[analysis_server] Support LSP executeCommand over DTD to support code actions

There are a few things in this CL that were difficult to separate testing of (because they're all part of the same feature):

1. sets `requiresTrustedCaller=false` on the `executeCommand` handler so that commands can be called over DTD. It adds the same flag to the command handlers themselves, so a command can control whether it can be called over DTD or not (right now we allow everything except `logAction` and `sendWorkspaceEdit` which are both commands used internally and not appropriate for DTD clients to call).

2. Removes the allow-list on DTD methods, allowing all LSP shared methods to be available over DTD

3. Extends the integration test classes to support reverse-requests so we can verify the edits being sent back to the editor when calling the code actions commands over DTD

4. It also fixes a few bugs where we read the callers capabilities instead of the editors capabilities (which until now would always be the same in those places, but with this change are not).

Change-Id: I6d271ddad6dc1b00a98b10b735763a368c91af7a
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/428784
Reviewed-by: Brian Wilkerson <brianwilkerson@google.com>
Reviewed-by: Samuel Rawlins <srawlins@google.com>
Commit-Queue: Brian Wilkerson <brianwilkerson@google.com>
27 files changed
tree: 97c1ee928b8b4d94fb72538e8aeb39fad6f2dc02
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.