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// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.core;
/**
* The base class for all function types.
*
* A function value, or an instance of a class with a "call" method, is a
* subtype of a function type, and as such, a subtype of [Function].
*/
abstract class Function {
/**
* Dynamically call [function] with the specified arguments.
*
* Acts the same as calling function with positional arguments
* corresponding to the elements of [positionalArguments] and
* named arguments corresponding to the elements of [namedArguments].
*
* This includes giving the same errors if [function] isn't callable or
* if it expects different parameters.
*
* Example:
* Map<Symbol, dynamic> namedArguments = new Map<Symbol, dynamic>();
* namedArguments[const Symbol("f")] = 4;
* namedArguments[const Symbol("g")] = 5;
* Function.apply(foo, [1,2,3], namedArguments);
*
* gives exactly the same result as
* foo(1, 2, 3, f: 4, g: 5).
*
* If [positionalArguments] is null, it's considered an empty list.
* If [namedArguments] is omitted or null, it is considered an empty map.
*/
external static apply(Function function,
List positionalArguments,
[Map<Symbol, dynamic> namedArguments]);
/**
* Returns a hash code value that is compatible with `operator==`.
*/
int get hashCode;
/**
* Test whether another object is equal to this function.
*
* System-created function objects are only equal to other functions.
*
* Two function objects are known to represent the same function if
*
* - It is the same object. Static and top-level functions are compile time
* constants when used as values, so referring to the same function twice
* always give the same object,
* - or if they refer to the same member method extracted from the same object.
* Extracting a member method as a function value twice gives equal, but
* not necessarily identical, function values.
*
* Function expressions never give rise to equal function objects. Each time
* a function expression is evaluated, it creates a new closure value that
* is not known to be equal to other closures created by the same expression.
*
* Classes implementing `Function` by having a `call` method should have their
* own `operator==` and `hashCode` depending on the object.
*/
bool operator==(Object other);
}