimizing event
/// propagation when one asynchronous event immediately triggers another.
/// It should not be used unless the calls to [add] or [addError]
/// are guaranteed to occur in places where it won't break `Stream` invariants.
///
/// Use synchronous controllers only to forward (potentially transformed)
/// events from another stream or a future.
///
/// A Stream should be inert until a subscriber starts listening on it (using
/// the [onListen] callback to start producing events). Streams should not
/// leak resources (like websockets) when no user ever listens on the stream.
///
/// The controller buffers all incoming events until a subscriber is
/// registered, but this feature should only be used in rare circumstances.
///
/// The [onPause] function is called when the stream becomes
/// paused. [onResume] is called when the stream resumed.
///
/// The [onListen] callback is called when the stream
/// receives its listener and [onCancel] when the listener ends
/// its subscription. If [onCancel] needs to perform an asynchronous operation,
/// [onCancel] should return a future that completes when the cancel operation
/// is done.
///
/// If the stream is canceled before the controller needs data the
/// [onResume] call might not be executed.
factory StreamController(
{void onListen()?,
void onPause()?,
void onResume()?,
FutureOr<void> onCancel()?,
bool sync = false}) {
return sync
? _SyncStreamController<T>(onListen, onPause, onResume, onCancel)
: _AsyncStreamController<T>(onListen, onPause, onResume, onCancel);
}
/// A controller where [stream] can be listened to more than once.
///
/// The [Stream] returned by [stream] is a broadcast stream.
/// It can be listened to more than once.
///
/// A Stream should be inert until a subscriber starts listening on it (using
/// the [onListen] callback to start producing events). Streams should not
/// leak resources (like websockets) when no user ever listens on the stream.
///
/// Broadcast streams do not buffer events when there is no listener.
///
/// The controller distributes any events to all currently subscribed
/// listeners at the time when [add], [addError] or [close] is called.
/// It is not allowed to call `add`, `addError`, or `close` before a previous
/// call has returned. The controller does not have any internal queue of
/// events, and if there are no listeners at the time the event is added,
/// it will just be dropped, or, if it is an error, be reported as uncaught.
///
/// Each listener subscription is handled independently,
/// and if one pauses, only the pausing listener is affected.
/// A paused listener will buffer events internally until unpaused or canceled.
///
/// If [sync] is true, events may be fired directly by the stream's
/// subscriptions during an [add], [addError] or [close] call.
/// The returned stream controller is a [SynchronousStreamController],
/// and must be used with the care and attention necessary to not break
/// the [Stream] contract.
/// See [Completer.sync] for some explanations on when a synchronous
/// dispatching can be used.
/// If in doubt, keep the controller non-sync.
///
/// If [sync] is false, the event will always be fired at a later time,
/// after the code adding the event has completed.
/// In that case, no guarantees are given with regard to when
/// multiple listeners get the events, except that each listener will get
/// all events in the correct order. Each subscription handles the events
/// individually.
/// If two events are sent on an async controller with two listeners,
/// one of the listeners may get both events
/// before the other listener gets any.
/// A listener must be subscribed both when the event is initiated
/// (that is, when [add] is called)
/// and when the event is later delivered,
/// in order to receive the event.
///
/// The [onListen] callback is called when the first listener is subscribed,
/// and the [onCancel] is called when there are no longer any active listeners.
/// If a listener is added again later, after the [onCancel] was called,
/// the [onListen] will be called again.
factory StreamController.broadcast(
{void onListen()?, void onCancel()?, bool sync = false}) {
return sync
? _SyncBroadcastStreamController<T>(onListen, onCancel)
: _AsyncBroadcastStreamController<T>(onListen, onCancel);
}
/// The callback which is called when the stream is listened to.
///
/// May be set to `null`, in which case no callback will happen.
abstract void Function()? onListen;
/// The callback which is called when the stream is paused.
///
/// May be set to `null`, in which case no callback will happen.
