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/**
* A custom KeyboardEvent that attempts to eliminate cross-browser
* inconsistencies, and also provide both keyCode and charCode information
* for all key events (when such information can be determined).
*
* KeyEvent tries to provide a higher level, more polished keyboard event
* information on top of the "raw" [KeyboardEvent].
*
* The mechanics of using KeyEvents is a little different from the underlying
* [KeyboardEvent]. To use KeyEvents, you need to create a stream and then add
* KeyEvents to the stream, rather than using the [EventTarget.dispatchEvent].
* Here's an example usage:
*
* // Initialize a stream for the KeyEvents:
* var stream = KeyEvent.keyPressEvent.forTarget(document.body);
* // Start listening to the stream of KeyEvents.
* stream.listen((keyEvent) =>
* window.console.log('KeyPress event detected ${keyEvent.charCode}'));
* ...
* // Add a new KeyEvent of someone pressing the 'A' key to the stream so
* // listeners can know a KeyEvent happened.
* stream.add(new KeyEvent('keypress', keyCode: 65, charCode: 97));
*
* This class is very much a work in progress, and we'd love to get information
* on how we can make this class work with as many international keyboards as
* possible. Bugs welcome!
*/
@Experimental()
class KeyEvent extends _WrappedEvent implements KeyboardEvent {
/** The parent KeyboardEvent that this KeyEvent is wrapping and "fixing". */
KeyboardEvent _parent;
/** The "fixed" value of whether the alt key is being pressed. */
bool _shadowAltKey;
/** Caculated value of what the estimated charCode is for this event. */
int _shadowCharCode;
/** Caculated value of what the estimated keyCode is for this event. */
int _shadowKeyCode;
/** Caculated value of what the estimated keyCode is for this event. */
int get keyCode => _shadowKeyCode;
/** Caculated value of what the estimated charCode is for this event. */
int get charCode => this.type == 'keypress' ? _shadowCharCode : 0;
/** Caculated value of whether the alt key is pressed is for this event. */
bool get altKey => _shadowAltKey;
/** Caculated value of what the estimated keyCode is for this event. */
int get which => keyCode;
/** Accessor to the underlying keyCode value is the parent event. */
int get _realKeyCode => JS('int', '#.keyCode', _parent);
/** Accessor to the underlying charCode value is the parent event. */
int get _realCharCode => JS('int', '#.charCode', _parent);
/** Accessor to the underlying altKey value is the parent event. */
bool get _realAltKey => JS('bool', '#.altKey', _parent);
/** Shadows on top of the parent's currentTarget. */
EventTarget _currentTarget;
/**
* The value we want to use for this object's dispatch. Created here so it is
* only invoked once.
*/
static final _keyboardEventDispatchRecord = _makeRecord();
/** Helper to statically create the dispatch record. */
static _makeRecord() {
var interceptor = JS_INTERCEPTOR_CONSTANT(KeyboardEvent);
return makeLeafDispatchRecord(interceptor);
}
/** Construct a KeyEvent with [parent] as the event we're emulating. */
KeyEvent.wrap(KeyboardEvent parent): super(parent) {
_parent = parent;
_shadowAltKey = _realAltKey;
_shadowCharCode = _realCharCode;
_shadowKeyCode = _realKeyCode;
_currentTarget = _parent.currentTarget;
}
/** Programmatically create a new KeyEvent (and KeyboardEvent). */
factory KeyEvent(String type,
{Window view, bool canBubble: true, bool cancelable: true, int keyCode: 0,
int charCode: 0, int keyLocation: 1, bool ctrlKey: false,
bool altKey: false, bool shiftKey: false, bool metaKey: false,
EventTarget currentTarget}) {
if (view == null) {
view = window;
}
var eventObj;
// In these two branches we create an underlying native KeyboardEvent, but
// we set it with our specified values. Because we are doing custom setting
// of certain values (charCode/keyCode, etc) only in this class (as opposed
// to KeyboardEvent) and the way we set these custom values depends on the
// type of underlying JS object, we do all the contruction for the
// underlying KeyboardEvent here.
if (canUseDispatchEvent) {
// Currently works in everything but Internet Explorer.
eventObj = new Event.eventType('Event', type,
canBubble: canBubble, cancelable: cancelable);
JS('void', '#.keyCode = #', eventObj, keyCode);
JS('void', '#.which = #', eventObj, keyCode);
JS('void', '#.charCode = #', eventObj, charCode);
JS('void', '#.keyLocation = #', eventObj, keyLocation);
JS('void', '#.ctrlKey = #', eventObj, ctrlKey);
JS('void', '#.altKey = #', eventObj, altKey);
JS('void', '#.shiftKey = #', eventObj, shiftKey);
JS('void', '#.metaKey = #', eventObj, metaKey);
} else {
// Currently this works on everything but Safari. Safari throws an
// "Attempting to change access mechanism for an unconfigurable property"
// TypeError when trying to do the Object.defineProperty hack, so we avoid
// this branch if possible.
