blob: 6fe20755c258697a2ecda9e43b4a709bd73c83ae [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.math;
/**
* A base class for representing two-dimensional axis-aligned rectangles.
*
* This rectangle uses a left-handed Cartesian coordinate system, with x
* directed to the right and y directed down, as per the convention in 2D
* computer graphics.
*
* See also:
* [W3C Coordinate Systems Specification](http://www.w3.org/TR/SVG/coords.html#InitialCoordinateSystem).
*
* The rectangle is the set of points with representable coordinates greater
* than or equal to left/top, and with distance to left/top no greater than
* width/height (to the limit of the precission of the coordinates).
*/
abstract class _RectangleBase<T extends num> {
const _RectangleBase();
/** The x-coordinate of the left edge. */
T get left;
/** The y-coordinate of the top edge. */
T get top;
/** The width of the rectangle. */
T get width;
/** The height of the rectangle. */
T get height;
/** The x-coordinate of the right edge. */
T get right => left + width;
/** The y-coordinate of the bottom edge. */
T get bottom => top + height;
String toString() {
return 'Rectangle ($left, $top) $width x $height';
}
bool operator ==(other) {
if (other is !Rectangle) return false;
return left == other.left && top == other.top && right == other.right &&
bottom == other.bottom;
}
int get hashCode => _JenkinsSmiHash.hash4(left.hashCode, top.hashCode,
right.hashCode, bottom.hashCode);
/**
* Computes the intersection of `this` and [other].
*
* The intersection of two axis-aligned rectangles, if any, is always another
* axis-aligned rectangle.
*
* Returns the intersection of this and `other`, or `null` if they don't
* intersect.
*/
Rectangle<T> intersection(Rectangle<T> other) {
var x0 = max(left, other.left);
var x1 = min(left + width, other.left + other.width);
if (x0 <= x1) {
var y0 = max(top, other.top);
var y1 = min(top + height, other.top + other.height);
if (y0 <= y1) {
return new Rectangle<T>(x0, y0, x1 - x0, y1 - y0);
}
}
return null;
}
/**
* Returns true if `this` intersects [other].
*/
bool intersects(Rectangle<num> other) {
return (left <= other.left + other.width &&
other.left <= left + width &&
top <= other.top + other.height &&
other.top <= top + height);
}
/**
* Returns a new rectangle which completely contains `this` and [other].
*/
Rectangle<T> boundingBox(Rectangle<T> other) {
var right = max(this.left + this.width, other.left + other.width);
var bottom = max(this.top + this.height, other.top + other.height);
var left = min(this.left, other.left);
var top = min(this.top, other.top);
return new Rectangle<T>(left, top, right - left, bottom - top);
}
/**
* Tests whether `this` entirely contains [another].
*/
bool containsRectangle(Rectangle<num> another) {
return left <= another.left &&
left + width >= another.left + another.width &&
top <= another.top &&
top + height >= another.top + another.height;
}
/**
* Tests whether [another] is inside or along the edges of `this`.
*/
bool containsPoint(Point<num> another) {
return another.x >= left &&
another.x <= left + width &&
another.y >= top &&
another.y <= top + height;
}
Point<T> get topLeft => new Point<T>(this.left, this.top);
Point<T> get topRight => new Point<T>(this.left + this.width, this.top);
Point<T> get bottomRight => new Point<T>(this.left + this.width,
this.top + this.height);
Point<T> get bottomLeft => new Point<T>(this.left,
this.top + this.height);
}
/**
* A class for representing two-dimensional rectangles whose properties are
* immutable.
*/
class Rectangle<T extends num> extends _RectangleBase<T> {
final T left;
final T top;
final T width;
final T height;
/**
* Create a rectangle spanned by `(left, top)` and `(left+width, top+height)`.
*
* The rectangle contains the points
* with x-coordinate between `left` and `left + width`, and
* with y-coordinate between `top` and `top + height`, both inclusive.
*
* The `width` and `height` should be non-negative.
