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// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.io;
/**
* The modes in which a File can be opened.
*/
class FileMode {
/// The mode for opening a file only for reading.
static const READ = const FileMode._internal(0);
/// Mode for opening a file for reading and writing. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
static const WRITE = const FileMode._internal(1);
/// Mode for opening a file for reading and writing to the
/// end of it. The file is created if it does not already exist.
static const APPEND = const FileMode._internal(2);
/// Mode for opening a file for writing *only*. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
static const WRITE_ONLY = const FileMode._internal(3);
/// Mode for opening a file for writing *only* to the
/// end of it. The file is created if it does not already exist.
static const WRITE_ONLY_APPEND = const FileMode._internal(4);
final int _mode;
const FileMode._internal(this._mode);
}
/// The mode for opening a file only for reading.
const READ = FileMode.READ;
/// The mode for opening a file for reading and writing. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
const WRITE = FileMode.WRITE;
/// The mode for opening a file for reading and writing to the
/// end of it. The file is created if it does not already exist.
const APPEND = FileMode.APPEND;
/// Mode for opening a file for writing *only*. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
const WRITE_ONLY = FileMode.WRITE_ONLY;
/// Mode for opening a file for writing *only* to the
/// end of it. The file is created if it does not already exist.
const WRITE_ONLY_APPEND = FileMode.WRITE_ONLY_APPEND;
/// Type of lock when requesting a lock on a file.
enum FileLock {
/// Shared file lock.
SHARED,
/// Exclusive file lock.
EXCLUSIVE
}
/**
* A reference to a file on the file system.
*
* A File instance is an object that holds a [path] on which operations can
* be performed.
* You can get the parent directory of the file using the getter [parent],
* a property inherited from [FileSystemEntity].
*
* Create a new File object with a pathname to access the specified file on the
* file system from your program.
*
* var myFile = new File('file.txt');
*
* The File class contains methods for manipulating files and their contents.
* Using methods in this class, you can open and close files, read to and write
* from them, create and delete them, and check for their existence.
*
* When reading or writing a file, you can use streams (with [openRead]),
* random access operations (with [open]),
* or convenience methods such as [readAsString],
*
* Most methods in this class occur in synchronous and asynchronous pairs,
* for example, [readAsString] and [readAsStringSync].
* Unless you have a specific reason for using the synchronous version
* of a method, prefer the asynchronous version to avoid blocking your program.
*
* ## If path is a link
*
* If [path] is a symbolic link, rather than a file,
* then the methods of File operate on the ultimate target of the
* link, except for [delete] and [deleteSync], which operate on
* the link.
*
* ## Read from a file
*
* The following code sample reads the entire contents from a file as a string
* using the asynchronous [readAsString] method:
*
* import 'dart:async';
* import 'dart:io';
*
* void main() {
* new File('file.txt').readAsString().then((String contents) {
* print(contents);
* });
* }
*
* A more flexible and useful way to read a file is with a [Stream].
* Open the file with [openRead], which returns a stream that
* provides the data in the file as chunks of bytes.
* Listen to the stream for data and process as needed.
* You can use various transformers in succession to manipulate the
* data into the required format or to prepare it for output.
*
* You might want to use a stream to read large files,
* to manipulate the data with tranformers,
* or for compatibility with another API, such as [WebSocket]s.
*
* import 'dart:io';
* import 'dart:convert';
* import 'dart:async';
*
* main() {
* final file = new File('file.txt');
* Stream<List<int>> inputStream = file.openRead();
*
* inputStream
* .transform(UTF8.decoder) // Decode bytes to UTF8.
* .transform(new LineSplitter()) // Convert stream to individual lines.
* .listen((String line) { // Process results.
* print('$line: ${line.length} bytes');
* },
* onDone: () { print('File is now closed.'); },
* onError: (e) { print(e.toString()); });
* }
*
* ## Write to a file
*
* To write a string to a file, use the [writeAsString] method:
*
* import 'dart:io';
*
* void main() {
* final filename = 'file.txt';
* new File(filename).writeAsString('some content')
* .then((File file) {
* // Do something with the file.
* });
* }
*
* You can also write to a file using a [Stream]. Open the file with
* [openWrite], which returns a stream to which you can write data.