// Also, if we want this branch to work in FF, we also need to modify
// _initKeyboardEvent to also take charCode and keyCode values to
// initialize initKeyEvent.
eventObj = new Event.eventType('KeyboardEvent', type,
canBubble: canBubble, cancelable: cancelable);
// Chromium Hack
JS('void', "Object.defineProperty(#, 'keyCode', {"
" get : function() { return this.keyCodeVal; } })", eventObj);
JS('void', "Object.defineProperty(#, 'which', {"
" get : function() { return this.keyCodeVal; } })", eventObj);
JS('void', "Object.defineProperty(#, 'charCode', {"
" get : function() { return this.charCodeVal; } })", eventObj);
var keyIdentifier = _convertToHexString(charCode, keyCode);
eventObj._initKeyboardEvent(type, canBubble, cancelable, view,
keyIdentifier, keyLocation, ctrlKey, altKey, shiftKey, metaKey);
JS('void', '#.keyCodeVal = #', eventObj, keyCode);
JS('void', '#.charCodeVal = #', eventObj, charCode);
}
// Tell dart2js that it smells like a KeyboardEvent!
setDispatchProperty(eventObj, _keyboardEventDispatchRecord);
var keyEvent = new KeyEvent.wrap(eventObj);
if (keyEvent._currentTarget == null) {
keyEvent._currentTarget = currentTarget == null ? window : currentTarget;
}
return keyEvent;
}
// Currently known to work on all browsers but IE.
static bool get canUseDispatchEvent =>
JS('bool',
'(typeof document.body.dispatchEvent == "function")'
'&& document.body.dispatchEvent.length > 0');
/** The currently registered target for this event. */
EventTarget get currentTarget => _currentTarget;
// This is an experimental method to be sure.
static String _convertToHexString(int charCode, int keyCode) {
if (charCode != -1) {
var hex = charCode.toRadixString(16); // Convert to hexadecimal.
StringBuffer sb = new StringBuffer('U+');
for (int i = 0; i < 4 - hex.length; i++) sb.write('0');
sb.write(hex);
return sb.toString();
} else {
return KeyCode._convertKeyCodeToKeyName(keyCode);
}
}
// TODO(efortuna): If KeyEvent is sufficiently successful that we want to make
// it the default keyboard event handling, move these methods over to Element.
/** Accessor to provide a stream of KeyEvents on the desired target. */
static EventStreamProvider<KeyEvent> keyDownEvent =
new _KeyboardEventHandler('keydown');
/** Accessor to provide a stream of KeyEvents on the desired target. */
static EventStreamProvider<KeyEvent> keyUpEvent =
new _KeyboardEventHandler('keyup');
/** Accessor to provide a stream of KeyEvents on the desired target. */
static EventStreamProvider<KeyEvent> keyPressEvent =
new _KeyboardEventHandler('keypress');
/** Accessor to the clipboardData available for this event. */
DataTransfer get clipboardData => _parent.clipboardData;
/** True if the ctrl key is pressed during this event. */
bool get ctrlKey => _parent.ctrlKey;
int get detail => _parent.detail;
/**
* Accessor to the part of the keyboard that the key was pressed from (one of
* KeyLocation.STANDARD, KeyLocation.RIGHT, KeyLocation.LEFT,
* KeyLocation.NUMPAD, KeyLocation.MOBILE, KeyLocation.JOYSTICK).
*/
int get keyLocation => _parent.keyLocation;
Point get layer => _parent.layer;
/** True if the Meta (or Mac command) key is pressed during this event. */
bool get metaKey => _parent.metaKey;
Point get page => _parent.page;
/** True if the shift key was pressed during this event. */
bool get shiftKey => _parent.shiftKey;
Window get view => _parent.view;
void _initUIEvent(String type, bool canBubble, bool cancelable,
Window view, int detail) {
throw new UnsupportedError("Cannot initialize a UI Event from a KeyEvent.");
}
String get _shadowKeyIdentifier => JS('String', '#.keyIdentifier', _parent);
int get _charCode => charCode;
int get _keyCode => keyCode;
String get _keyIdentifier {
throw new UnsupportedError("keyIdentifier is unsupported.");
}
void _initKeyboardEvent(String type, bool canBubble, bool cancelable,
Window view, String keyIdentifier, int keyLocation, bool ctrlKey,
bool altKey, bool shiftKey, bool metaKey) {
throw new UnsupportedError(
"Cannot initialize a KeyboardEvent from a KeyEvent.");
}
int get _layerX => throw new UnsupportedError('Not applicable to KeyEvent');
int get _layerY => throw new UnsupportedError('Not applicable to KeyEvent');
int get _pageX => throw new UnsupportedError('Not applicable to KeyEvent');
int get _pageY => throw new UnsupportedError('Not applicable to KeyEvent');
@Experimental() // untriaged
bool getModifierState(String keyArgument) => throw new UnimplementedError();
@Experimental() // untriaged
int get location => throw new UnimplementedError();
@Experimental() // untriaged
bool get repeat => throw new UnimplementedError();
dynamic get _get_view => throw new UnimplementedError();
}