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// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.collection;
/**
* A [Queue] is a collection that can be manipulated at both ends. One
* can iterate over the elements of a queue through [forEach] or with
* an [Iterator].
*
* It is generally not allowed to modify the queue (add or remove entries) while
* an operation on the queue is being performed, for example during a call to
* [forEach].
* Modifying the queue while it is being iterated will most likely break the
* iteration.
* This goes both for using the [iterator] directly, or for iterating an
* `Iterable` returned by a method like [map] or [where].
*/
abstract class Queue<E> implements Iterable<E>, EfficientLength {
/**
* Creates a queue.
*/
factory Queue() = ListQueue<E>;
/**
* Creates a queue containing all [elements].
*
* The element order in the queue is as if the elements were added using
* [addLast] in the order provided by [elements.iterator].
*/
factory Queue.from(Iterable elements) = ListQueue<E>.from;
/**
* Removes and returns the first element of this queue.
*
* The queue must not be empty when this method is called.
*/
E removeFirst();
/**
* Removes and returns the last element of the queue.
*
* The queue must not be empty when this method is called.
*/
E removeLast();
/**
* Adds [value] at the beginning of the queue.
*/
void addFirst(E value);
/**
* Adds [value] at the end of the queue.
*/
void addLast(E value);
/**
* Adds [value] at the end of the queue.
*/
void add(E value);
/**
* Remove a single instance of [value] from the queue.
*
* Returns `true` if a value was removed, or `false` if the queue
* contained no element equal to [value].
*/
bool remove(Object value);
/**
* Adds all elements of [iterable] at the end of the queue. The
* length of the queue is extended by the length of [iterable].
*/
void addAll(Iterable<E> iterable);
/**
* Removes all elements matched by [test] from the queue.
*
* The `test` function must not throw or modify the queue.
*/
void removeWhere(bool test(E element));
/**
* Removes all elements not matched by [test] from the queue.
*
* The `test` function must not throw or modify the queue.
*/
void retainWhere(bool test(E element));
/**
* Removes all elements in the queue. The size of the queue becomes zero.
*/
void clear();
}
class _DoubleLink {
_DoubleLink _previousLink;
_DoubleLink _nextLink;
void _link(_DoubleLink previous,
_DoubleLink next) {
_nextLink = next;
_previousLink = previous;
if (previous != null) previous._nextLink = this;
if (next != null) next._previousLink = this;
}
void _unlink() {
if (_previousLink != null) _previousLink._nextLink = _nextLink;
if (_nextLink != null) _nextLink._previousLink = _previousLink;
_nextLink = null;
_previousLink = null;
}
}
/**
* An entry in a doubly linked list. It contains a pointer to the next
* entry, the previous entry, and the boxed element.
*/
class DoubleLinkedQueueEntry<E> extends _DoubleLink {
E element;
DoubleLinkedQueueEntry(this.element);
void append(E e) {
new DoubleLinkedQueueEntry<E>(e)._link(this, _nextLink);
}
void prepend(E e) {
new DoubleLinkedQueueEntry<E>(e)._link(_previousLink, this);
}
E remove() {
_unlink();
return element;
}
DoubleLinkedQueueEntry<E> previousEntry() {
return _previousLink;
}
DoubleLinkedQueueEntry<E> nextEntry() {
return _nextLink;
}
}
/**
* Interface for the link classes used by [DoubleLinkedQueue].
*
* Both the [_DoubleLinkedQueueElement] and [_DoubleLinkedQueueSentinel]
* implements this interface.
* The entry contains a link back to the queue, so calling `append`
* or `prepend` can correctly update the element count.
*/
abstract class _DoubleLinkedQueueEntry<E> extends _DoubleLink {
DoubleLinkedQueue<E> _queue;
_DoubleLinkedQueueEntry(this._queue);
_DoubleLinkedQueueElement _asNonSentinelEntry();
void _append(E e) {
new _DoubleLinkedQueueElement<E>(e, _queue)._link(this, _nextLink);
}
void _prepend(E e) {
new _DoubleLinkedQueueElement<E>(e, _queue)._link(_previousLink, this);
}
E _remove();
E get element;
DoubleLinkedQueueEntry<E> nextEntry() {
_DoubleLinkedQueueEntry next = _nextLink;
return next._asNonSentinelEntry();
}
DoubleLinkedQueueEntry<E> previousEntry() {
_DoubleLinkedQueueEntry previous = _previousLink;
return previous._asNonSentinelEntry();
}
}
/**
* The actual entry type used by the [DoubleLinkedQueue].
