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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// A VM patch of the dart:math library.
patch num pow(num x, num exponent) => MathNatives.pow(x, exponent);
patch double atan2(num a, num b) => MathNatives.atan2(a, b);
patch double sin(num x) => MathNatives.sin(x);
patch double cos(num x) => MathNatives.cos(x);
patch double tan(num x) => MathNatives.tan(x);
patch double acos(num x) => MathNatives.acos(x);
patch double asin(num x) => MathNatives.asin(x);
patch double atan(num x) => MathNatives.atan(x);
patch double sqrt(num x) => MathNatives.sqrt(x);
patch double exp(num x) => MathNatives.exp(x);
patch double log(num x) => MathNatives.log(x);
// TODO(iposva): Handle patch methods within a patch class correctly.
patch class Random {
/*patch*/ factory Random([int seed]) {
if (seed == null) {
seed = _Random._nextSeed();
}
do {
seed = (seed + 0x5A17) & _Random._MASK_64;
} while (seed == 0);
return new _Random._internal(seed);
}
}
class _Random implements Random {
// Internal state of the random number generator.
var _state;
_Random._internal(this._state);
// The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32.
// http://en.wikipedia.org/wiki/Multiply-with-carry
// The constant A is selected from "Numerical Recipes 3rd Edition" p.348 B1.
int _nextInt32() {
_state = ((_A * (_state & _MASK_32)) + (_state >> 32)) & _MASK_64;
return _state & _MASK_32;
}
int nextInt(int max) {
if (max <= 0 || max > _POW2_32) {
throw new ArgumentError("max must be positive and < 2^32:"
" $max");
}
if ((max & -max) == max) {
// Fast case for powers of two.
return _nextInt32() & (max - 1);
}
var rnd32;
var result;
do {
rnd32 = _nextInt32();
result = rnd32 % max;
} while ((rnd32 - result + max) >= _POW2_32);
return result;
}
double nextDouble() {
return ((nextInt(1 << 26) << 27) + nextInt(1 << 27)) / _POW2_53_D;
}
bool nextBool() {
return nextInt(2) == 0;
}
// Constants used by the algorithm or masking.
static const _MASK_32 = (1 << 32) - 1;
static const _MASK_64 = (1 << 64) - 1;
static const _POW2_32 = 1 << 32;
static const _POW2_53_D = 1.0 * (1 << 53);
static const _A = 0xffffda61;
// Use a singleton Random object to get a new seed if no seed was passed.
static var _prng = null;
static int _nextSeed() {
if (_prng == null) {
// TODO(iposva): Use system to get a random seed.
_prng = new Random(new Date.now().millisecondsSinceEpoch);
}
// Trigger the PRNG once to change the internal state.
_prng._nextInt32();
return _prng._state;
}
}