///
/// Pause related callbacks are not supported on broadcast stream controllers.
abstract void Function()? onPause;
/// The callback which is called when the stream is resumed.
///
/// May be set to `null`, in which case no callback will happen.
///
/// Pause related callbacks are not supported on broadcast stream controllers.
abstract void Function()? onResume;
/// The callback which is called when the stream is canceled.
///
/// May be set to `null`, in which case no callback will happen.
abstract FutureOr<void> Function()? onCancel;
/// Returns a view of this object that only exposes the [StreamSink] interface.
StreamSink<T> get sink;
/// Whether the stream controller is closed for adding more events.
///
/// The controller becomes closed by calling the [close] method.
/// New events cannot be added, by calling [add] or [addError],
/// to a closed controller.
///
/// If the controller is closed,
/// the "done" event might not have been delivered yet,
/// but it has been scheduled, and it is too late to add more events.
bool get isClosed;
/// Whether the subscription would need to buffer events.
///
/// This is the case if the controller's stream has a listener and it is
/// paused, or if it has not received a listener yet. In that case, the
/// controller is considered paused as well.
///
/// A broadcast stream controller is never considered paused. It always
/// forwards its events to all uncanceled subscriptions, if any,
/// and let the subscriptions handle their own pausing and buffering.
bool get isPaused;
/// Whether there is a subscriber on the [Stream].
bool get hasListener;
/// Sends a data [event].
///
/// Listeners receive this event in a later microtask.
///
/// Note that a synchronous controller (created by passing true to the `sync`
/// parameter of the `StreamController` constructor) delivers events
/// immediately. Since this behavior violates the contract mentioned here,
/// synchronous controllers should only be used as described in the
/// documentation to ensure that the delivered events always *appear* as if
/// they were delivered in a separate microtask.
void add(T event);
/// Sends or enqueues an error event.
///
/// Listeners receive this event at a later microtask. This behavior can be
/// overridden by using `sync` controllers. Note, however, that sync
/// controllers have to satisfy the preconditions mentioned in the
/// documentation of the constructors.
void addError(Object error, [StackTrace? stackTrace]);
/// Closes the stream.
///
/// No further events can be added to a closed stream.
///
/// The returned future is the same future provided by [done].
/// It is completed when the stream listeners is done sending events,
/// This happens either when the done event has been sent,
/// or when the subscriber on a single-subscription stream is canceled.
///
/// A broadcast stream controller will send the done event
/// even if listeners are paused, so some broadcast events may not have been
/// received yet when the returned future completes.
///
/// If no one listens to a non-broadcast stream,
/// or the listener pauses and never resumes,
/// the done event will not be sent and this future will never complete.
Future close();
/// A future which is completed when the stream controller is done
/// sending events.
///
/// This happens either when the done event has been sent, or if the
/// subscriber on a single-subscription stream is canceled.
///
/// A broadcast stream controller will send the done event
/// even if listeners are paused, so some broadcast events may not have been
/// received yet when the returned future completes.
///
/// If there is no listener on a non-broadcast stream,
/// or the listener pauses and never resumes,
/// the done event will not be sent and this future will never complete.
Future get done;
/// Receives events from [source] and puts them into this controller's stream.
///
/// Returns a future which completes when the source stream is done.
///
/// Events must not be added directly to this controller using [add],
/// [addError], [close] or [addStream], until the returned future
/// is complete.
///
/// Data and error events are forwarded to this controller's stream. A done
/// event on the source will end the `addStream` operation and complete the
/// returned future.
///
/// If [cancelOnError] is `true`, only the first error on [source] is
/// forwarded to the controller's stream, and the `addStream` ends
/// after this. If [cancelOnError] is false, all errors are forwarded
/// and only a done event will end the `addStream`.
/// If [cancelOnError] is omitted or `null`, it defaults to `false`.
Future addStream(Stream<T> source, {bool? cancelOnError});
}
/// A stream controller that delivers its events synchronously.
///
/// A synchronous stream controller is intended for cases where
/// an already asynchronous event triggers an event on a stream.