*
* The entry contains a reference to the queue, allowing
* [append]/[prepend] to update the list length.
*/
class _DoubleLinkedQueueElement<E> extends _DoubleLinkedQueueEntry<E>
implements DoubleLinkedQueueEntry<E> {
E element;
_DoubleLinkedQueueElement(this.element, DoubleLinkedQueue<E> queue)
: super(queue);
void append(E e) {
_append(e);
if (_queue != null) _queue._elementCount++;
}
void prepend(E e) {
_prepend(e);
if (_queue != null) _queue._elementCount++;
}
E _remove() {
_queue = null;
_unlink();
return element;
}
E remove() {
if (_queue != null) _queue._elementCount--;
return _remove();
}
_DoubleLinkedQueueElement _asNonSentinelEntry() {
return this;
}
}
/**
* A sentinel in a double linked list is used to manipulate the list
* at both ends.
* A double linked list has exactly one sentinel,
* which is the only entry when the list is constructed.
* Initially, a sentinel has its next and previous entry point to itself.
* A sentinel does not box any user element.
*/
class _DoubleLinkedQueueSentinel<E> extends _DoubleLinkedQueueEntry<E> {
_DoubleLinkedQueueSentinel(DoubleLinkedQueue queue) : super(queue) {
_previousLink = this;
_nextLink = this;
}
_DoubleLinkedQueueElement _asNonSentinelEntry() {
return null;
}
/** Hit by, e.g., [DoubleLinkedQueue.removeFirst] if the queue is empty. */
E _remove() {
throw IterableElementError.noElement();
}
/** Hit by, e.g., [DoubleLinkedQueue.first] if the queue is empty. */
E get element {
throw IterableElementError.noElement();
}
}
/**
* A [Queue] implementation based on a double-linked list.
*
* Allows constant time add, remove-at-ends and peek operations.
*/
class DoubleLinkedQueue<E> extends Iterable<E> implements Queue<E> {
_DoubleLinkedQueueSentinel<E> _sentinel;
int _elementCount = 0;
DoubleLinkedQueue() {
_sentinel = new _DoubleLinkedQueueSentinel<E>(this);
}
/**
* Creates a double-linked queue containing all [elements].
*
* The element order in the queue is as if the elements were added using
* [addLast] in the order provided by [elements.iterator].
*/
factory DoubleLinkedQueue.from(Iterable elements) {
Queue<E> list = new DoubleLinkedQueue<E>();
for (final E e in elements) {
list.addLast(e);
}
return list;
}
int get length => _elementCount;
void addLast(E value) {
_sentinel._prepend(value);
_elementCount++;
}
void addFirst(E value) {
_sentinel._append(value);
_elementCount++;
}
void add(E value) {
_sentinel._prepend(value);
_elementCount++;
}
void addAll(Iterable<E> iterable) {
for (final E value in iterable) {
_sentinel._prepend(value);
_elementCount++;
}
}
E removeLast() {
_DoubleLinkedQueueEntry lastEntry = _sentinel._previousLink;
E result = lastEntry._remove();
_elementCount--;
return result;
}
E removeFirst() {
_DoubleLinkedQueueEntry firstEntry = _sentinel._nextLink;
E result = firstEntry._remove();
_elementCount--;
return result;
}
bool remove(Object o) {
_DoubleLinkedQueueEntry<E> entry = _sentinel._nextLink;
while (!identical(entry, _sentinel)) {
if (entry.element == o) {
entry._remove();
_elementCount--;
return true;
}
entry = entry._nextLink;
}
return false;
}
void _filter(bool test(E element), bool removeMatching) {
_DoubleLinkedQueueEntry<E> entry = _sentinel._nextLink;
while (!identical(entry, _sentinel)) {
_DoubleLinkedQueueEntry<E> next = entry._nextLink;
if (identical(removeMatching, test(entry.element))) {
entry._remove();
_elementCount--;
}
entry = next;
}
}
void removeWhere(bool test(E element)) {
_filter(test, true);
}
void retainWhere(bool test(E element)) {
_filter(test, false);
}
E get first {
_DoubleLinkedQueueEntry firstEntry = _sentinel._nextLink;
return firstEntry.element;
}
E get last {
_DoubleLinkedQueueEntry lastEntry = _sentinel._previousLink;
return lastEntry.element;
}
E get single {
// Note that this throws correctly if the queue is empty
// because reading element on the sentinel throws.