* Be sure to close the file with the [close] method.
*
* import 'dart:io';
*
* void main() {
* var file = new File('file.txt');
* var sink = file.openWrite();
* sink.write('FILE ACCESSED ${new DateTime.now()}\n');
*
* // Close the IOSink to free system resources.
* sink.close();
* }
*
* ## The use of Futures
*
* To avoid unintentional blocking of the program,
* several methods use a [Future] to return a value. For example,
* the [length] method, which gets the length of a file, returns a Future.
* Use `then` to register a callback function, which is called when
* the value is ready.
*
* import 'dart:io';
*
* main() {
* final file = new File('file.txt');
*
* file.length().then((len) {
* print(len);
* });
* }
*
* In addition to length, the [exists], [lastModified], [stat], and
* other methods, return Futures.
*
* ## Other resources
*
* * [Dart by Example](https://www.dartlang.org/dart-by-example/#files-directories-and-symlinks)
* provides additional task-oriented code samples that show how to use
* various API from the Directory class and the related [File] class.
*
* * [I/O for Command-Line Apps](https://www.dartlang.org/docs/dart-up-and-running/contents/ch03.html#ch03-dartio---file-and-socket-io-for-command-line-apps)
* a section from _A Tour of the Dart Libraries_
* covers files and directories.
*
* * [Write Command-Line Apps](https://www.dartlang.org/docs/tutorials/cmdline/),
* a tutorial about writing command-line apps, includes information
* about files and directories.
*/
abstract class File implements FileSystemEntity {
/**
* Creates a [File] object.
*
* If [path] is a relative path, it will be interpreted relative to the
* current working directory (see [Directory.current]), when used.
*
* If [path] is an absolute path, it will be immune to changes to the
* current working directory.
*/
factory File(String path) => new _File(path);
/**
* Create a File object from a URI.
*
* If [uri] cannot reference a file this throws [UnsupportedError].
*/
factory File.fromUri(Uri uri) => new File(uri.toFilePath());
/**
* Create the file. Returns a [:Future<File>:] that completes with
* the file when it has been created.
*
* If [recursive] is false, the default, the file is created only if
* all directories in the path exist. If [recursive] is true, all
* non-existing path components are created.
*
* Existing files are left untouched by [create]. Calling [create] on an
* existing file might fail if there are restrictive permissions on
* the file.
*
* Completes the future with a [FileSystemException] if the operation fails.
*/
Future<File> create({bool recursive: false});
/**
* Synchronously create the file. Existing files are left untouched
* by [createSync]. Calling [createSync] on an existing file might fail
* if there are restrictive permissions on the file.
*
* If [recursive] is false, the default, the file is created
* only if all directories in the path exist.
* If [recursive] is true, all non-existing path components are created.
*
* Throws a [FileSystemException] if the operation fails.
*/
void createSync({bool recursive: false});
/**
* Renames this file. Returns a `Future<File>` that completes
* with a [File] instance for the renamed file.
*
* If [newPath] identifies an existing file, that file is
* replaced. If [newPath] identifies an existing directory, the
* operation fails and the future completes with an exception.
*/
Future<File> rename(String newPath);
/**
* Synchronously renames this file. Returns a [File]
* instance for the renamed file.
*
* If [newPath] identifies an existing file, that file is
* replaced. If [newPath] identifies an existing directory the
* operation fails and an exception is thrown.
*/
File renameSync(String newPath);
/**
* Copy this file. Returns a `Future<File>` that completes
* with a [File] instance for the copied file.
*
* If [newPath] identifies an existing file, that file is
* replaced. If [newPath] identifies an existing directory, the
* operation fails and the future completes with an exception.
*/
Future<File> copy(String newPath);
/**
* Synchronously copy this file. Returns a [File]
* instance for the copied file.
*
* If [newPath] identifies an existing file, that file is
* replaced. If [newPath] identifies an existing directory the
* operation fails and an exception is thrown.
*/
File copySync(String newPath);
/**
* Get the length of the file. Returns a [:Future<int>:] that
* completes with the length in bytes.
*/
Future<int> length();
/**
* Synchronously get the length of the file.
*
* Throws a [FileSystemException] if the operation fails.
