blob: 7e8b0dd7859aa27c44aba8673ff0c9365e45e742 [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.io;
/**
* The type of an entity on the file system, such as a file, directory, or link.
*
* These constants are used by the [FileSystemEntity] class
* to indicate the object's type.
*
*/
class FileSystemEntityType {
static const FILE = const FileSystemEntityType._internal(0);
static const DIRECTORY = const FileSystemEntityType._internal(1);
static const LINK = const FileSystemEntityType._internal(2);
static const NOT_FOUND = const FileSystemEntityType._internal(3);
static const _typeList = const [FileSystemEntityType.FILE,
FileSystemEntityType.DIRECTORY,
FileSystemEntityType.LINK,
FileSystemEntityType.NOT_FOUND];
final int _type;
const FileSystemEntityType._internal(this._type);
static FileSystemEntityType _lookup(int type) => _typeList[type];
String toString() => const ['FILE', 'DIRECTORY', 'LINK', 'NOT_FOUND'][_type];
}
/**
* A FileStat object represents the result of calling the POSIX stat() function
* on a file system object. It is an immutable object, representing the
* snapshotted values returned by the stat() call.
*/
class FileStat {
// These must agree with enum FileStat in file.h.
static const _TYPE = 0;
static const _CHANGED_TIME = 1;
static const _MODIFIED_TIME = 2;
static const _ACCESSED_TIME = 3;
static const _MODE = 4;
static const _SIZE = 5;
static const _notFound = const FileStat._internalNotFound();
/**
* The time of the last change to the data or metadata of the file system
* object. On Windows platforms, this is instead the file creation time.
*/
final DateTime changed;
/**
* The time of the last change to the data of the file system
* object.
*/
final DateTime modified;
/**
* The time of the last access to the data of the file system
* object. On Windows platforms, this may have 1 day granularity, and be
* out of date by an hour.
*/
final DateTime accessed;
/**
* The type of the object (file, directory, or link). If the call to
* stat() fails, the type of the returned object is NOT_FOUND.
*/
final FileSystemEntityType type;
/**
* The mode of the file system object. Permissions are encoded in the lower
* 16 bits of this number, and can be decoded using the [modeString] getter.
*/
final int mode;
/**
* The size of the file system object.
*/
final int size;
FileStat._internal(this.changed,
this.modified,
this.accessed,
this.type,
this.mode,
this.size);
const FileStat._internalNotFound() :
changed = null, modified = null, accessed = null,
type = FileSystemEntityType.NOT_FOUND, mode = 0, size = -1;
external static _statSync(String path);
/**
* Calls the operating system's stat() function on [path].
* Returns a [FileStat] object containing the data returned by stat().
* If the call fails, returns a [FileStat] object with .type set to
* FileSystemEntityType.NOT_FOUND and the other fields invalid.
*/
static FileStat statSync(String path) {
// Trailing path is not supported on Windows.
if (Platform.isWindows) {
path = FileSystemEntity._trimTrailingPathSeparators(path);
}
var data = _statSync(path);
if (data is OSError) return FileStat._notFound;
return new FileStat._internal(
new DateTime.fromMillisecondsSinceEpoch(data[_CHANGED_TIME]),
new DateTime.fromMillisecondsSinceEpoch(data[_MODIFIED_TIME]),
new DateTime.fromMillisecondsSinceEpoch(data[_ACCESSED_TIME]),
FileSystemEntityType._lookup(data[_TYPE]),
data[_MODE],
data[_SIZE]);
}
/**
* Asynchronously calls the operating system's stat() function on [path].
* Returns a Future which completes with a [FileStat] object containing
* the data returned by stat().
* If the call fails, completes the future with a [FileStat] object with
* .type set to FileSystemEntityType.NOT_FOUND and the other fields invalid.
