| // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| part of dom.web_gl; |
| |
| const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; |
| const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; |
| const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; |
| const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; |
| const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE; |
| const int ALPHA = RenderingContext.ALPHA; |
| const int ALPHA_BITS = RenderingContext.ALPHA_BITS; |
| const int ALWAYS = RenderingContext.ALWAYS; |
| const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER; |
| const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING; |
| const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS; |
| const int BACK = RenderingContext.BACK; |
| const int BLEND = RenderingContext.BLEND; |
| const int BLEND_COLOR = RenderingContext.BLEND_COLOR; |
| const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA; |
| const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB; |
| const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION; |
| const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA; |
| const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB; |
| const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA; |
| const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB; |
| const int BLUE_BITS = RenderingContext.BLUE_BITS; |
| const int BOOL = RenderingContext.BOOL; |
| const int BOOL_VEC2 = RenderingContext.BOOL_VEC2; |
| const int BOOL_VEC3 = RenderingContext.BOOL_VEC3; |
| const int BOOL_VEC4 = RenderingContext.BOOL_VEC4; |
| const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL; |
| const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE; |
| const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE; |
| const int BYTE = RenderingContext.BYTE; |
| const int CCW = RenderingContext.CCW; |
| const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE; |
| const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0; |
| const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT; |
| const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE; |
| const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK; |
| const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS; |
| const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS; |
| const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA; |
| const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR; |
| const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL; |
| const int CULL_FACE = RenderingContext.CULL_FACE; |
| const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE; |
| const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM; |
| const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB; |
| const int CW = RenderingContext.CW; |
| const int DECR = RenderingContext.DECR; |
| const int DECR_WRAP = RenderingContext.DECR_WRAP; |
| const int DELETE_STATUS = RenderingContext.DELETE_STATUS; |
| const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT; |
| const int DEPTH_BITS = RenderingContext.DEPTH_BITS; |
| const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT; |
| const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE; |
| const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT; |
| const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16; |
| const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC; |
| const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE; |
| const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL; |
| const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT; |
| const int DEPTH_TEST = RenderingContext.DEPTH_TEST; |
| const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK; |
| const int DITHER = RenderingContext.DITHER; |
| const int DONT_CARE = RenderingContext.DONT_CARE; |
| const int DST_ALPHA = RenderingContext.DST_ALPHA; |
| const int DST_COLOR = RenderingContext.DST_COLOR; |
| const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW; |
| const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER; |
| const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING; |
| const int EQUAL = RenderingContext.EQUAL; |
| const int FASTEST = RenderingContext.FASTEST; |
| const int FLOAT = RenderingContext.FLOAT; |
| const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2; |
| const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3; |
| const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4; |
| const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2; |
| const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3; |
| const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4; |
| const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER; |
| const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER; |
| const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
| const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
| const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
| const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
| const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING; |
| const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE; |
| const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED; |
| const int FRONT = RenderingContext.FRONT; |
| const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; |
| const int FRONT_FACE = RenderingContext.FRONT_FACE; |
| const int FUNC_ADD = RenderingContext.FUNC_ADD; |
| const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; |
| const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; |
| const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; |
| const int GEQUAL = RenderingContext.GEQUAL; |
| const int GREATER = RenderingContext.GREATER; |
| const int GREEN_BITS = RenderingContext.GREEN_BITS; |
| const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; |
| const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; |
| const int HIGH_INT = RenderingContext.HIGH_INT; |
| const int INCR = RenderingContext.INCR; |
| const int INCR_WRAP = RenderingContext.INCR_WRAP; |
| const int INT = RenderingContext.INT; |
| const int INT_VEC2 = RenderingContext.INT_VEC2; |
| const int INT_VEC3 = RenderingContext.INT_VEC3; |
| const int INT_VEC4 = RenderingContext.INT_VEC4; |
| const int INVALID_ENUM = RenderingContext.INVALID_ENUM; |
| const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION; |
| const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION; |
| const int INVALID_VALUE = RenderingContext.INVALID_VALUE; |
| const int INVERT = RenderingContext.INVERT; |
| const int KEEP = RenderingContext.KEEP; |
| const int LEQUAL = RenderingContext.LEQUAL; |
| const int LESS = RenderingContext.LESS; |
| const int LINEAR = RenderingContext.LINEAR; |
| const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR; |
| const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST; |
| const int LINES = RenderingContext.LINES; |
| const int LINE_LOOP = RenderingContext.LINE_LOOP; |
| const int LINE_STRIP = RenderingContext.LINE_STRIP; |
| const int LINE_WIDTH = RenderingContext.LINE_WIDTH; |
| const int LINK_STATUS = RenderingContext.LINK_STATUS; |
| const int LOW_FLOAT = RenderingContext.LOW_FLOAT; |
| const int LOW_INT = RenderingContext.LOW_INT; |
| const int LUMINANCE = RenderingContext.LUMINANCE; |
| const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA; |
| const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE; |
| const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS; |
| const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE; |
| const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS; |
| const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE; |
| const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS; |
| const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS; |
| const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS; |
| const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS; |
| const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT; |
| const int MEDIUM_INT = RenderingContext.MEDIUM_INT; |
| const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT; |
| const int NEAREST = RenderingContext.NEAREST; |
| const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR; |
| const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST; |
| const int NEVER = RenderingContext.NEVER; |
| const int NICEST = RenderingContext.NICEST; |
| const int NONE = RenderingContext.NONE; |
| const int NOTEQUAL = RenderingContext.NOTEQUAL; |
| const int NO_ERROR = RenderingContext.NO_ERROR; |
| const int ONE = RenderingContext.ONE; |