*/
int lengthSync();
/**
* Returns a [File] instance whose path is the absolute path to [this].
*
* The absolute path is computed by prefixing
* a relative path with the current working directory, and returning
* an absolute path unchanged.
*/
File get absolute;
/**
* Get the last-modified time of the file. Returns a
* [:Future<DateTime>:] that completes with a [DateTime] object for the
* modification date.
*/
Future<DateTime> lastModified();
/**
* Get the last-modified time of the file. Throws an exception
* if the file does not exist.
*
* Throws a [FileSystemException] if the operation fails.
*/
DateTime lastModifiedSync();
/**
* Open the file for random access operations. Returns a
* [:Future<RandomAccessFile>:] that completes with the opened
* random access file. [RandomAccessFile]s must be closed using the
* [RandomAccessFile.close] method.
*
* Files can be opened in three modes:
*
* [FileMode.READ]: open the file for reading.
*
* [FileMode.WRITE]: open the file for both reading and writing and
* truncate the file to length zero. If the file does not exist the
* file is created.
*
* [FileMode.APPEND]: same as [FileMode.WRITE] except that the file is
* not truncated.
*/
Future<RandomAccessFile> open({FileMode mode: FileMode.READ});
/**
* Synchronously open the file for random access operations. The
* result is a [RandomAccessFile] on which random access operations
* can be performed. Opened [RandomAccessFile]s must be closed using
* the [RandomAccessFile.close] method.
*
* See [open] for information on the [mode] argument.
*
* Throws a [FileSystemException] if the operation fails.
*/
RandomAccessFile openSync({FileMode mode: FileMode.READ});
/**
* Create a new independent [Stream] for the contents of this file.
*
* If [start] is present, the file will be read from byte-offset [start].
* Otherwise from the beginning (index 0).
*
* If [end] is present, only up to byte-index [end] will be read. Otherwise,
* until end of file.
*
* In order to make sure that system resources are freed, the stream
* must be read to completion or the subscription on the stream must
* be cancelled.
*/
Stream<List<int>> openRead([int start, int end]);
/**
* Creates a new independent [IOSink] for the file. The
* [IOSink] must be closed when no longer used, to free
* system resources.
*
* An [IOSink] for a file can be opened in two modes:
*
* * [FileMode.WRITE]: truncates the file to length zero.
* * [FileMode.APPEND]: sets the initial write position to the end
* of the file.
*
* When writing strings through the returned [IOSink] the encoding
* specified using [encoding] will be used. The returned [IOSink]
* has an [:encoding:] property which can be changed after the
* [IOSink] has been created.
*/
IOSink openWrite({FileMode mode: FileMode.WRITE,
Encoding encoding: UTF8});
/**
* Read the entire file contents as a list of bytes. Returns a
* [:Future<List<int>>:] that completes with the list of bytes that
* is the contents of the file.
*/
Future<List<int>> readAsBytes();
/**
* Synchronously read the entire file contents as a list of bytes.
*
* Throws a [FileSystemException] if the operation fails.
*/
List<int> readAsBytesSync();
/**
* Read the entire file contents as a string using the given
* [Encoding].
*
* Returns a [:Future<String>:] that completes with the string once
* the file contents has been read.
*/
Future<String> readAsString({Encoding encoding: UTF8});
/**
* Synchronously read the entire file contents as a string using the
* given [Encoding].
*
* Throws a [FileSystemException] if the operation fails.
*/
String readAsStringSync({Encoding encoding: UTF8});
/**
* Read the entire file contents as lines of text using the given
* [Encoding].
*
* Returns a [:Future<List<String>>:] that completes with the lines
* once the file contents has been read.
*/
Future<List<String>> readAsLines({Encoding encoding: UTF8});
/**
* Synchronously read the entire file contents as lines of text
* using the given [Encoding].
*
* Throws a [FileSystemException] if the operation fails.
*/
List<String> readAsLinesSync({Encoding encoding: UTF8});
/**
* Write a list of bytes to a file.
*
* Opens the file, writes the list of bytes to it, and closes the file.
* Returns a [:Future<File>:] that completes with this [File] object once
* the entire operation has completed.
*
* By default [writeAsBytes] creates the file for writing and truncates the
* file if it already exists. In order to append the bytes to an existing
* file, pass [FileMode.APPEND] as the optional mode parameter.