*/
static Future<FileStat> stat(String path) {
// Trailing path is not supported on Windows.
if (Platform.isWindows) {
path = FileSystemEntity._trimTrailingPathSeparators(path);
}
return _IOService._dispatch(_FILE_STAT, [path]).then((response) {
if (_isErrorResponse(response)) {
return FileStat._notFound;
}
// Unwrap the real list from the "I'm not an error" wrapper.
List data = response[1];
return new FileStat._internal(
new DateTime.fromMillisecondsSinceEpoch(data[_CHANGED_TIME]),
new DateTime.fromMillisecondsSinceEpoch(data[_MODIFIED_TIME]),
new DateTime.fromMillisecondsSinceEpoch(data[_ACCESSED_TIME]),
FileSystemEntityType._lookup(data[_TYPE]),
data[_MODE],
data[_SIZE]);
});
}
String toString() => """
FileStat: type $type
changed $changed
modified $modified
accessed $accessed
mode ${modeString()}
size $size""";
/**
* Returns the mode value as a human-readable string, in the format
* "rwxrwxrwx", reflecting the user, group, and world permissions to
* read, write, and execute the file system object, with "-" replacing the
* letter for missing permissions. Extra permission bits may be represented
* by prepending "(suid)", "(guid)", and/or "(sticky)" to the mode string.
*/
String modeString() {
var permissions = mode & 0xFFF;
var codes = const ['---', '--x', '-w-', '-wx', 'r--', 'r-x', 'rw-', 'rwx'];
var result = [];
if ((permissions & 0x800) != 0) result.add("(suid) ");
if ((permissions & 0x400) != 0) result.add("(guid) ");
if ((permissions & 0x200) != 0) result.add("(sticky) ");
result
..add(codes[(permissions >> 6) & 0x7])
..add(codes[(permissions >> 3) & 0x7])
..add(codes[permissions & 0x7]);
return result.join();
}
}
/**
* The common super class for [File], [Directory], and [Link] objects.
*
* [FileSystemEntity] objects are returned from directory listing
* operations. To determine if a FileSystemEntity is a [File], a
* [Directory], or a [Link] perform a type check:
*
* if (entity is File) (entity as File).readAsStringSync();
*
* You can also use the [type] or [typeSync] methods to determine
* the type of a file system object.
*
* Most methods in this class occur in synchronous and asynchronous pairs,
* for example, [exists] and [existsSync].
* Unless you have a specific reason for using the synchronous version
* of a method, prefer the asynchronous version to avoid blocking your program.
*
* Here's the exists method in action:
*
* entity.exists().then((isThere) {
* isThere ? print('exists') : print('non-existent');
* });
*
*
* ## Other resources
*
* [Dart by Example](https://www.dartlang.org/dart-by-example/#files-directories-and-symlinks)
* provides additional task-oriented code samples that show how to use
* various API from the [Directory] class and the [File] class,
* both subclasses of FileSystemEntity.
*
* * [I/O for Command-Line Apps](https://www.dartlang.org/docs/dart-up-and-running/contents/ch03.html#ch03-dartio---file-and-socket-io-for-command-line-apps)
* a section from _A Tour of the Dart Libraries_
* covers files and directories.
*
* * [Write Command-Line Apps](https://www.dartlang.org/docs/tutorials/cmdline/),
* a tutorial about writing command-line apps, includes information
* about files and directories.
*/
abstract class FileSystemEntity {
String get path;
/**
* Returns a [Uri] representing the file system entity's location.
*
* The returned URI's scheme is always "file" if the entity's [path] is
* absolute, otherwise the scheme will be empty.
*/
Uri get uri => new Uri.file(path);
/**
* Checks whether the file system entity with this path exists. Returns
* a [:Future<bool>:] that completes with the result.
*
* Since FileSystemEntity is abstract, every FileSystemEntity object
* is actually an instance of one of the subclasses [File],
* [Directory], and [Link]. Calling [exists] on an instance of one
* of these subclasses checks whether the object exists in the file
* system object exists and is of the correct type (file, directory,
* or link). To check whether a path points to an object on the
* file system, regardless of the object's type, use the [type]
* static method.
