blob: 28cefc1f1e8be6c40b2d9d82276c6ee8308fe388 [file] [log] [blame]
/**
* 3D programming in the browser.
*/
library dart.dom.web_gl;
import 'dart:collection';
import 'dart:_internal';
import 'dart:html';
import 'dart:html_common';
import 'dart:_native_typed_data';
import 'dart:typed_data';
import 'dart:_js_helper'
show Creates, JSName, Native, Returns, convertDartClosureToJS;
import 'dart:_foreign_helper' show JS;
import 'dart:_interceptors' show Interceptor, JSExtendableArray;
// DO NOT EDIT - unless you are editing documentation as per:
// https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation
// Auto-generated dart:web_gl library.
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
const int ALPHA = RenderingContext.ALPHA;
const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
const int ALWAYS = RenderingContext.ALWAYS;
const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
const int BACK = RenderingContext.BACK;
const int BLEND = RenderingContext.BLEND;
const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
const int BLUE_BITS = RenderingContext.BLUE_BITS;
const int BOOL = RenderingContext.BOOL;
const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
const int BYTE = RenderingContext.BYTE;
const int CCW = RenderingContext.CCW;
const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
const int COMPRESSED_TEXTURE_FORMATS =
RenderingContext.COMPRESSED_TEXTURE_FORMATS;
const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
const int CULL_FACE = RenderingContext.CULL_FACE;
const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
const int CW = RenderingContext.CW;
const int DECR = RenderingContext.DECR;
const int DECR_WRAP = RenderingContext.DECR_WRAP;
const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
const int DITHER = RenderingContext.DITHER;
const int DONT_CARE = RenderingContext.DONT_CARE;
const int DST_ALPHA = RenderingContext.DST_ALPHA;
const int DST_COLOR = RenderingContext.DST_COLOR;
const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
const int ELEMENT_ARRAY_BUFFER_BINDING =
RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
const int EQUAL = RenderingContext.EQUAL;
const int FASTEST = RenderingContext.FASTEST;
const int FLOAT = RenderingContext.FLOAT;
const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS =
RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
const int FRONT = RenderingContext.FRONT;
const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
const int FRONT_FACE = RenderingContext.FRONT_FACE;
const int FUNC_ADD = RenderingContext.FUNC_ADD;
const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
const int GEQUAL = RenderingContext.GEQUAL;
const int GREATER = RenderingContext.GREATER;
const int GREEN_BITS = RenderingContext.GREEN_BITS;
const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
const int HIGH_INT = RenderingContext.HIGH_INT;
const int INCR = RenderingContext.INCR;
const int INCR_WRAP = RenderingContext.INCR_WRAP;
const int INT = RenderingContext.INT;
const int INT_VEC2 = RenderingContext.INT_VEC2;
const int INT_VEC3 = RenderingContext.INT_VEC3;
const int INT_VEC4 = RenderingContext.INT_VEC4;
const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
const int INVALID_FRAMEBUFFER_OPERATION =
RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
const int INVERT = RenderingContext.INVERT;
const int KEEP = RenderingContext.KEEP;
const int LEQUAL = RenderingContext.LEQUAL;
const int LESS = RenderingContext.LESS;
const int LINEAR = RenderingContext.LINEAR;
const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
const int LINES = RenderingContext.LINES;
const int LINE_LOOP = RenderingContext.LINE_LOOP;
const int LINE_STRIP = RenderingContext.LINE_STRIP;
const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
const int LINK_STATUS = RenderingContext.LINK_STATUS;
const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
const int LOW_INT = RenderingContext.LOW_INT;
const int LUMINANCE = RenderingContext.LUMINANCE;
const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
const int MAX_COMBINED_TEXTURE_IMAGE_UNITS =
RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
const int MAX_CUBE_MAP_TEXTURE_SIZE =
RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
const int MAX_FRAGMENT_UNIFORM_VECTORS =
RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
const int MAX_VERTEX_TEXTURE_IMAGE_UNITS =
RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
const int MAX_VERTEX_UNIFORM_VECTORS =
RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
const int NEAREST = RenderingContext.NEAREST;
const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
const int NEVER = RenderingContext.NEVER;
const int NICEST = RenderingContext.NICEST;
const int NONE = RenderingContext.NONE;
const int NOTEQUAL = RenderingContext.NOTEQUAL;
const int NO_ERROR = RenderingContext.NO_ERROR;
const int ONE = RenderingContext.ONE;