if (identical(_sentinel._nextLink, _sentinel._previousLink)) {
_DoubleLinkedQueueEntry entry = _sentinel._nextLink;
return entry.element;
}
throw IterableElementError.tooMany();
}
DoubleLinkedQueueEntry<E> lastEntry() {
return _sentinel.previousEntry();
}
DoubleLinkedQueueEntry<E> firstEntry() {
return _sentinel.nextEntry();
}
bool get isEmpty {
return (identical(_sentinel._nextLink, _sentinel));
}
void clear() {
_sentinel._nextLink = _sentinel;
_sentinel._previousLink = _sentinel;
_elementCount = 0;
}
void forEachEntry(void f(DoubleLinkedQueueEntry<E> element)) {
_DoubleLinkedQueueEntry<E> entry = _sentinel._nextLink;
while (!identical(entry, _sentinel)) {
_DoubleLinkedQueueEntry<E> nextEntry = entry._nextLink;
_DoubleLinkedQueueElement element = entry;
f(element);
entry = nextEntry;
}
}
_DoubleLinkedQueueIterator<E> get iterator {
return new _DoubleLinkedQueueIterator<E>(_sentinel);
}
String toString() => IterableBase.iterableToFullString(this, '{', '}');
}
class _DoubleLinkedQueueIterator<E> implements Iterator<E> {
_DoubleLinkedQueueSentinel<E> _sentinel;
_DoubleLinkedQueueEntry<E> _nextEntry = null;
E _current;
_DoubleLinkedQueueIterator(_DoubleLinkedQueueSentinel<E> sentinel)
: _sentinel = sentinel, _nextEntry = sentinel._nextLink;
bool moveNext() {
if (identical(_nextEntry, _sentinel)) {
_current = null;
_nextEntry = null;
_sentinel = null;
return false;
}
_DoubleLinkedQueueElement elementEntry = _nextEntry;
if (elementEntry._queue == null) {
throw new ConcurrentModificationError(_sentinel._queue);
}
_current = elementEntry.element;
_nextEntry = elementEntry._nextLink;
return true;
}
E get current => _current;
}
/**
* List based [Queue].
*
* Keeps a cyclic buffer of elements, and grows to a larger buffer when
* it fills up. This guarantees constant time peek and remove operations, and
* amortized constant time add operations.
*
* The structure is efficient for any queue or stack usage.
*/
class ListQueue<E> extends Iterable<E> implements Queue<E> {
static const int _INITIAL_CAPACITY = 8;
List<E> _table;
int _head;
int _tail;
int _modificationCount = 0;
/**
* Create an empty queue.
*
* If [initialCapacity] is given, prepare the queue for at least that many
* elements.
*/
ListQueue([int initialCapacity]) : _head = 0, _tail = 0 {
if (initialCapacity == null || initialCapacity < _INITIAL_CAPACITY) {
initialCapacity = _INITIAL_CAPACITY;
} else if (!_isPowerOf2(initialCapacity)) {
initialCapacity = _nextPowerOf2(initialCapacity);
}
assert(_isPowerOf2(initialCapacity));
_table = new List<E>(initialCapacity);
}
/**
* Create a `ListQueue` containing all [elements].
*
* The elements are added to the queue, as by [addLast], in the order given by
* `elements.iterator`.
*
* All `elements` should be assignable to [E].