*
*/
Future<bool> exists();
/**
* Synchronously checks whether the file system entity with this path
* exists.
*
* Since FileSystemEntity is abstract, every FileSystemEntity object
* is actually an instance of one of the subclasses [File],
* [Directory], and [Link]. Calling [existsSync] on an instance of
* one of these subclasses checks whether the object exists in the
* file system object exists and is of the correct type (file,
* directory, or link). To check whether a path points to an object
* on the file system, regardless of the object's type, use the
* [typeSync] static method.
*/
bool existsSync();
/**
* Renames this file system entity. Returns a `Future<FileSystemEntity>`
* that completes with a [FileSystemEntity] instance for the renamed
* file system entity.
*
* If [newPath] identifies an existing entity of the same type, that entity
* is replaced. If [newPath] identifies an existing entity of a different
* type, the operation fails and the future completes with an exception.
*/
Future<FileSystemEntity> rename(String newPath);
/**
* Synchronously renames this file system entity. Returns a [FileSystemEntity]
* instance for the renamed entity.
*
* If [newPath] identifies an existing entity of the same type, that entity
* is replaced. If [newPath] identifies an existing entity of a different
* type, the operation fails and an exception is thrown.
*/
FileSystemEntity renameSync(String newPath);
/**
* Resolves the path of a file system object relative to the
* current working directory, resolving all symbolic links on
* the path and resolving all `..` and `.` path segments.
*
* [resolveSymbolicLinks] uses the operating system's native
* file system API to resolve the path, using the `realpath` function
* on linux and OS X, and the `GetFinalPathNameByHandle` function on
* Windows. If the path does not point to an existing file system object,
* `resolveSymbolicLinks` throws a `FileSystemException`.
*
* On Windows the `..` segments are resolved _before_ resolving the symbolic
* link, and on other platforms the symbolic links are _resolved to their
* target_ before applying a `..` that follows.
*
* To ensure the same behavior on all platforms resolve `..` segments before
* calling `resolveSymbolicLinks`. One way of doing this is with the `Uri`
* class:
*
* var path = Uri.parse('.').resolveUri(new Uri.file(input)).toFilePath();
* if (path == '') path = '.';
* new File(path).resolveSymbolicLinks().then((resolved) {
* print(resolved);
* });
*
* since `Uri.resolve` removes `..` segments. This will result in the Windows
* behavior.
*/
Future<String> resolveSymbolicLinks() {
return _IOService._dispatch(_FILE_RESOLVE_SYMBOLIC_LINKS, [path])
.then((response) {
if (_isErrorResponse(response)) {
throw _exceptionFromResponse(response,
"Cannot resolve symbolic links",
path);
}
return response;
});
}
/**
* Resolves the path of a file system object relative to the
* current working directory, resolving all symbolic links on
* the path and resolving all `..` and `.` path segments.
*
* [resolveSymbolicLinksSync] uses the operating system's native
* file system API to resolve the path, using the `realpath` function
* on linux and OS X, and the `GetFinalPathNameByHandle` function on
* Windows. If the path does not point to an existing file system object,
* `resolveSymbolicLinksSync` throws a `FileSystemException`.
*
* On Windows the `..` segments are resolved _before_ resolving the symbolic
* link, and on other platforms the symbolic links are _resolved to their
* target_ before applying a `..` that follows.
*
* To ensure the same behavior on all platforms resolve `..` segments before
* calling `resolveSymbolicLinksSync`. One way of doing this is with the `Uri`
* class:
*
* var path = Uri.parse('.').resolveUri(new Uri.file(input)).toFilePath();
* if (path == '') path = '.';
* var resolved = new File(path).resolveSymbolicLinksSync();
* print(resolved);
*
* since `Uri.resolve` removes `..` segments. This will result in the Windows
* behavior.
