| // Copyright (c) 2020, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| /// A Dart implementation of two computation kernels used for skeletal |
| /// animation. |
| |
| import 'dart:typed_data'; |
| |
| import 'package:benchmark_harness/benchmark_harness.dart'; |
| import 'package:vector_math/vector_math_operations.dart'; |
| |
| void main() { |
| SkeletalAnimation().report(); |
| } |
| |
| class SkeletalAnimation extends BenchmarkBase { |
| SkeletalAnimation() : super('SkeletalAnimation'); |
| |
| final Float32List A = Float32List(16); |
| final Float32List B = Float32List(16); |
| final Float32List C = Float32List(16); |
| final Float32List D = Float32List(4); |
| final Float32List E = Float32List(4); |
| |
| @override |
| void run() { |
| for (int i = 0; i < 100; i++) { |
| Matrix44Operations.multiply(C, 0, A, 0, B, 0); |
| Matrix44Operations.transform4(E, 0, A, 0, D, 0); |
| } |
| } |
| } |