///
/// Instead of adding the event to the stream in a later microtask,
/// causing extra latency, the event is instead fired immediately by the
/// synchronous stream controller, as if the stream event was
/// the current event or microtask.
///
/// The synchronous stream controller can be used to break the contract
/// on [Stream], and it must be used carefully to avoid doing so.
///
/// The only advantage to using a [SynchronousStreamController] over a
/// normal [StreamController] is the improved latency.
/// Only use the synchronous version if the improvement is significant,
/// and if its use is safe. Otherwise just use a normal stream controller,
/// which will always have the correct behavior for a [Stream], and won't
/// accidentally break other code.
///
/// Adding events to a synchronous controller should only happen as the
/// very last part of the handling of the original event.
/// At that point, adding an event to the stream is equivalent to
/// returning to the event loop and adding the event in the next microtask.
///
/// Each listener callback will be run as if it was a top-level event
/// or microtask. This means that if it throws, the error will be reported as
/// uncaught as soon as possible.
/// This is one reason to add the event as the last thing in the original event
/// handler - any action done after adding the event will delay the report of
/// errors in the event listener callbacks.
///
/// If an event is added in a setting that isn't known to be another event,
/// it may cause the stream's listener to get that event before the listener
/// is ready to handle it. We promise that after calling [Stream.listen],
/// you won't get any events until the code doing the listen has completed.
/// Calling [add] in response to a function call of unknown origin may break
/// that promise.
///
/// An [onListen] callback from the controller is *not* an asynchronous event,
/// and adding events to the controller in the `onListen` callback is always
/// wrong. The events will be delivered before the listener has even received
/// the subscription yet.
///
/// The synchronous broadcast stream controller also has a restrictions that a
/// normal stream controller does not:
/// The [add], [addError], [close] and [addStream] methods *must not* be
/// called while an event is being delivered.
/// That is, if a callback on a subscription on the controller's stream causes
/// a call to any of the functions above, the call will fail.
/// A broadcast stream may have more than one listener, and if an
/// event is added synchronously while another is being also in the process
/// of being added, the latter event might reach some listeners before
/// the former. To prevent that, an event cannot be added while a previous
/// event is being fired.
/// This guarantees that an event is fully delivered when the
/// first [add], [addError] or [close] returns,
/// and further events will be delivered in the correct order.
///
/// This still only guarantees that the event is delivered to the subscription.
/// If the subscription is paused, the actual callback may still happen later,
/// and the event will instead be buffered by the subscription.
/// Barring pausing, and the following buffered events that haven't been
/// delivered yet, callbacks will be called synchronously when an event is added.
///
/// Adding an event to a synchronous non-broadcast stream controller while
/// another event is in progress may cause the second event to be delayed
/// and not be delivered synchronously, and until that event is delivered,
/// the controller will not act synchronously.
abstract class SynchronousStreamController<T> implements StreamController<T> {
/// Adds event to the controller's stream.
///
/// As [StreamController.add], but must not be called while an event is
/// being added by [add], [addError] or [close].
void add(T data);
/// Adds error to the controller's stream.
///
/// As [StreamController.addError], but must not be called while an event is
/// being added by [add], [addError] or [close].
void addError(Object error, [StackTrace? stackTrace]);
/// Closes the controller's stream.
///
/// As [StreamController.close], but must not be called while an event is
/// being added by [add], [addError] or [close].
Future close();
}
abstract class _StreamControllerLifecycle<T> {
StreamSubscription<T> _subscribe(void onData(T data)?, Function? onError,
void onDone()?, bool cancelOnError);
void _recordPause(StreamSubscription<T> subscription) {}
void _recordResume(StreamSubscription<T> subscription) {}
Future<void>? _recordCancel(StreamSubscription<T> subscription) => null;
}
// Base type for implementations of stream controllers.
abstract class _StreamControllerBase<T>
implements
StreamController<T>,
_StreamControllerLifecycle<T>,
_EventSink<T>,
_EventDispatch<T> {}
/// Default implementation of [StreamController].