*/
String resolveSymbolicLinksSync() {
var result = _resolveSymbolicLinks(path);
_throwIfError(result, "Cannot resolve symbolic links", path);
return result;
}
/**
* Calls the operating system's stat() function on the [path] of this
* [FileSystemEntity]. Identical to [:FileStat.stat(this.path):].
*
* Returns a [:Future<FileStat>:] object containing the data returned by
* stat().
*
* If the call fails, completes the future with a [FileStat] object
* with .type set to
* FileSystemEntityType.NOT_FOUND and the other fields invalid.
*/
Future<FileStat> stat();
/**
* Synchronously calls the operating system's stat() function on the
* [path] of this [FileSystemEntity].
* Identical to [:FileStat.statSync(this.path):].
*
* Returns a [FileStat] object containing the data returned by stat().
*
* If the call fails, returns a [FileStat] object with .type set to
* FileSystemEntityType.NOT_FOUND and the other fields invalid.
*/
FileStat statSync();
/**
* Deletes this [FileSystemEntity].
*
* If the [FileSystemEntity] is a directory, and if [recursive] is false,
* the directory must be empty. Otherwise, if [recursive] is true, the
* directory and all sub-directories and files in the directories are
* deleted. Links are not followed when deleting recursively. Only the link
* is deleted, not its target.
*
* If [recursive] is true, the [FileSystemEntity] is deleted even if the type
* of the [FileSystemEntity] doesn't match the content of the file system.
* This behavior allows [delete] to be used to unconditionally delete any file
* system object.
*
* Returns a [:Future<FileSystemEntity>:] that completes with this
* [FileSystemEntity] when the deletion is done. If the [FileSystemEntity]
* cannot be deleted, the future completes with an exception.
*/
Future<FileSystemEntity> delete({bool recursive: false})
=> _delete(recursive: recursive);
/**
* Synchronously deletes this [FileSystemEntity].
*
* If the [FileSystemEntity] is a directory, and if [recursive] is false,
* the directory must be empty. Otherwise, if [recursive] is true, the
* directory and all sub-directories and files in the directories are
* deleted. Links are not followed when deleting recursively. Only the link
* is deleted, not its target.
*
* If [recursive] is true, the [FileSystemEntity] is deleted even if the type
* of the [FileSystemEntity] doesn't match the content of the file system.
* This behavior allows [deleteSync] to be used to unconditionally delete any
* file system object.
*
* Throws an exception if the [FileSystemEntity] cannot be deleted.
*/
void deleteSync({bool recursive: false})
=> _deleteSync(recursive: recursive);
/**
* Start watching the [FileSystemEntity] for changes.
*
* The implementation uses platform-dependent event-based APIs for receiving
* file-system notifications, thus behavior depends on the platform.
*
* * `Windows`: Uses `ReadDirectoryChangesW`. The implementation only
* supports watching directories. Recursive watching is supported.
* * `Linux`: Uses `inotify`. The implementation supports watching both
* files and directories. Recursive watching is not supported.
* Note: When watching files directly, delete events might not happen
* as expected.
* * `OS X`: Uses `FSEvents`. The implementation supports watching both
* files and directories. Recursive watching is supported.
*
* The system will start listening for events once the returned [Stream] is
* being listened to, not when the call to [watch] is issued.
*
* The returned value is an endless broadcast [Stream], that only stops when
* one of the following happends:
*
* * The [Stream] is canceled, e.g. by calling `cancel` on the
* [StreamSubscription].
* * The [FileSystemEntity] being watches, is deleted.
*
* Use `events` to specify what events to listen for. The constants in
* [FileSystemEvent] can be or'ed together to mix events. Default is
* [FileSystemEvent.ALL].
*
* A move event may be reported as seperate delete and create events.
*/
Stream<FileSystemEvent> watch({int events: FileSystemEvent.ALL,
bool recursive: false})
=> _FileSystemWatcher._watch(_trimTrailingPathSeparators(path),
events,
recursive);
Future<FileSystemEntity> _delete({bool recursive: false});
void _deleteSync({bool recursive: false});
/**
* Checks whether two paths refer to the same object in the
* file system. Returns a [:Future<bool>:] that completes with the result.
