List of tests on this form:

```
TEST_NAME
==> a_test_file.dart <==
... source code for a_test_file.dart ...
==> another_test_file.dart.patch <==
... source code for another_test_file.dart ...
```

Filenames ending with “.patch” are special and are expanded into multiple versions of a file. The parts of the file that vary between versions are surrounded by <<<< and >>>> and the alternatives are separated by ====. For example:

```
==> file.txt.patch <==
first
<<<< "ex1"
v1
==== "ex2"
v2
==== "ex2"
v3
>>>>
last
```

Will produce three versions of a file named file.txt.patch:

Version 1: first v1 last With expectation ex1

Version 2: first v2 last

With expectation ex2

Version 3: first v3 last

With expectation ex3

It is possible to have several independent changes in the same patch. However, most of the time, it's problematic to have more than one change in a patch. See topic below on “Making minimal changes”. One should only specify the expectations once. For example:

==> main.dart.patch <==
class Foo {
<<<< "a"
==== "b"
  var bar;
>>>>
}
main() {
  var foo = new Foo();
<<<<
  print("a");
====
  print("b");
>>>>
}

Expectations

An expectation is a JSON string. It is decoded and the resulting object, o, is converted to a [ProgramExpectation] in the following way:

  • If o is a [String]: new ProgramExpectation([o]), otherwise

  • if o is a [List]: new ProgramExpectation(o), otherwise

  • a new [ProgramExpectation] instance is instantiated with its fields initialized to the corresponding properties of the JSON object. See [ProgramExpectation.fromJson].

Make minimal changes

When adding new tests, it's important to keep the changes to the necessary minimum. We do this to ensure that a test actually tests what we intend, and to avoid accidentally relying on side-effects of other changes making the test pass or fail unexpectedly.

Let's look at an example of testing what happens when an instance field is added.

A good test:

==> main.dart.patch <==
class Foo {
<<<< ["instance is null", "setter threw", "getter threw"]
==== "v2"
  var bar;
>>>>
}
var instance;
main() {
  if (instance == null) {
    print("instance is null");
    instance = new Foo();
  }
  try {
    instance.bar = "v2";
  } catch (e) {
    print("setter threw");
  }
  try {
    print(instance.bar);
  } catch (e) {
    print("getter threw");
  }
}

A problematic version of the same test:

==> main.dart.patch <==
class Foo {
<<<< "v1"
==== "v2"
  var bar;
>>>>
}
var instance;
main() {
<<<<
  instance = new Foo();
  print("v1");
====
  instance.bar = 42;
  print(instance.bar);
>>>>
}

The former version tests precisely what happens when an instance field is added to a class, we assume this is the intent of the test.

The latter version tests what happens when:

  • An instance field is added to a class.

  • A modification is made to a top-level method.

  • A modifiction is made to the main method, which is a special case.

  • Two more selectors are added to tree-shaking, the enqueuer: ‘get:bar’, and ‘set:bar’.

The latter version does not test:

  • If an instance field is added, does existing accessors correctly access the new field. As main was explicitly changed, we don't know if already compiled accessors behave correctly.