blob: c4a45bb54f48c97bf0633f16dbbf04f73c8e9323 [file] [log] [blame]
#!/usr/bin/python
# Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
# for details. All rights reserved. Use of this source code is governed by a
# BSD-style license that can be found in the LICENSE file.
import os
import re
import sys
import bot
SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
sys.path.append(os.path.join(SCRIPT_DIR, '..'))
import utils
GSUTIL = utils.GetBuildbotGSUtilPath()
GCS_DARTIUM_BUCKET = "gs://dartium-archive/continuous"
GCS_EDITOR_BUCKET = "gs://continuous-editor-archive"
def GetBuildDirectory(mode, arch):
configuration_dir = mode + arch.upper()
build_directory_dict = {
'linux2' : os.path.join('out', configuration_dir),
'darwin' : os.path.join('xcodebuild', configuration_dir),
'win32' : os.path.join('build', configuration_dir),
}
if sys.platform == 'darwin':
# TODO(kustermann,ricow): Maybe we're able to get rid of this in the future.
# We use ninja on bots which use out/ (i.e. what linux2 does) instead of
# xcodebuild/
if (os.path.exists(build_directory_dict['linux2']) and
os.path.isdir(build_directory_dict['linux2'])):
return build_directory_dict['linux2']
return build_directory_dict[sys.platform]
def GetEditorDirectory(mode, arch):
return os.path.join(GetBuildDirectory(mode, arch), 'editor')
def GetDartSdkDirectory(mode, arch):
return os.path.join(GetBuildDirectory(mode, arch), 'dart-sdk')
def GetEditorExecutable(mode, arch):
editor_dir = GetEditorDirectory(mode, arch)
if sys.platform == 'darwin':
executable = os.path.join('DartEditor.app', 'Contents', 'MacOS',
'DartEditor')
elif sys.platform == 'win32':
executable = 'DartEditor.exe'
elif sys.platform == 'linux2':
executable = 'DartEditor'
else:
raise Exception('Unknown platform %s' % sys.platform)
return os.path.join(editor_dir, executable)
def RunProcess(args):
if sys.platform == 'linux2':
args = ['xvfb-run', '-a'] + args
print 'Running: %s' % (' '.join(args))
sys.stdout.flush()
bot.RunProcess(args)
def DownloadDartium(temp_dir, zip_file):
"""Returns the filename of the unpacked archive"""
local_path = os.path.join(temp_dir, zip_file)
uri = "%s/%s" % (GCS_DARTIUM_BUCKET, zip_file)
RunProcess([GSUTIL, 'cp', uri, local_path])
RunProcess(['unzip', local_path, '-d', temp_dir])
for filename in os.listdir(temp_dir):
match = re.search('^dartium-.*-inc-([0-9]+)\.0$', filename)
if match:
return os.path.join(temp_dir, match.group(0))
raise Exception("Couldn't find dartium archive")
def UploadInstaller(dart_editor_dmg, directory):
directory = directory % {'revision' : utils.GetSVNRevision()}
uri = '%s/%s' % (GCS_EDITOR_BUCKET, directory)
RunProcess([GSUTIL, 'cp', dart_editor_dmg, uri])
RunProcess([GSUTIL, 'setacl', 'public-read', uri])
def CreateAndUploadMacInstaller(arch):
dart_icns = os.path.join(
'editor', 'tools', 'plugins', 'com.google.dart.tools.deploy',
'icons', 'dart.icns')
mac_build_bundle_py = os.path.join('tools', 'mac_build_editor_bundle.sh')
mac_build_dmg_py = os.path.join('tools', 'mac_build_editor_dmg.sh')
editor_dir = GetEditorDirectory('Release', arch)
dart_sdk = GetDartSdkDirectory('Release', arch)
with utils.TempDir('eclipse') as temp_dir:
# Get dartium
dartium_directory = DownloadDartium(temp_dir, 'dartium-mac.zip')
dartium_bundle_dir = os.path.join(dartium_directory,
'Chromium.app')
# Build the editor bundle
darteditor_bundle_dir = os.path.join(temp_dir, 'DartEditor.app')
args = [mac_build_bundle_py, darteditor_bundle_dir, editor_dir,
dart_sdk, dartium_bundle_dir, dart_icns]
RunProcess(args)
# Build the dmg installer from the editor bundle
dart_editor_dmg = os.path.join(temp_dir, 'DartEditor.dmg')
args = [mac_build_dmg_py, dart_editor_dmg, darteditor_bundle_dir,
dart_icns, 'Dart Editor']
RunProcess(args)
# Upload the dmg installer
UploadInstaller(dart_editor_dmg, 'dart-editor-mac-%(revision)s.dmg')
def main():
build_py = os.path.join('tools', 'build.py')
architectures = ['ia32', 'x64']
test_architectures = ['x64']
if sys.platform == 'win32':
# Our windows bots pull in only a 32 bit JVM.
test_architectures = ['ia32']
for arch in architectures:
with bot.BuildStep('Build Editor %s' % arch):
args = [sys.executable, build_py,
'-mrelease', '--arch=%s' % arch, 'editor', 'create_sdk']
RunProcess(args)
# before we run the editor, suppress any 'restore windows' dialogs
if sys.platform == 'darwin':
bot.RunProcess(['defaults', 'write', 'org.eclipse.eclipse.savedState',
'NSQuitAlwaysKeepsWindows', '-bool', 'false'])
for arch in test_architectures:
editor_executable = GetEditorExecutable('Release', arch)
with bot.BuildStep('Test Editor %s' % arch):
with utils.TempDir('eclipse') as temp_dir:
args = [editor_executable, '--test', '--auto-exit', '-data', temp_dir]
RunProcess(args)
# TODO: Permissions need to be clarified
for arch in test_architectures:
with bot.BuildStep('Build Installer %s' % arch):
if sys.platform == 'darwin':
CreateAndUploadMacInstaller(arch)
else:
print ("We currently don't build installers for sys.platform=%s"
% sys.platform)
return 0
if __name__ == '__main__':
try:
sys.exit(main())
except OSError as e:
sys.exit(e.errno)