*
* Comparing a link to its target returns false, as does comparing two links
* that point to the same target. To check the target of a link, use
* Link.target explicitly to fetch it. Directory links appearing
* inside a path are followed, though, to find the file system object.
*
* Completes the returned Future with an error if one of the paths points
* to an object that does not exist.
*/
static Future<bool> identical(String path1, String path2) {
return _IOService._dispatch(_FILE_IDENTICAL, [path1, path2]).then((response) {
if (_isErrorResponse(response)) {
throw _exceptionFromResponse(response,
"Error in FileSystemEntity.identical($path1, $path2)", "");
}
return response;
});
}
static final RegExp _absoluteWindowsPathPattern =
new RegExp(r'^(\\\\|[a-zA-Z]:[/\\])');
/**
* Returns a [bool] indicating whether this object's path is absolute.
*
* On Windows, a path is absolute if it starts with \\ or a drive letter
* between a and z (upper or lower case) followed by :\ or :/.
* On non-Windows, a path is absolute if it starts with /.
*/
bool get isAbsolute {
if (Platform.isWindows) {
return path.startsWith(_absoluteWindowsPathPattern);
} else {
return path.startsWith('/');
}
}
/**
* Returns a [FileSystemEntity] whose path is the absolute path to [this].
* The type of the returned instance is the type of [this].
*
* The absolute path is computed by prefixing
* a relative path with the current working directory, and returning
* an absolute path unchanged.
*/
FileSystemEntity get absolute;
String get _absolutePath {
if (isAbsolute) return path;
String current = Directory.current.path;
if (current.endsWith('/') ||
(Platform.isWindows && current.endsWith('\\'))) {
return '$current$path';
} else {
return '$current${Platform.pathSeparator}$path';
}
}
/**
* Synchronously checks whether two paths refer to the same object in the
* file system.
*
* Comparing a link to its target returns false, as does comparing two links
* that point to the same target. To check the target of a link, use
* Link.target explicitly to fetch it. Directory links appearing
* inside a path are followed, though, to find the file system object.
*
* Throws an error if one of the paths points to an object that does not
* exist.
*/
static bool identicalSync(String path1, String path2) {
var result = _identical(path1, path2);
_throwIfError(result, 'Error in FileSystemEntity.identicalSync');
return result;
}
/**
* Test if [watch] is supported on the current system.
*
* OS X 10.6 and below is not supported.
*/
static bool get isWatchSupported => _FileSystemWatcher.isSupported;
/**
* Finds the type of file system object that a path points to. Returns
* a [:Future<FileSystemEntityType>:] that completes with the result.
*
* [FileSystemEntityType] has the constant instances FILE, DIRECTORY,
* LINK, and NOT_FOUND. [type] will return LINK only if the optional
* named argument [followLinks] is false, and [path] points to a link.
* If the path does not point to a file system object, or any other error
* occurs in looking up the path, NOT_FOUND is returned. The only
* error or exception that may be put on the returned future is ArgumentError,
* caused by passing the wrong type of arguments to the function.
*/
static Future<FileSystemEntityType> type(String path,
{bool followLinks: true})
=> _getTypeAsync(path, followLinks).then(FileSystemEntityType._lookup);
/**
* Synchronously finds the type of file system object that a path points to.
* Returns a [FileSystemEntityType].
*
* [FileSystemEntityType] has the constant instances FILE, DIRECTORY,
* LINK, and NOT_FOUND. [type] will return LINK only if the optional
* named argument [followLinks] is false, and [path] points to a link.
* If the path does not point to a file system object, or any other error
* occurs in looking up the path, NOT_FOUND is returned. The only
* error or exception that may be thrown is ArgumentError,
* caused by passing the wrong type of arguments to the function.
