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// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.math;
/**
* A base class for representing two-dimensional axis-aligned rectangles.
*/
abstract class _RectangleBase<T extends num> {
const _RectangleBase();
/** The x-coordinate of the left edge. */
T get left;
/** The y-coordinate of the top edge. */
T get top;
/** The `width` of the rectangle. */
T get width;
/** The `height` of the rectangle. */
T get height;
/** The x-coordinate of the right edge. */
T get right => left + width;
/** The y-coordinate of the bottom edge. */
T get bottom => top + height;
String toString() {
return 'Rectangle ($left, $top) $width x $height';
}
bool operator ==(other) {
if (other is !Rectangle) return false;
return left == other.left && top == other.top && width == other.width &&
height == other.height;
}
int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode,
width.hashCode, height.hashCode);
/**
* Computes the intersection of `this` and [other].
*
* The intersection of two axis-aligned rectangles, if any, is always another
* axis-aligned rectangle.
*
* Returns the intersection of this and `other`, or `null` if they don't
* intersect.
*/
Rectangle<T> intersection(Rectangle<T> other) {
var x0 = max(left, other.left);
var x1 = min(left + width, other.left + other.width);
if (x0 <= x1) {
var y0 = max(top, other.top);
var y1 = min(top + height, other.top + other.height);
if (y0 <= y1) {
return new Rectangle<T>(x0, y0, x1 - x0, y1 - y0);
}
}
return null;
}
/**
* Returns true if `this` intersects [other].
*/
bool intersects(Rectangle<num> other) {
return (left <= other.left + other.width &&
other.left <= left + width &&
top <= other.top + other.height &&
other.top <= top + height);
}
/**
* Returns a new rectangle which completely contains `this` and [other].
*/
Rectangle<T> boundingBox(Rectangle<T> other) {
var right = max(this.left + this.width, other.left + other.width);
var bottom = max(this.top + this.height, other.top + other.height);
var left = min(this.left, other.left);
var top = min(this.top, other.top);
return new Rectangle<T>(left, top, right - left, bottom - top);
}
/**
* Tests whether `this` entirely contains [another].
*/
bool contains(Rectangle<num> another) {
return left <= another.left &&
left + width >= another.left + another.width &&
top <= another.top &&
top + height >= another.top + another.height;
}
/**
* Tests whether [another] is inside or along the edges of `this`.
*/
bool containsPoint(Point<num> another) {
return another.x >= left &&
another.x <= left + width &&
another.y >= top &&
another.y <= top + height;
}
Point<T> get topLeft => new Point<T>(this.left, this.top);
Point<T> get topRight => new Point<T>(this.left + this.width, this.top);
Point<T> get bottomRight => new Point<T>(this.left + this.width,
this.top + this.height);
Point<T> get bottomLeft => new Point<T>(this.left,
this.top + this.height);
}
/**
* A class for representing two-dimensional rectangles whose properties are
* immutable.
*/
class Rectangle<T extends num> extends _RectangleBase<T> {
final T left;
final T top;
final T width;
final T height;
const Rectangle(this.left, this.top, this.width, this.height);
factory Rectangle.fromPoints(Point<T> a, Point<T> b) {
T left = min(a.x, b.x);
T width = max(a.x, b.x) - left;
T top = min(a.y, b.y);
T height = max(a.y, b.y) - top;
return new Rectangle<T>(left, top, width, height);
}
}
/**
* A class for representing two-dimensional axis-aligned rectangles with mutable
* properties.
*/
class MutableRectangle<T extends num> extends _RectangleBase<T>
implements Rectangle<T> {
T left;
T top;
T width;
T height;
MutableRectangle(this.left, this.top, this.width, this.height);
factory MutableRectangle.fromPoints(Point<T> a, Point<T> b) {
T left = min(a.x, b.x);
T width = max(a.x, b.x) - left;
T top = min(a.y, b.y);
T height = max(a.y, b.y) - top;
return new MutableRectangle<T>(left, top, width, height);
}
}