const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
const int POINTS = RenderingContext.POINTS;
const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
const int RED_BITS = RenderingContext.RED_BITS;
const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
const int RENDERBUFFER_INTERNAL_FORMAT =
RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
const int RENDERBUFFER_STENCIL_SIZE =
RenderingContext.RENDERBUFFER_STENCIL_SIZE;
const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
const int RENDERER = RenderingContext.RENDERER;
const int REPEAT = RenderingContext.REPEAT;
const int REPLACE = RenderingContext.REPLACE;
const int RGB = RenderingContext.RGB;
const int RGB565 = RenderingContext.RGB565;
const int RGB5_A1 = RenderingContext.RGB5_A1;
const int RGBA = RenderingContext.RGBA;
const int RGBA4 = RenderingContext.RGBA4;
const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
const int SAMPLES = RenderingContext.SAMPLES;
const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
const int SHORT = RenderingContext.SHORT;
const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
const int SRC_COLOR = RenderingContext.SRC_COLOR;
const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
const int STENCIL_BACK_PASS_DEPTH_FAIL =
RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
const int STENCIL_BACK_PASS_DEPTH_PASS =
RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
const int STENCIL_REF = RenderingContext.STENCIL_REF;
const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
const int TEXTURE = RenderingContext.TEXTURE;
const int TEXTURE0 = RenderingContext.TEXTURE0;
const int TEXTURE1 = RenderingContext.TEXTURE1;
const int TEXTURE10 = RenderingContext.TEXTURE10;
const int TEXTURE11 = RenderingContext.TEXTURE11;
const int TEXTURE12 = RenderingContext.TEXTURE12;
const int TEXTURE13 = RenderingContext.TEXTURE13;
const int TEXTURE14 = RenderingContext.TEXTURE14;
const int TEXTURE15 = RenderingContext.TEXTURE15;
const int TEXTURE16 = RenderingContext.TEXTURE16;
const int TEXTURE17 = RenderingContext.TEXTURE17;
const int TEXTURE18 = RenderingContext.TEXTURE18;
const int TEXTURE19 = RenderingContext.TEXTURE19;
const int TEXTURE2 = RenderingContext.TEXTURE2;
const int TEXTURE20 = RenderingContext.TEXTURE20;
const int TEXTURE21 = RenderingContext.TEXTURE21;
const int TEXTURE22 = RenderingContext.TEXTURE22;
const int TEXTURE23 = RenderingContext.TEXTURE23;
const int TEXTURE24 = RenderingContext.TEXTURE24;
const int TEXTURE25 = RenderingContext.TEXTURE25;
const int TEXTURE26 = RenderingContext.TEXTURE26;
const int TEXTURE27 = RenderingContext.TEXTURE27;
const int TEXTURE28 = RenderingContext.TEXTURE28;
const int TEXTURE29 = RenderingContext.TEXTURE29;
const int TEXTURE3 = RenderingContext.TEXTURE3;
const int TEXTURE30 = RenderingContext.TEXTURE30;
const int TEXTURE31 = RenderingContext.TEXTURE31;
const int TEXTURE4 = RenderingContext.TEXTURE4;
const int TEXTURE5 = RenderingContext.TEXTURE5;
const int TEXTURE6 = RenderingContext.TEXTURE6;
const int TEXTURE7 = RenderingContext.TEXTURE7;
const int TEXTURE8 = RenderingContext.TEXTURE8;
const int TEXTURE9 = RenderingContext.TEXTURE9;
const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
const int TEXTURE_CUBE_MAP_NEGATIVE_X =
RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
const int TEXTURE_CUBE_MAP_NEGATIVE_Y =
RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
const int TEXTURE_CUBE_MAP_NEGATIVE_Z =
RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
const int TEXTURE_CUBE_MAP_POSITIVE_X =
RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
const int TEXTURE_CUBE_MAP_POSITIVE_Y =
RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
const int TEXTURE_CUBE_MAP_POSITIVE_Z =
RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
const int TRIANGLES = RenderingContext.TRIANGLES;
const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
const int UNPACK_COLORSPACE_CONVERSION_WEBGL =
RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
const int UNPACK_PREMULTIPLY_ALPHA_WEBGL =
RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
const int VENDOR = RenderingContext.VENDOR;
const int VERSION = RenderingContext.VERSION;
const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
const int VERTEX_ATTRIB_ARRAY_ENABLED =
RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
const int VERTEX_ATTRIB_ARRAY_NORMALIZED =
RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
const int VERTEX_ATTRIB_ARRAY_POINTER =
RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
const int VERTEX_ATTRIB_ARRAY_STRIDE =
RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
const int VIEWPORT = RenderingContext.VIEWPORT;
const int ZERO = RenderingContext.ZERO;
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLActiveInfo')
@Unstable()
@Native("WebGLActiveInfo")
class ActiveInfo extends Interceptor {
// To suppress missing implicit constructor warnings.