///
/// Controls a stream that only supports a single controller.
abstract class _StreamController<T> implements _StreamControllerBase<T> {
// The states are bit-flags. More than one can be set at a time.
//
// The "subscription state" goes through the states:
// initial -> subscribed -> canceled.
// These are mutually exclusive.
// The "closed" state records whether the [close] method has been called
// on the controller. This can be done at any time. If done before
// subscription, the done event is queued. If done after cancel, the done
// event is ignored (just as any other event after a cancel).
/// The controller is in its initial state with no subscription.
static const int _STATE_INITIAL = 0;
/// The controller has a subscription, but hasn't been closed or canceled.
///
/// Keep in sync with
/// runtime/vm/stack_trace.cc:kStreamController_StateSubscribed.
static const int _STATE_SUBSCRIBED = 1;
/// The subscription is canceled.
static const int _STATE_CANCELED = 2;
/// Mask for the subscription state.
static const int _STATE_SUBSCRIPTION_MASK = 3;
// The following state relate to the controller, not the subscription.
// If closed, adding more events is not allowed.
// If executing an [addStream], new events are not allowed either, but will
// be added by the stream.
/// The controller is closed due to calling [close].
///
/// When the stream is closed, you can neither add new events nor add new
/// listeners.
static const int _STATE_CLOSED = 4;
/// The controller is in the middle of an [addStream] operation.
///
/// While adding events from a stream, no new events can be added directly
/// on the controller.
static const int _STATE_ADDSTREAM = 8;
/// Field containing different data depending on the current subscription
/// state.
///
/// If [_state] is [_STATE_INITIAL], the field may contain a [_PendingEvents]
/// for events added to the controller before a subscription.
///
/// While [_state] is [_STATE_SUBSCRIBED], the field contains the subscription.
///
/// When [_state] is [_STATE_CANCELED] the field is currently not used,
/// and will contain `null`.
@pragma("vm:entry-point")
Object? _varData;
/// Current state of the controller.
@pragma("vm:entry-point")
int _state = _STATE_INITIAL;
/// Future completed when the stream sends its last event.
///
/// This is also the future returned by [close].
// TODO(lrn): Could this be stored in the varData field too, if it's not
// accessed until the call to "close"? Then we need to special case if it's
// accessed earlier, or if close is called before subscribing.
_Future<void>? _doneFuture;
void Function()? onListen;
void Function()? onPause;
void Function()? onResume;
FutureOr<void> Function()? onCancel;
_StreamController(this.onListen, this.onPause, this.onResume, this.onCancel);
// Return a new stream every time. The streams are equal, but not identical.
Stream<T> get stream => _ControllerStream<T>(this);
/// Returns a view of this object that only exposes the [StreamSink] interface.
StreamSink<T> get sink => _StreamSinkWrapper<T>(this);
/// Whether a listener has existed and been canceled.
///
/// After this, adding more events will be ignored.
bool get _isCanceled => (_state & _STATE_CANCELED) != 0;
/// Whether there is an active listener.
bool get hasListener => (_state & _STATE_SUBSCRIBED) != 0;
/// Whether there has not been a listener yet.
bool get _isInitialState =>
(_state & _STATE_SUBSCRIPTION_MASK) == _STATE_INITIAL;
bool get isClosed => (_state & _STATE_CLOSED) != 0;
bool get isPaused =>
hasListener ? _subscription._isInputPaused : !_isCanceled;
bool get _isAddingStream => (_state & _STATE_ADDSTREAM) != 0;
/// New events may not be added after close, or during addStream.
bool get _mayAddEvent => (_state < _STATE_CLOSED);
// Returns the pending events.
// Pending events are events added before a subscription exists.
// They are added to the subscription when it is created.
// Pending events, if any, are kept in the _varData field until the
// stream is listened to.
// While adding a stream, pending events are moved into the
// state object to allow the state object to use the _varData field.