*/
factory ListQueue.from(Iterable elements) {
if (elements is List) {
int length = elements.length;
ListQueue<E> queue = new ListQueue(length + 1);
assert(queue._table.length > length);
List sourceList = elements;
queue._table.setRange(0, length, sourceList, 0);
queue._tail = length;
return queue;
} else {
int capacity = _INITIAL_CAPACITY;
if (elements is EfficientLength) {
capacity = elements.length;
}
ListQueue<E> result = new ListQueue<E>(capacity);
for (final E element in elements) {
result.addLast(element);
}
return result;
}
}
// Iterable interface.
Iterator<E> get iterator => new _ListQueueIterator<E>(this);
void forEach(void action (E element)) {
int modificationCount = _modificationCount;
for (int i = _head; i != _tail; i = (i + 1) & (_table.length - 1)) {
action(_table[i]);
_checkModification(modificationCount);
}
}
bool get isEmpty => _head == _tail;
int get length => (_tail - _head) & (_table.length - 1);
E get first {
if (_head == _tail) throw IterableElementError.noElement();
return _table[_head];
}
E get last {
if (_head == _tail) throw IterableElementError.noElement();
return _table[(_tail - 1) & (_table.length - 1)];
}
E get single {
if (_head == _tail) throw IterableElementError.noElement();
if (length > 1) throw IterableElementError.tooMany();
return _table[_head];
}
E elementAt(int index) {
RangeError.checkValidIndex(index, this);
return _table[(_head + index) & (_table.length - 1)];
}
List<E> toList({ bool growable: true }) {
List<E> list;
if (growable) {
list = new List<E>()..length = length;
} else {
list = new List<E>(length);
}
_writeToList(list);
return list;
}
// Collection interface.
void add(E value) {
_add(value);
}
void addAll(Iterable<E> elements) {
if (elements is List) {
List list = elements;
int addCount = list.length;
int length = this.length;
if (length + addCount >= _table.length) {
_preGrow(length + addCount);
// After preGrow, all elements are at the start of the list.
_table.setRange(length, length + addCount, list, 0);
_tail += addCount;
} else {
// Adding addCount elements won't reach _head.
int endSpace = _table.length - _tail;
if (addCount < endSpace) {
_table.setRange(_tail, _tail + addCount, list, 0);
_tail += addCount;
} else {
int preSpace = addCount - endSpace;
_table.setRange(_tail, _tail + endSpace, list, 0);
_table.setRange(0, preSpace, list, endSpace);
_tail = preSpace;
}
}
_modificationCount++;
} else {
for (E element in elements) _add(element);
}
}
bool remove(Object value) {
for (int i = _head; i != _tail; i = (i + 1) & (_table.length - 1)) {
E element = _table[i];
if (element == value) {
_remove(i);
_modificationCount++;
return true;
}
}
return false;
}
void _filterWhere(bool test(E element), bool removeMatching) {
int modificationCount = _modificationCount;
int i = _head;
while (i != _tail) {
E element = _table[i];
bool remove = identical(removeMatching, test(element));
_checkModification(modificationCount);
if (remove) {
i = _remove(i);
modificationCount = ++_modificationCount;
} else {
i = (i + 1) & (_table.length - 1);
}
}
}
/**
* Remove all elements matched by [test].
*
* This method is inefficient since it works by repeatedly removing single
* elements, each of which can take linear time.
*/
void removeWhere(bool test(E element)) {
_filterWhere(test, true);
}
/**
* Remove all elements not matched by [test].
*
* This method is inefficient since it works by repeatedly removing single
* elements, each of which can take linear time.
*/
void retainWhere(bool test(E element)) {
_filterWhere(test, false);
}
void clear() {
if (_head != _tail) {
for (int i = _head; i != _tail; i = (i + 1) & (_table.length - 1)) {
_table[i] = null;
}
_head = _tail = 0;
_modificationCount++;
}
}
String toString() => IterableBase.iterableToFullString(this, "{", "}");
// Queue interface.
void addLast(E value) { _add(value); }
void addFirst(E value) {
_head = (_head - 1) & (_table.length - 1);
_table[_head] = value;
if (_head == _tail) _grow();
_modificationCount++;
}
E removeFirst() {
if (_head == _tail) throw IterableElementError.noElement();
_modificationCount++;
E result = _table[_head];
_table[_head] = null;
_head = (_head + 1) & (_table.length - 1);
return result;
}
E removeLast() {
if (_head == _tail) throw IterableElementError.noElement();
_modificationCount++;
_tail = (_tail - 1) & (_table.length - 1);
E result = _table[_tail];
_table[_tail] = null;
return result;
}
// Internal helper functions.