* If `width` or `height` are negative, they are clamped to zero.
*
* If `width` and `height` are zero, the "rectangle" comprises only the single
* point `(left, top)`.
*/
const Rectangle(this.left, this.top, T width, T height)
: this.width = (width < 0) ? -width * 0 : width, // Inline _clampToZero.
this.height = (height < 0) ? -height * 0 : height;
/**
* Create a rectangle spanned by the points [a] and [b];
*
* The rectangle contains the points
* with x-coordinate between `a.x` and `b.x`, and
* with y-coordinate between `a.y` and `b.y`, both inclusive.
*
* If the distance between `a.x` and `b.x` is not representable
* (which can happen if one or both is a double),
* the actual right edge might be slightly off from `max(a.x, b.x)`.
* Similar for the y-coordinates and the bottom edge.
*/
factory Rectangle.fromPoints(Point<T> a, Point<T> b) {
T left = min(a.x, b.x);
T width = max(a.x, b.x) - left;
T top = min(a.y, b.y);
T height = max(a.y, b.y) - top;
return new Rectangle<T>(left, top, width, height);
}
}
/**
* A class for representing two-dimensional axis-aligned rectangles with mutable
* properties.
*/
class MutableRectangle<T extends num> extends _RectangleBase<T>
implements Rectangle<T> {
/**
* The x-coordinate of the left edge.
*
* Setting the value will move the rectangle without changing its width.
*/
T left;
/**
* The y-coordinate of the left edge.
*
* Setting the value will move the rectangle without changing its height.
*/
T top;
T _width;
T _height;
/**
* Create a mutable rectangle spanned by `(left, top)` and
* `(left+width, top+height)`.
*
* The rectangle contains the points
* with x-coordinate between `left` and `left + width`, and
* with y-coordinate between `top` and `top + height`, both inclusive.
*
* The `width` and `height` should be non-negative.
* If `width` or `height` are negative, they are clamped to zero.
*
* If `width` and `height` are zero, the "rectangle" comprises only the single
* point `(left, top)`.
*/
MutableRectangle(this.left, this.top, T width, T height)
: this._width = (width < 0) ? _clampToZero/*<T>*/(width) : width,
this._height = (height < 0) ? _clampToZero/*<T>*/(height) : height;
/**
* Create a mutable rectangle spanned by the points [a] and [b];
*
* The rectangle contains the points
* with x-coordinate between `a.x` and `b.x`, and
* with y-coordinate between `a.y` and `b.y`, both inclusive.
*
* If the distance between `a.x` and `b.x` is not representable
* (which can happen if one or both is a double),
* the actual right edge might be slightly off from `max(a.x, b.x)`.
* Similar for the y-coordinates and the bottom edge.
*/
factory MutableRectangle.fromPoints(Point<T> a, Point<T> b) {
T left = min(a.x, b.x);
T width = max(a.x, b.x) - left;
T top = min(a.y, b.y);
T height = max(a.y, b.y) - top;
return new MutableRectangle<T>(left, top, width, height);
}
T get width => _width;
/**
* Sets the width of the rectangle.
*
* The width must be non-negative.
* If a negative width is supplied, it is clamped to zero.
*
* Setting the value will change the right edge of the rectangle,
* but will not change [left].
*/
void set width(T width) {
if (width < 0) width = _clampToZero/*<T>*/(width);
_width = width;
}
T get height => _height;
/**
* Sets the height of the rectangle.
*
* The height must be non-negative.
* If a negative height is supplied, it is clamped to zero.
*
* Setting the value will change the bottom edge of the rectangle,
* but will not change [top].
*/
void set height(T height) {
if (height < 0) height = _clampToZero/*<T>*/(height);
_height = height;
}
}
/**
* Converts a negative [int] or [double] to a zero-value of the same type.
*
* Returns `0` if value is int, `0.0` if value is double.
*/
num/*=T*/ _clampToZero/*<T extends num>*/(num/*=T*/ value) {
assert(value < 0);
return -value * 0;
}