_PendingEvents<T>? get _pendingEvents {
assert(_isInitialState);
if (!_isAddingStream) {
return _varData as dynamic;
}
_StreamControllerAddStreamState<T> state = _varData as dynamic;
return state.varData;
}
// Returns the pending events, and creates the object if necessary.
_StreamImplEvents<T> _ensurePendingEvents() {
assert(_isInitialState);
if (!_isAddingStream) {
Object? events = _varData;
if (events == null) {
_varData = events = _StreamImplEvents<T>();
}
return events as dynamic;
}
_StreamControllerAddStreamState<T> state = _varData as dynamic;
Object? events = state.varData;
if (events == null) {
state.varData = events = _StreamImplEvents<T>();
}
return events as dynamic;
}
// Get the current subscription.
// If we are adding a stream, the subscription is moved into the state
// object to allow the state object to use the _varData field.
_ControllerSubscription<T> get _subscription {
assert(hasListener);
Object? varData = _varData;
if (_isAddingStream) {
_StreamControllerAddStreamState<Object?> streamState = varData as dynamic;
varData = streamState.varData;
}
return varData as dynamic;
}
/// Creates an error describing why an event cannot be added.
///
/// The reason, and therefore the error message, depends on the current state.
Error _badEventState() {
if (isClosed) {
return StateError("Cannot add event after closing");
}
assert(_isAddingStream);
return StateError("Cannot add event while adding a stream");
}
// StreamSink interface.
Future addStream(Stream<T> source, {bool? cancelOnError}) {
if (!_mayAddEvent) throw _badEventState();
if (_isCanceled) return _Future.immediate(null);
_StreamControllerAddStreamState<T> addState =
_StreamControllerAddStreamState<T>(
this, _varData, source, cancelOnError ?? false);
_varData = addState;
_state |= _STATE_ADDSTREAM;
return addState.addStreamFuture;
}
/// Returns a future that is completed when the stream is done
/// processing events.
///
/// This happens either when the done event has been sent, or if the
/// subscriber of a single-subscription stream is cancelled.
Future<void> get done => _ensureDoneFuture();
Future<void> _ensureDoneFuture() =>
_doneFuture ??= _isCanceled ? Future._nullFuture : _Future<void>();
/// Send or enqueue a data event.
void add(T value) {
if (!_mayAddEvent) throw _badEventState();
_add(value);
}
/// Send or enqueue an error event.
void addError(Object error, [StackTrace? stackTrace]) {
checkNotNullable(error, "error");
if (!_mayAddEvent) throw _badEventState();
AsyncError? replacement = Zone.current.errorCallback(error, stackTrace);
if (replacement != null) {
error = replacement.error;
stackTrace = replacement.stackTrace;
} else {
stackTrace ??= AsyncError.defaultStackTrace(error);
}
if (stackTrace == null) throw "unreachable"; // TODO(40088)
_addError(error, stackTrace);
}
/// Closes this controller and sends a done event on the stream.
///
/// The first time a controller is closed, a "done" event is added to its
/// stream.
///
/// You are allowed to close the controller more than once, but only the first
/// call has any effect.
///
/// After closing, no further events may be added using [add], [addError]
/// or [addStream].
///
/// The returned future is completed when the done event has been delivered.
Future close() {
if (isClosed) {
return _ensureDoneFuture();
}
if (!_mayAddEvent) throw _badEventState();
_closeUnchecked();
return _ensureDoneFuture();
}
void _closeUnchecked() {
_state |= _STATE_CLOSED;
if (hasListener) {
_sendDone();
} else if (_isInitialState) {
_ensurePendingEvents().add(const _DelayedDone());
}
}
// EventSink interface. Used by the [addStream] events.