*
* If the argument [flush] is set to `true`, the data written will be
* flushed to the file system before the returned future completes.
*/
Future<File> writeAsBytes(List<int> bytes,
{FileMode mode: FileMode.WRITE,
bool flush: false});
/**
* Synchronously write a list of bytes to a file.
*
* Opens the file, writes the list of bytes to it and closes the file.
*
* By default [writeAsBytesSync] creates the file for writing and truncates
* the file if it already exists. In order to append the bytes to an existing
* file, pass [FileMode.APPEND] as the optional mode parameter.
*
* If the [flush] argument is set to `true` data written will be
* flushed to the file system before returning.
*
* Throws a [FileSystemException] if the operation fails.
*/
void writeAsBytesSync(List<int> bytes,
{FileMode mode: FileMode.WRITE,
bool flush: false});
/**
* Write a string to a file.
*
* Opens the file, writes the string in the given encoding, and closes the
* file. Returns a [:Future<File>:] that completes with this [File] object
* once the entire operation has completed.
*
* By default [writeAsString] creates the file for writing and truncates the
* file if it already exists. In order to append the bytes to an existing
* file, pass [FileMode.APPEND] as the optional mode parameter.
*
* If the argument [flush] is set to `true`, the data written will be
* flushed to the file system before the returned future completes.
*
*/
Future<File> writeAsString(String contents,
{FileMode mode: FileMode.WRITE,
Encoding encoding: UTF8,
bool flush: false});
/**
* Synchronously write a string to a file.
*
* Opens the file, writes the string in the given encoding, and closes the
* file.
*
* By default [writeAsStringSync] creates the file for writing and
* truncates the file if it already exists. In order to append the bytes
* to an existing file, pass [FileMode.APPEND] as the optional mode
* parameter.
*
* If the [flush] argument is set to `true` data written will be
* flushed to the file system before returning.
*
* Throws a [FileSystemException] if the operation fails.
*/
void writeAsStringSync(String contents,
{FileMode mode: FileMode.WRITE,
Encoding encoding: UTF8,
bool flush: false});
/**
* Get the path of the file.
*/
String get path;
}
/**
* `RandomAccessFile` provides random access to the data in a
* file.
*
* `RandomAccessFile` objects are obtained by calling the
* [:open:] method on a [File] object.
*
* A `RandomAccessFile` have both asynchronous and synchronous
* methods. The asynchronous methods all return a `Future`
* whereas the synchronous methods will return the result directly,
* and block the current isolate until the result is ready.
*
* At most one asynchronous method can be pending on a given `RandomAccessFile`
* instance at the time. If an asynchronous method is called when one is
* already in progress a [FileSystemException] is thrown.
*
* If an asynchronous method is pending it is also not possible to call any
* synchronous methods. This will also throw a [FileSystemException].
*/
abstract class RandomAccessFile {
/**
* Closes the file. Returns a [:Future<RandomAccessFile>:] that
* completes with this RandomAccessFile when it has been closed.
*/
Future<RandomAccessFile> close();
/**
* Synchronously closes the file.
*
* Throws a [FileSystemException] if the operation fails.
*/
void closeSync();
/**
* Reads a byte from the file. Returns a [:Future<int>:] that
* completes with the byte, or with -1 if end-of-file has been reached.
*/
Future<int> readByte();
/**
* Synchronously reads a single byte from the file. If end-of-file
* has been reached -1 is returned.
*
* Throws a [FileSystemException] if the operation fails.
*/
int readByteSync();
/**
* Reads [bytes] bytes from a file and returns the result as a list of bytes.
*/
Future<List<int>> read(int bytes);
/**
* Synchronously reads a maximum of [bytes] bytes from a file and
* returns the result in a list of bytes.
*
* Throws a [FileSystemException] if the operation fails.
*/
List<int> readSync(int bytes);
/**
* Reads into an existing List<int> from the file. If [start] is present, the
* bytes will be filled into [buffer] from at index [start], otherwise index
* 0. If [end] is present, the [end] - [start] bytes will be read into
* [buffer], otherwise up to [buffer.length]. If [end] == [start] nothing
* happends.