/**
* Whether [number] is a power of two.
*
* Only works for positive numbers.
*/
static bool _isPowerOf2(int number) => (number & (number - 1)) == 0;
/**
* Rounds [number] up to the nearest power of 2.
*
* If [number] is a power of 2 already, it is returned.
*
* Only works for positive numbers.
*/
static int _nextPowerOf2(int number) {
assert(number > 0);
number = (number << 1) - 1;
for(;;) {
int nextNumber = number & (number - 1);
if (nextNumber == 0) return number;
number = nextNumber;
}
}
/** Check if the queue has been modified during iteration. */
void _checkModification(int expectedModificationCount) {
if (expectedModificationCount != _modificationCount) {
throw new ConcurrentModificationError(this);
}
}
/** Adds element at end of queue. Used by both [add] and [addAll]. */
void _add(E element) {
_table[_tail] = element;
_tail = (_tail + 1) & (_table.length - 1);
if (_head == _tail) _grow();
_modificationCount++;
}
/**
* Removes the element at [offset] into [_table].
*
* Removal is performed by linerarly moving elements either before or after
* [offset] by one position.
*
* Returns the new offset of the following element. This may be the same
* offset or the following offset depending on how elements are moved
* to fill the hole.
*/
int _remove(int offset) {
int mask = _table.length - 1;
int startDistance = (offset - _head) & mask;
int endDistance = (_tail - offset) & mask;
if (startDistance < endDistance) {
// Closest to start.
int i = offset;
while (i != _head) {
int prevOffset = (i - 1) & mask;
_table[i] = _table[prevOffset];
i = prevOffset;
}
_table[_head] = null;
_head = (_head + 1) & mask;
return (offset + 1) & mask;
} else {
_tail = (_tail - 1) & mask;
int i = offset;
while (i != _tail) {
int nextOffset = (i + 1) & mask;
_table[i] = _table[nextOffset];
i = nextOffset;
}
_table[_tail] = null;
return offset;
}
}
/**
* Grow the table when full.
*/
void _grow() {
List<E> newTable = new List<E>(_table.length * 2);
int split = _table.length - _head;
newTable.setRange(0, split, _table, _head);
newTable.setRange(split, split + _head, _table, 0);
_head = 0;
_tail = _table.length;
_table = newTable;
}
int _writeToList(List<E> target) {
assert(target.length >= length);
if (_head <= _tail) {
int length = _tail - _head;
target.setRange(0, length, _table, _head);
return length;
} else {
int firstPartSize = _table.length - _head;
target.setRange(0, firstPartSize, _table, _head);
target.setRange(firstPartSize, firstPartSize + _tail, _table, 0);
return _tail + firstPartSize;
}
}
/** Grows the table even if it is not full. */
void _preGrow(int newElementCount) {
assert(newElementCount >= length);
// Add some extra room to ensure that there's room for more elements after
// expansion.
newElementCount += newElementCount >> 1;
int newCapacity = _nextPowerOf2(newElementCount);
List<E> newTable = new List<E>(newCapacity);
_tail = _writeToList(newTable);
_table = newTable;
_head = 0;
}
}
/**
* Iterator for a [ListQueue].
*
* Considers any add or remove operation a concurrent modification.
*/
class _ListQueueIterator<E> implements Iterator<E> {
final ListQueue _queue;
final int _end;
final int _modificationCount;
int _position;
E _current;
_ListQueueIterator(ListQueue queue)
: _queue = queue,
_end = queue._tail,
_modificationCount = queue._modificationCount,
_position = queue._head;
E get current => _current;
bool moveNext() {
_queue._checkModification(_modificationCount);
if (_position == _end) {
_current = null;
return false;
}
_current = _queue._table[_position];
_position = (_position + 1) & (_queue._table.length - 1);
return true;
}
}