// Add data event, used both by the [addStream] events and by [add].
void _add(T value) {
if (hasListener) {
_sendData(value);
} else if (_isInitialState) {
_ensurePendingEvents().add(_DelayedData<T>(value));
}
}
void _addError(Object error, StackTrace stackTrace) {
if (hasListener) {
_sendError(error, stackTrace);
} else if (_isInitialState) {
_ensurePendingEvents().add(_DelayedError(error, stackTrace));
}
}
void _close() {
// End of addStream stream.
assert(_isAddingStream);
_StreamControllerAddStreamState<T> addState = _varData as dynamic;
_varData = addState.varData;
_state &= ~_STATE_ADDSTREAM;
addState.complete();
}
// _StreamControllerLifeCycle interface
StreamSubscription<T> _subscribe(void onData(T data)?, Function? onError,
void onDone()?, bool cancelOnError) {
if (!_isInitialState) {
throw StateError("Stream has already been listened to.");
}
_ControllerSubscription<T> subscription = _ControllerSubscription<T>(
this, onData, onError, onDone, cancelOnError);
_PendingEvents<T>? pendingEvents = _pendingEvents;
_state |= _STATE_SUBSCRIBED;
if (_isAddingStream) {
_StreamControllerAddStreamState<T> addState = _varData as dynamic;
addState.varData = subscription;
addState.resume();
} else {
_varData = subscription;
}
subscription._setPendingEvents(pendingEvents);
subscription._guardCallback(() {
_runGuarded(onListen);
});
return subscription;
}
Future<void>? _recordCancel(StreamSubscription<T> subscription) {
// When we cancel, we first cancel any stream being added,
// Then we call `onCancel`, and finally the _doneFuture is completed.
// If either of addStream's cancel or `onCancel` returns a future,
// we wait for it before continuing.
// Any error during this process ends up in the returned future.
// If more errors happen, we act as if it happens inside nested try/finallys
// or whenComplete calls, and only the last error ends up in the
// returned future.
Future<void>? result;
if (_isAddingStream) {
_StreamControllerAddStreamState<T> addState = _varData as dynamic;
result = addState.cancel();
}
_varData = null;
_state =
(_state & ~(_STATE_SUBSCRIBED | _STATE_ADDSTREAM)) | _STATE_CANCELED;
var onCancel = this.onCancel;
if (onCancel != null) {
if (result == null) {
// Only introduce a future if one is needed.
// If _onCancel returns null, no future is needed.
try {
var cancelResult = onCancel();
if (cancelResult is Future<void>) {
result = cancelResult;
}
} catch (e, s) {
// Return the error in the returned future.
// Complete it asynchronously, so there is time for a listener
// to handle the error.
result = _Future().._asyncCompleteError(e, s);
}
} else {
// Simpler case when we already know that we will return a future.
result = result.whenComplete(onCancel);
}
}
void complete() {
var doneFuture = _doneFuture;
if (doneFuture != null && doneFuture._mayComplete) {
doneFuture._asyncComplete(null);
}
}
if (result != null) {
result = result.whenComplete(complete);
} else {
complete();
}
return result;
}
void _recordPause(StreamSubscription<T> subscription) {
if (_isAddingStream) {
_StreamControllerAddStreamState<T> addState = _varData as dynamic;
addState.pause();
}
_runGuarded(onPause);
}
void _recordResume(StreamSubscription<T> subscription) {
if (_isAddingStream) {
_StreamControllerAddStreamState<T> addState = _varData as dynamic;
addState.resume();
}
_runGuarded(onResume);
}
}
abstract class _SyncStreamControllerDispatch<T>
implements _StreamController<T>, SynchronousStreamController<T> {
void _sendData(T data) {
_subscription._add(data);
}
void _sendError(Object error, StackTrace stackTrace) {
_subscription._addError(error, stackTrace);
}
void _sendDone() {
_subscription._close();
}
}
abstract class _AsyncStreamControllerDispatch<T>
implements _StreamController<T> {
void _sendData(T data) {
_subscription._addPending(_DelayedData<T>(data));
}
void _sendError(Object error, StackTrace stackTrace) {
_subscription._addPending(_DelayedError(error, stackTrace));
}
void _sendDone() {
_subscription._addPending(const _DelayedDone());
}
}
// TODO(lrn): Use common superclass for callback-controllers when VM supports
// constructors in mixin superclasses.
