[dartdevc] Containerizing top-level variables to improve stepping times.

This change selectively containerizes many top-level JS constructs. Containers maintain a max size of 500 elements for JS optimization purposes. Containers with unspecified key names are emitted as JS arrays. Containerization occurs for symbols when the number of top level symbols exceeds 600 but is automatic for other constructs. However, containerization in the Dart SDK only happens for web libraries for runtime optimization purposes.

Two types of common DDC constructs result in their capture by all subsequent closures:
* Self-referential variables:
    var selfLambda = () => selfLambda = "foo";
* Variables referenced in sister functions:
    var unused = "foo";
    function unusedF() => console.log(unused);

The following are now accessed through an additional level of indirection:
* Type generators (frequently follow the self-referential variable pattern)
* Constant cache variables
* Dart private names (used for virtual method dispatch)
* Top-level string constants (such as URI strings)

Additional changes:
* The ModuleItemContainer handles automatic renaming of arbitrary top-level JS expressions. This is a multimap that maps keys of an arbitrary type to JS key-value pairs.
* The CacheTable and TypeTable have been unified. The old cache table seemed to have been created with a similar use case as the ModuleItemContainer but had become too specialized.
* The new TypeTable unifies much of the logic for emitting types, including explicitly separating the discharge of types dependent on free variables (such as generic types, generic functions, and their bounds) from types that are fully bound.

Reduces top-level captured variables in the SDK by ~5711 per recursive callback.

Change-Id: Id44efef8e93d1a83fdac808814d9ace99c4d27bd
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/173800
Commit-Queue: Mark Zhou <markzipan@google.com>
Reviewed-by: Anna Gringauze <annagrin@google.com>
Reviewed-by: Nicholas Shahan <nshahan@google.com>
4 files changed
tree: 284d65d333c0879bf0fd744cd2dc8eca8190cb8f
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, getting started, and more.

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There are more documents on our wiki.

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You can also contribute patches, as described in Contributing.