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// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dom.web_gl;
const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
const int ALPHA = RenderingContext.ALPHA;
const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
const int ALWAYS = RenderingContext.ALWAYS;
const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
const int BACK = RenderingContext.BACK;
const int BLEND = RenderingContext.BLEND;
const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
const int BLUE_BITS = RenderingContext.BLUE_BITS;
const int BOOL = RenderingContext.BOOL;
const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
const int BYTE = RenderingContext.BYTE;
const int CCW = RenderingContext.CCW;
const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS;
const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
const int CULL_FACE = RenderingContext.CULL_FACE;
const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
const int CW = RenderingContext.CW;
const int DECR = RenderingContext.DECR;
const int DECR_WRAP = RenderingContext.DECR_WRAP;
const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
const int DITHER = RenderingContext.DITHER;
const int DONT_CARE = RenderingContext.DONT_CARE;
const int DST_ALPHA = RenderingContext.DST_ALPHA;
const int DST_COLOR = RenderingContext.DST_COLOR;
const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
const int EQUAL = RenderingContext.EQUAL;
const int FASTEST = RenderingContext.FASTEST;
const int FLOAT = RenderingContext.FLOAT;
const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
const int FRONT = RenderingContext.FRONT;
const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
const int FRONT_FACE = RenderingContext.FRONT_FACE;
const int FUNC_ADD = RenderingContext.FUNC_ADD;
const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
const int GEQUAL = RenderingContext.GEQUAL;
const int GREATER = RenderingContext.GREATER;
const int GREEN_BITS = RenderingContext.GREEN_BITS;
const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
const int HIGH_INT = RenderingContext.HIGH_INT;
const int INCR = RenderingContext.INCR;
const int INCR_WRAP = RenderingContext.INCR_WRAP;
const int INT = RenderingContext.INT;
const int INT_VEC2 = RenderingContext.INT_VEC2;
const int INT_VEC3 = RenderingContext.INT_VEC3;
const int INT_VEC4 = RenderingContext.INT_VEC4;
const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
const int INVERT = RenderingContext.INVERT;
const int KEEP = RenderingContext.KEEP;
const int LEQUAL = RenderingContext.LEQUAL;
const int LESS = RenderingContext.LESS;
const int LINEAR = RenderingContext.LINEAR;
const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
const int LINES = RenderingContext.LINES;
const int LINE_LOOP = RenderingContext.LINE_LOOP;
const int LINE_STRIP = RenderingContext.LINE_STRIP;
const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
const int LINK_STATUS = RenderingContext.LINK_STATUS;
const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
const int LOW_INT = RenderingContext.LOW_INT;
const int LUMINANCE = RenderingContext.LUMINANCE;
const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
const int NEAREST = RenderingContext.NEAREST;
const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
const int NEVER = RenderingContext.NEVER;
const int NICEST = RenderingContext.NICEST;
const int NONE = RenderingContext.NONE;
const int NOTEQUAL = RenderingContext.NOTEQUAL;
const int NO_ERROR = RenderingContext.NO_ERROR;
const int ONE = RenderingContext.ONE;
const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
const int POINTS = RenderingContext.POINTS;
const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
const int RED_BITS = RenderingContext.RED_BITS;
const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE;
const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
const int RENDERER = RenderingContext.RENDERER;
const int REPEAT = RenderingContext.REPEAT;
const int REPLACE = RenderingContext.REPLACE;
const int RGB = RenderingContext.RGB;
const int RGB565 = RenderingContext.RGB565;
const int RGB5_A1 = RenderingContext.RGB5_A1;
const int RGBA = RenderingContext.RGBA;
const int RGBA4 = RenderingContext.RGBA4;
const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
const int SAMPLES = RenderingContext.SAMPLES;
const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
const int SHORT = RenderingContext.SHORT;
const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
const int SRC_COLOR = RenderingContext.SRC_COLOR;
const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
const int STENCIL_REF = RenderingContext.STENCIL_REF;
const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
const int TEXTURE = RenderingContext.TEXTURE;
const int TEXTURE0 = RenderingContext.TEXTURE0;
const int TEXTURE1 = RenderingContext.TEXTURE1;
const int TEXTURE10 = RenderingContext.TEXTURE10;
const int TEXTURE11 = RenderingContext.TEXTURE11;
const int TEXTURE12 = RenderingContext.TEXTURE12;
const int TEXTURE13 = RenderingContext.TEXTURE13;
const int TEXTURE14 = RenderingContext.TEXTURE14;
const int TEXTURE15 = RenderingContext.TEXTURE15;
const int TEXTURE16 = RenderingContext.TEXTURE16;
const int TEXTURE17 = RenderingContext.TEXTURE17;
const int TEXTURE18 = RenderingContext.TEXTURE18;
const int TEXTURE19 = RenderingContext.TEXTURE19;
const int TEXTURE2 = RenderingContext.TEXTURE2;
const int TEXTURE20 = RenderingContext.TEXTURE20;
const int TEXTURE21 = RenderingContext.TEXTURE21;
const int TEXTURE22 = RenderingContext.TEXTURE22;
const int TEXTURE23 = RenderingContext.TEXTURE23;
const int TEXTURE24 = RenderingContext.TEXTURE24;
const int TEXTURE25 = RenderingContext.TEXTURE25;
const int TEXTURE26 = RenderingContext.TEXTURE26;
const int TEXTURE27 = RenderingContext.TEXTURE27;
const int TEXTURE28 = RenderingContext.TEXTURE28;
const int TEXTURE29 = RenderingContext.TEXTURE29;
const int TEXTURE3 = RenderingContext.TEXTURE3;
const int TEXTURE30 = RenderingContext.TEXTURE30;
const int TEXTURE31 = RenderingContext.TEXTURE31;
const int TEXTURE4 = RenderingContext.TEXTURE4;
const int TEXTURE5 = RenderingContext.TEXTURE5;
const int TEXTURE6 = RenderingContext.TEXTURE6;
const int TEXTURE7 = RenderingContext.TEXTURE7;
const int TEXTURE8 = RenderingContext.TEXTURE8;
const int TEXTURE9 = RenderingContext.TEXTURE9;
const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
const int TRIANGLES = RenderingContext.TRIANGLES;
const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
const int VENDOR = RenderingContext.VENDOR;
const int VERSION = RenderingContext.VERSION;
const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
const int VIEWPORT = RenderingContext.VIEWPORT;
const int ZERO = RenderingContext.ZERO;