blob: e560eb489c2b73dbc404d68dd66eca7caff5c007 [file] [log] [blame]
// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.core;
/**
* The base class for all function types.
*
* The run-time type of a function object is subtype of a function type,
* and as such, a subtype of [Function].
*/
abstract class Function {
/**
* Dynamically call [function] with the specified arguments.
*
* Acts the same as calling function with positional arguments
* corresponding to the elements of [positionalArguments] and
* named arguments corresponding to the elements of [namedArguments].
*
* This includes giving the same errors if [function] isn't callable or
* if it expects different parameters.
*
* Example:
* ```
* Function.apply(foo, [1,2,3], {#f: 4, #g: 5});
* ```
*
* gives exactly the same result as
* ```
* foo(1, 2, 3, f: 4, g: 5).
* ```
*
* If [positionalArguments] is null, it's considered an empty list.
* If [namedArguments] is omitted or null, it is considered an empty map.
*/
external static apply(Function function, List<dynamic>? positionalArguments,
[Map<Symbol, dynamic>? namedArguments]);
/**
* Returns a hash code value that is compatible with `operator==`.
*/
int get hashCode;
/**
* Test whether another object is equal to this function.
*
* Function objects are only equal to other function objects
* (an object satisfying `object is Function`),
* and never to non-function objects.
*
* Some function objects are considered equal by `==`
* because they are recognized as representing the "same function":
*
* - It is the same object. Static and top-level functions are compile time
* constants when used as values, so referring to the same function twice
* always give the same object, as does referring to a local function
* declaration twice in the same scope where it was declared.
* - if they refer to the same member method extracted from the same object.
* Repeatedly extracting an instance method of an object as a function value
* gives equal, but not necessarily identical, function values.
*
* Different evaluations of function literals
* never give rise to equal function objects.
* Each time a function literal is evaluated,
* it creates a new function value that is not equal to any other function
* value, not even ones created by the same expression.
*/
bool operator ==(Object other);
}