blob: 42fcc469eb11de87d10b23764a042e52f1e330cf [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.math;
/**
* A utility class for representing two-dimensional positions.
*/
class Point<T extends num> {
final T x;
final T y;
const Point(T x, T y): this.x = x, this.y = y;
String toString() => 'Point($x, $y)';
/**
* A `Point` is only equal to another `Point` with the same coordinates.
*
* This point is equal to `other` if, and only if,
* `other` is a `Point` with
* [x] equal to `other.x` and [y] equal to `other.y`.
*/
bool operator ==(other) {
if (other is !Point) return false;
return x == other.x && y == other.y;
}
int get hashCode => _JenkinsSmiHash.hash2(x.hashCode, y.hashCode);
/**
* Add [other] to `this`, as if both points were vectors.
*
* Returns the resulting "vector" as a Point.
*/
Point<T> operator +(Point<T> other) {
return new Point<T>(x + other.x, y + other.y);
}
/**
* Subtract [other] from `this`, as if both points were vectors.
*
* Returns the resulting "vector" as a Point.
*/
Point<T> operator -(Point<T> other) {
return new Point<T>(x - other.x, y - other.y);
}
/**
* Scale this point by [factor] as if it were a vector.
*
* *Important* *Note*: This function accepts a `num` as its argument only so
* that you can scale Point<double> objects by an `int` factor. Because the
* star operator always returns the same type of Point that originally called
* it, passing in a double [factor] on a `Point<int>` _causes_ _a_
* _runtime_ _error_ in checked mode.
*/
Point<T> operator *(num factor) {
return new Point<T>(x * factor, y * factor);
}
/**
* Get the straight line (Euclidean) distance between the origin (0, 0) and
* this point.
*/
double get magnitude => sqrt(x * x + y * y);
/**
* Returns the distance between `this` and [other].
*/
double distanceTo(Point<T> other) {
var dx = x - other.x;
var dy = y - other.y;
return sqrt(dx * dx + dy * dy);
}
/**
* Returns the squared distance between `this` and [other].
*
* Squared distances can be used for comparisons when the actual value is not
* required.
*/
T squaredDistanceTo(Point<T> other) {
var dx = x - other.x;
var dy = y - other.y;
return dx * dx + dy * dy;
}
}