@pragma("vm:entry-point")
class _AsyncStreamController<T> = _StreamController<T>
with _AsyncStreamControllerDispatch<T>;
class _SyncStreamController<T> = _StreamController<T>
with _SyncStreamControllerDispatch<T>;
void _runGuarded(void Function()? notificationHandler) {
if (notificationHandler == null) return;
try {
notificationHandler();
} catch (e, s) {
Zone.current.handleUncaughtError(e, s);
}
}
class _ControllerStream<T> extends _StreamImpl<T> {
_StreamControllerLifecycle<T> _controller;
_ControllerStream(this._controller);
StreamSubscription<T> _createSubscription(void onData(T data)?,
Function? onError, void onDone()?, bool cancelOnError) =>
_controller._subscribe(onData, onError, onDone, cancelOnError);
// Override == and hashCode so that new streams returned by the same
// controller are considered equal. The controller returns a new stream
// each time it's queried, but doesn't have to cache the result.
int get hashCode => _controller.hashCode ^ 0x35323532;
bool operator ==(Object other) {
if (identical(this, other)) return true;
return other is _ControllerStream &&
identical(other._controller, this._controller);
}
}
class _ControllerSubscription<T> extends _BufferingStreamSubscription<T> {
final _StreamControllerLifecycle<T> _controller;
_ControllerSubscription(this._controller, void onData(T data)?,
Function? onError, void onDone()?, bool cancelOnError)
: super(onData, onError, onDone, cancelOnError);
Future<void>? _onCancel() {
return _controller._recordCancel(this);
}
void _onPause() {
_controller._recordPause(this);
}
void _onResume() {
_controller._recordResume(this);
}
}
/// A class that exposes only the [StreamSink] interface of an object.
class _StreamSinkWrapper<T> implements StreamSink<T> {
final StreamController _target;
_StreamSinkWrapper(this._target);
void add(T data) {
_target.add(data);
}
void addError(Object error, [StackTrace? stackTrace]) {
_target.addError(error, stackTrace);
}
Future close() => _target.close();
Future addStream(Stream<T> source) => _target.addStream(source);
Future get done => _target.done;
}
/// Object containing the state used to handle [StreamController.addStream].
class _AddStreamState<T> {
// [_Future] returned by call to addStream.
final _Future addStreamFuture;
// Subscription on stream argument to addStream.
final StreamSubscription addSubscription;
_AddStreamState(
_EventSink<T> controller, Stream<T> source, bool cancelOnError)
: addStreamFuture = _Future(),
addSubscription = source.listen(controller._add,
onError: cancelOnError
? makeErrorHandler(controller)
: controller._addError,
onDone: controller._close,
cancelOnError: cancelOnError);
static makeErrorHandler(_EventSink controller) => (Object e, StackTrace s) {
controller._addError(e, s);
controller._close();
};
void pause() {
addSubscription.pause();
}
void resume() {
addSubscription.resume();
}
/// Stop adding the stream.
///
/// Complete the future returned by `StreamController.addStream` when
/// the cancel is complete.
///
/// Return a future if the cancel takes time, otherwise return `null`.
Future<void> cancel() {
var cancel = addSubscription.cancel();
if (cancel == null) {
addStreamFuture._asyncComplete(null);
return Future._nullFuture;
}
return cancel.whenComplete(() {
addStreamFuture._asyncComplete(null);
});
}
void complete() {
addStreamFuture._asyncComplete(null);
}
}
class _StreamControllerAddStreamState<T> extends _AddStreamState<T> {
// The subscription or pending data of a _StreamController.
// Stored here because we reuse the `_varData` field in the _StreamController
// to store this state object.
var varData;
_StreamControllerAddStreamState(_StreamController<T> controller, this.varData,
Stream<T> source, bool cancelOnError)
: super(controller, source, cancelOnError) {
if (controller.isPaused) {
addSubscription.pause();
}
}
}