*
* Returns a [:Future<int>:] that completes with the number of bytes read.
*/
Future<int> readInto(List<int> buffer, [int start = 0, int end]);
/**
* Synchronously reads into an existing List<int> from the file. If [start] is
* present, the bytes will be filled into [buffer] from at index [start],
* otherwise index 0. If [end] is present, the [end] - [start] bytes will be
* read into [buffer], otherwise up to [buffer.length]. If [end] == [start]
* nothing happends.
*
* Throws a [FileSystemException] if the operation fails.
*/
int readIntoSync(List<int> buffer, [int start = 0, int end]);
/**
* Writes a single byte to the file. Returns a
* [:Future<RandomAccessFile>:] that completes with this
* RandomAccessFile when the write completes.
*/
Future<RandomAccessFile> writeByte(int value);
/**
* Synchronously writes a single byte to the file. Returns the
* number of bytes successfully written.
*
* Throws a [FileSystemException] if the operation fails.
*/
int writeByteSync(int value);
/**
* Writes from a [List<int>] to the file. It will read the buffer from index
* [start] to index [end]. If [start] is omitted, it'll start from index 0.
* If [end] is omitted, it will write to end of [buffer].
*
* Returns a [:Future<RandomAccessFile>:] that completes with this
* [RandomAccessFile] when the write completes.
*/
Future<RandomAccessFile> writeFrom(
List<int> buffer, [int start = 0, int end]);
/**
* Synchronously writes from a [List<int>] to the file. It will read the
* buffer from index [start] to index [end]. If [start] is omitted, it'll
* start from index 0. If [end] is omitted, it will write to the end of
* [buffer].
*
* Throws a [FileSystemException] if the operation fails.
*/
void writeFromSync(List<int> buffer, [int start = 0, int end]);
/**
* Writes a string to the file using the given [Encoding]. Returns a
* [:Future<RandomAccessFile>:] that completes with this
* RandomAccessFile when the write completes.
*/
Future<RandomAccessFile> writeString(String string,
{Encoding encoding: UTF8});
/**
* Synchronously writes a single string to the file using the given
* [Encoding].
*
* Throws a [FileSystemException] if the operation fails.
*/
void writeStringSync(String string,
{Encoding encoding: UTF8});
/**
* Gets the current byte position in the file. Returns a
* [:Future<int>:] that completes with the position.
*/
Future<int> position();
/**
* Synchronously gets the current byte position in the file.
*
* Throws a [FileSystemException] if the operation fails.
*/
int positionSync();
/**
* Sets the byte position in the file. Returns a
* [:Future<RandomAccessFile>:] that completes with this
* RandomAccessFile when the position has been set.
*/
Future<RandomAccessFile> setPosition(int position);
/**
* Synchronously sets the byte position in the file.
*
* Throws a [FileSystemException] if the operation fails.
*/
void setPositionSync(int position);
/**
* Truncates (or extends) the file to [length] bytes. Returns a
* [:Future<RandomAccessFile>:] that completes with this
* RandomAccessFile when the truncation has been performed.
*/
Future<RandomAccessFile> truncate(int length);
/**
* Synchronously truncates (or extends) the file to [length] bytes.
*
* Throws a [FileSystemException] if the operation fails.
*/
void truncateSync(int length);
/**
* Gets the length of the file. Returns a [:Future<int>:] that
* completes with the length in bytes.
*/
Future<int> length();
/**
* Synchronously gets the length of the file.
*
* Throws a [FileSystemException] if the operation fails.
*/
int lengthSync();
/**
* Flushes the contents of the file to disk. Returns a
* [:Future<RandomAccessFile>:] that completes with this
* RandomAccessFile when the flush operation completes.
*/
Future<RandomAccessFile> flush();
/**
* Synchronously flushes the contents of the file to disk.
*
* Throws a [FileSystemException] if the operation fails.
*/
void flushSync();
/**
* Locks the file or part of the file.
*
* By default an exclusive lock will be obtained, but that can be overridden
* by the [mode] argument.
*
* Locks the byte range from [start] to [end] of the file, with the
* byte at position `end` not included. If no arguments are
* specified, the full file is locked, If only `start` is specified
* the file is locked from byte position `start` to the end of the
* file, no matter how large it grows. It is possible to specify an
* explicit value of `end` which is past the current length of the file.