| const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA; |
| const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR; |
| const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA; |
| const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR; |
| const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA; |
| const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR; |
| const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY; |
| const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT; |
| const int POINTS = RenderingContext.POINTS; |
| const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR; |
| const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL; |
| const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS; |
| const int RED_BITS = RenderingContext.RED_BITS; |
| const int RENDERBUFFER = RenderingContext.RENDERBUFFER; |
| const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE; |
| const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING; |
| const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE; |
| const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE; |
| const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE; |
| const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT; |
| const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT; |
| const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE; |
| const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE; |
| const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH; |
| const int RENDERER = RenderingContext.RENDERER; |
| const int REPEAT = RenderingContext.REPEAT; |
| const int REPLACE = RenderingContext.REPLACE; |
| const int RGB = RenderingContext.RGB; |
| const int RGB565 = RenderingContext.RGB565; |
| const int RGB5_A1 = RenderingContext.RGB5_A1; |
| const int RGBA = RenderingContext.RGBA; |
| const int RGBA4 = RenderingContext.RGBA4; |
| const int SAMPLER_2D = RenderingContext.SAMPLER_2D; |
| const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE; |
| const int SAMPLES = RenderingContext.SAMPLES; |
| const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE; |
| const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS; |
| const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE; |
| const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT; |
| const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE; |
| const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX; |
| const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST; |
| const int SHADER_TYPE = RenderingContext.SHADER_TYPE; |
| const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION; |
| const int SHORT = RenderingContext.SHORT; |
| const int SRC_ALPHA = RenderingContext.SRC_ALPHA; |
| const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE; |
| const int SRC_COLOR = RenderingContext.SRC_COLOR; |
| const int STATIC_DRAW = RenderingContext.STATIC_DRAW; |
| const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT; |
| const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL; |
| const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC; |
| const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL; |
| const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS; |
| const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF; |
| const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK; |
| const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK; |
| const int STENCIL_BITS = RenderingContext.STENCIL_BITS; |
| const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT; |
| const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE; |
| const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL; |
| const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC; |
| const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX; |
| const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8; |
| const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL; |
| const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS; |
| const int STENCIL_REF = RenderingContext.STENCIL_REF; |
| const int STENCIL_TEST = RenderingContext.STENCIL_TEST; |
| const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK; |
| const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK; |
| const int STREAM_DRAW = RenderingContext.STREAM_DRAW; |
| const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS; |
| const int TEXTURE = RenderingContext.TEXTURE; |
| const int TEXTURE0 = RenderingContext.TEXTURE0; |
| const int TEXTURE1 = RenderingContext.TEXTURE1; |
| const int TEXTURE10 = RenderingContext.TEXTURE10; |
| const int TEXTURE11 = RenderingContext.TEXTURE11; |
| const int TEXTURE12 = RenderingContext.TEXTURE12; |
| const int TEXTURE13 = RenderingContext.TEXTURE13; |
| const int TEXTURE14 = RenderingContext.TEXTURE14; |
| const int TEXTURE15 = RenderingContext.TEXTURE15; |
| const int TEXTURE16 = RenderingContext.TEXTURE16; |
| const int TEXTURE17 = RenderingContext.TEXTURE17; |
| const int TEXTURE18 = RenderingContext.TEXTURE18; |
| const int TEXTURE19 = RenderingContext.TEXTURE19; |
| const int TEXTURE2 = RenderingContext.TEXTURE2; |
| const int TEXTURE20 = RenderingContext.TEXTURE20; |
| const int TEXTURE21 = RenderingContext.TEXTURE21; |
| const int TEXTURE22 = RenderingContext.TEXTURE22; |
| const int TEXTURE23 = RenderingContext.TEXTURE23; |
| const int TEXTURE24 = RenderingContext.TEXTURE24; |
| const int TEXTURE25 = RenderingContext.TEXTURE25; |
| const int TEXTURE26 = RenderingContext.TEXTURE26; |
| const int TEXTURE27 = RenderingContext.TEXTURE27; |
| const int TEXTURE28 = RenderingContext.TEXTURE28; |
| const int TEXTURE29 = RenderingContext.TEXTURE29; |
| const int TEXTURE3 = RenderingContext.TEXTURE3; |
| const int TEXTURE30 = RenderingContext.TEXTURE30; |
| const int TEXTURE31 = RenderingContext.TEXTURE31; |
| const int TEXTURE4 = RenderingContext.TEXTURE4; |
| const int TEXTURE5 = RenderingContext.TEXTURE5; |
| const int TEXTURE6 = RenderingContext.TEXTURE6; |
| const int TEXTURE7 = RenderingContext.TEXTURE7; |
| const int TEXTURE8 = RenderingContext.TEXTURE8; |
| const int TEXTURE9 = RenderingContext.TEXTURE9; |
| const int TEXTURE_2D = RenderingContext.TEXTURE_2D; |
| const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D; |
| const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP; |
| const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP; |
| const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X; |
| const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y; |
| const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z; |
| const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X; |
| const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y; |
| const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z; |
| const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER; |
| const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER; |
| const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S; |
| const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T; |
| const int TRIANGLES = RenderingContext.TRIANGLES; |
| const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN; |
| const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP; |
| const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT; |
| const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL; |
| const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL; |
| const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
| const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE; |
| const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT; |
| const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT; |
| const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4; |
| const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1; |
| const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5; |
| const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS; |
| const int VENDOR = RenderingContext.VENDOR; |
| const int VERSION = RenderingContext.VERSION; |
| const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
| const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED; |
| const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED; |
| const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER; |
| const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; |
| const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE; |
| const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; |
| const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; |
| const int VIEWPORT = RenderingContext.VIEWPORT; |
| const int ZERO = RenderingContext.ZERO; |