*/
static FileSystemEntityType typeSync(String path, {bool followLinks: true})
=> FileSystemEntityType._lookup(_getTypeSync(path, followLinks));
/**
* Checks if type(path, followLinks: false) returns
* FileSystemEntityType.LINK.
*/
static Future<bool> isLink(String path) => _getTypeAsync(path, false)
.then((type) => (type == FileSystemEntityType.LINK._type));
/**
* Checks if type(path) returns FileSystemEntityType.FILE.
*/
static Future<bool> isFile(String path) => _getTypeAsync(path, true)
.then((type) => (type == FileSystemEntityType.FILE._type));
/**
* Checks if type(path) returns FileSystemEntityType.DIRECTORY.
*/
static Future<bool> isDirectory(String path) => _getTypeAsync(path, true)
.then((type) => (type == FileSystemEntityType.DIRECTORY._type));
/**
* Synchronously checks if typeSync(path, followLinks: false) returns
* FileSystemEntityType.LINK.
*/
static bool isLinkSync(String path) =>
(_getTypeSync(path, false) == FileSystemEntityType.LINK._type);
/**
* Synchronously checks if typeSync(path) returns
* FileSystemEntityType.FILE.
*/
static bool isFileSync(String path) =>
(_getTypeSync(path, true) == FileSystemEntityType.FILE._type);
/**
* Synchronously checks if typeSync(path) returns
* FileSystemEntityType.DIRECTORY.
*/
static bool isDirectorySync(String path) =>
(_getTypeSync(path, true) == FileSystemEntityType.DIRECTORY._type);
external static _getType(String path, bool followLinks);
external static _identical(String path1, String path2);
external static _resolveSymbolicLinks(String path);
// Finds the next-to-last component when dividing at path separators.
static final RegExp _parentRegExp = Platform.isWindows ?
new RegExp(r'[^/\\][/\\]+[^/\\]') :
new RegExp(r'[^/]/+[^/]');
/**
* Removes the final path component of a path, using the platform's
* path separator to split the path. Will not remove the root component
* of a Windows path, like "C:\" or "\\server_name\".
* Ignores trailing path separators, and leaves no trailing path separators.
*/
static String parentOf(String path) {
int rootEnd = -1;
if (Platform.isWindows) {
if (path.startsWith(_absoluteWindowsPathPattern)) {
// Root ends at first / or \ after the first two characters.
rootEnd = path.indexOf(new RegExp(r'[/\\]'), 2);
if (rootEnd == -1) return path;
} else if (path.startsWith('\\') || path.startsWith('/')) {
rootEnd = 0;
}
} else if (path.startsWith('/')) {
rootEnd = 0;
}
// Ignore trailing slashes.
// All non-trivial cases have separators between two non-separators.
int pos = path.lastIndexOf(_parentRegExp);
if (pos > rootEnd) {
return path.substring(0, pos + 1);
} else if (rootEnd > -1) {
return path.substring(0, rootEnd + 1);
} else {
return '.';
}
}
/**
* The directory containing [this]. If [this] is a root
* directory, returns [this].
*/
Directory get parent => new Directory(parentOf(path));
static int _getTypeSync(String path, bool followLinks) {
var result = _getType(path, followLinks);
_throwIfError(result, 'Error getting type of FileSystemEntity');
return result;
}
static Future<int> _getTypeAsync(String path, bool followLinks) {
return _IOService._dispatch(_FILE_TYPE, [path, followLinks])
.then((response) {
if (_isErrorResponse(response)) {
throw _exceptionFromResponse(response, "Error getting type", path);
}
return response;
});
}
static _throwIfError(Object result, String msg, [String path]) {
if (result is OSError) {
throw new FileSystemException(msg, path, result);
} else if (result is ArgumentError) {
throw result;
}
}
static String _trimTrailingPathSeparators(String path) {
// Don't handle argument errors here.