*
* To obtain an exclusive lock on a file it must be opened for writing.
*
* *NOTE* file locking does have slight differences in behavior across
* platforms:
*
* On Linux and OS X this uses advisory locks, which have the
* surprising semantics that all locks associated with a given file
* are removed when *any* file descriptor for that file is closed by
* the process. Note that this does not actually lock the file for
* access. Also note that advisory locks are on a process
* level. This means that several isolates in the same process can
* obtain an exclusive lock on the same file.
*
* On Windows the regions used for lock and unlock needs to match. If that
* is not the case unlocking will result in the OS error "The segment is
* already unlocked".
*/
Future<RandomAccessFile> lock(
[FileLock mode = FileLock.EXCLUSIVE, int start = 0, int end]);
/**
* Synchronously locks the file or part of the file.
*
* By default an exclusive lock will be obtained, but that can be overridden
* by the [mode] argument.
*
* Locks the byte range from [start] to [end] of the file ,with the
* byte at position `end` not included. If no arguments are
* specified, the full file is locked, If only `start` is specified
* the file is locked from byte position `start` to the end of the
* file, no matter how large it grows. It is possible to specify an
* explicit value of `end` which is past the current length of the file.
*
* To obtain an exclusive lock on a file it must be opened for writing.
*
* *NOTE* file locking does have slight differences in behavior across
* platforms:
*
* On Linux and OS X this uses advisory locks, which have the
* surprising semantics that all locks associated with a given file
* are removed when *any* file descriptor for that file is closed by
* the process. Note that this does not actually lock the file for
* access. Also note that advisory locks are on a process
* level. This means that several isolates in the same process can
* obtain an exclusive lock on the same file.
*
* On Windows the regions used for lock and unlock needs to match. If that
* is not the case unlocking will result in the OS error "The segment is
* already unlocked".
*
*/
void lockSync([FileLock mode = FileLock.EXCLUSIVE, int start = 0, int end]);
/**
* Unlocks the file or part of the file.
*
* Unlocks the byte range from [start] to [end] of the file, with
* the byte at position `end` not included. If no arguments are
* specified, the full file is unlocked, If only `start` is
* specified the file is unlocked from byte position `start` to the
* end of the file.
*
* *NOTE* file locking does have slight differences in behavior across
* platforms:
*
* See [lock] for more details.
*/
Future<RandomAccessFile> unlock([int start = 0, int end]);
/**
* Synchronously unlocks the file or part of the file.
*
* Unlocks the byte range from [start] to [end] of the file, with
* the byte at position `end` not included. If no arguments are
* specified, the full file is unlocked, If only `start` is
* specified the file is unlocked from byte position `start` to the
* end of the file.
*
* *NOTE* file locking does have slight differences in behavior across
* platforms:
*
* See [lockSync] for more details.
*/
void unlockSync([int start = 0, int end]);
/**
* Returns a human-readable string for this RandomAccessFile instance.
*/
String toString();
/**
* Gets the path of the file underlying this RandomAccessFile.
*/
String get path;
}
/**
* Exception thrown when a file operation fails.
*/
class FileSystemException implements IOException {
/**
* Message describing the error. This does not include any detailed
* information form the underlying OS error. Check [osError] for
* that information.
*/
final String message;
/**
* The file system path on which the error occurred. Can be `null`
* if the exception does not relate directly to a file system path.
*/
final String path;
/**
* The underlying OS error. Can be `null` if the exception is not
* raised due to an OS error.
*/
final OSError osError;
/**
* Creates a new FileSystemException with an optional error message
* [message], optional file system path [path] and optional OS error
* [osError].
*/
const FileSystemException([this.message = "", this.path = "", this.osError]);
String toString() {
StringBuffer sb = new StringBuffer();
sb.write("FileSystemException");
if (!message.isEmpty) {
sb.write(": $message");
if (path != null) {
sb.write(", path = '$path'");
}
if (osError != null) {
sb.write(" ($osError)");
}
} else if (osError != null) {
sb.write(": $osError");
if (path != null) {
sb.write(", path = '$path'");
}
} else if (path != null) {
sb.write(": $path");
}
return sb.toString();
}
}