if (path is! String) return path;
if (Platform.isWindows) {
while (path.length > 1 &&
(path.endsWith(Platform.pathSeparator) ||
path.endsWith('/'))) {
path = path.substring(0, path.length - 1);
}
} else {
while (path.length > 1 && path.endsWith(Platform.pathSeparator)) {
path = path.substring(0, path.length - 1);
}
}
return path;
}
static String _ensureTrailingPathSeparators(String path) {
// Don't handle argument errors here.
if (path is! String) return path;
if (path.isEmpty) path = '.';
if (Platform.isWindows) {
while (!path.endsWith(Platform.pathSeparator) && !path.endsWith('/')) {
path = "$path${Platform.pathSeparator}";
}
} else {
while (!path.endsWith(Platform.pathSeparator)) {
path = "$path${Platform.pathSeparator}";
}
}
return path;
}
}
/**
* Base event class emitted by [FileSystemEntity.watch].
*/
class FileSystemEvent {
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemCreateEvent]s.
*/
static const int CREATE = 1 << 0;
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemModifyEvent]s.
*/
static const int MODIFY = 1 << 1;
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemDeleteEvent]s.
*/
static const int DELETE = 1 << 2;
/**
* Bitfield for [FileSystemEntity.watch], to enable [FileSystemMoveEvent]s.
*/
static const int MOVE = 1 << 3;
/**
* Bitfield for [FileSystemEntity.watch], for enabling all of [CREATE],
* [MODIFY], [DELETE] and [MOVE].
*/
static const int ALL = CREATE | MODIFY | DELETE | MOVE;
static const int _MODIFY_ATTRIBUTES = 1 << 4;
static const int _DELETE_SELF = 1 << 5;
static const int _IS_DIR = 1 << 6;
/**
* The type of event. See [FileSystemEvent] for a list of events.
*/
final int type;
/**
* The path that triggered the event. Depending on the platform and the
* FileSystemEntity, the path may be relative.
*/
final String path;
/**
* Is `true` if the event target was a directory.
*/
final bool isDirectory;
FileSystemEvent._(this.type, this.path, this.isDirectory);
}
/**
* File system event for newly created file system objects.
*/
class FileSystemCreateEvent extends FileSystemEvent {
FileSystemCreateEvent._(path, isDirectory)
: super._(FileSystemEvent.CREATE, path, isDirectory);
String toString() => "FileSystemCreateEvent('$path')";
}
/**
* File system event for modifications of file system objects.
*/
class FileSystemModifyEvent extends FileSystemEvent {
/**
* If the content was changed and not only the attributes, [contentChanged]
* is `true`.
*/
final bool contentChanged;
FileSystemModifyEvent._(path, isDirectory, this.contentChanged)
: super._(FileSystemEvent.MODIFY, path, isDirectory);
String toString() =>
"FileSystemModifyEvent('$path', contentChanged=$contentChanged)";
}
/**
* File system event for deletion of file system objects.
*/
class FileSystemDeleteEvent extends FileSystemEvent {
FileSystemDeleteEvent._(path, isDirectory)
: super._(FileSystemEvent.DELETE, path, isDirectory);
String toString() => "FileSystemDeleteEvent('$path')";
}
/**
* File system event for moving of file system objects.
*/
class FileSystemMoveEvent extends FileSystemEvent {
/**
* If the underlaying implementation is able to identify the destination of
* the moved file, [destination] will be set. Otherwise, it will be `null`.
*/
final String destination;
FileSystemMoveEvent._(path, isDirectory, this.destination)
: super._(FileSystemEvent.MOVE, path, isDirectory);
String toString() {
var buffer = new StringBuffer();
buffer.write("FileSystemMoveEvent('$path'");
if (destination != null) buffer.write(", '$destination'");
buffer.write(')');
return buffer.toString();
}
}
class _FileSystemWatcher {
external static Stream<FileSystemEvent> _watch(
String path, int events, bool recursive);
external static bool get isSupported;
}