factory ActiveInfo._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLActiveInfo.name')
@DocsEditable()
final String name;
@DomName('WebGLActiveInfo.size')
@DocsEditable()
final int size;
@DomName('WebGLActiveInfo.type')
@DocsEditable()
final int type;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('ANGLEInstancedArrays')
@Experimental() // untriaged
@Native("ANGLEInstancedArrays")
class AngleInstancedArrays extends Interceptor {
// To suppress missing implicit constructor warnings.
factory AngleInstancedArrays._() {
throw new UnsupportedError("Not supported");
}
@DomName('ANGLEInstancedArrays.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE')
@DocsEditable()
@Experimental() // untriaged
static const int VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
@JSName('drawArraysInstancedANGLE')
@DomName('ANGLEInstancedArrays.drawArraysInstancedANGLE')
@DocsEditable()
@Experimental() // untriaged
void drawArraysInstancedAngle(int mode, int first, int count, int primcount)
native ;
@JSName('drawElementsInstancedANGLE')
@DomName('ANGLEInstancedArrays.drawElementsInstancedANGLE')
@DocsEditable()
@Experimental() // untriaged
void drawElementsInstancedAngle(
int mode, int count, int type, int offset, int primcount) native ;
@JSName('vertexAttribDivisorANGLE')
@DomName('ANGLEInstancedArrays.vertexAttribDivisorANGLE')
@DocsEditable()
@Experimental() // untriaged
void vertexAttribDivisorAngle(int index, int divisor) native ;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLBuffer')
@Unstable()
@Native("WebGLBuffer")
class Buffer extends Interceptor {
// To suppress missing implicit constructor warnings.
factory Buffer._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLCompressedTextureATC')
// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_atc/
@Experimental()
@Native("WebGLCompressedTextureATC")
class CompressedTextureAtc extends Interceptor {
// To suppress missing implicit constructor warnings.
factory CompressedTextureAtc._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLCompressedTextureATC.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL')
@DocsEditable()
static const int COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;
@DomName(
'WebGLCompressedTextureATC.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL')
@DocsEditable()
static const int COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
@DomName('WebGLCompressedTextureATC.COMPRESSED_RGB_ATC_WEBGL')
@DocsEditable()
static const int COMPRESSED_RGB_ATC_WEBGL = 0x8C92;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLCompressedTextureETC1')
@Experimental() // untriaged
@Native("WebGLCompressedTextureETC1")
class CompressedTextureETC1 extends Interceptor {
// To suppress missing implicit constructor warnings.
factory CompressedTextureETC1._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLCompressedTextureETC1.COMPRESSED_RGB_ETC1_WEBGL')
@DocsEditable()
@Experimental() // untriaged
static const int COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLCompressedTexturePVRTC')
// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/
@Experimental() // experimental
@Native("WebGLCompressedTexturePVRTC")
class CompressedTexturePvrtc extends Interceptor {
// To suppress missing implicit constructor warnings.
factory CompressedTexturePvrtc._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG')
@DocsEditable()
static const int COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
@DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG')
@DocsEditable()
static const int COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
@DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_2BPPV1_IMG')
@DocsEditable()
static const int COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
@DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_4BPPV1_IMG')
@DocsEditable()
static const int COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLCompressedTextureS3TC')
// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
@Experimental() // experimental
@Native("WebGLCompressedTextureS3TC")
class CompressedTextureS3TC extends Interceptor {
// To suppress missing implicit constructor warnings.
factory CompressedTextureS3TC._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT1_EXT')
@DocsEditable()
static const int COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
@DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT3_EXT')
@DocsEditable()
static const int COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
@DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT5_EXT')
@DocsEditable()
static const int COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
@DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGB_S3TC_DXT1_EXT')
@DocsEditable()
static const int COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
/**
* The properties of a WebGL rendering context.
*
* If [alpha] is `true`, then the context has an alpha channel.
*
* If [antialias] is `true`, then antialiasing is performed by the browser, but
* only if the browser's implementation of WebGL supports antialiasing.
*
* If [depth] is `true`, then the context has a depth buffer of at least 16
* bits.
*
* If [premultipliedAlpha] is `true`, then the context's colors are assumed to
* be premultiplied. This means that color values are assumed to have been
* multiplied by their alpha values. If [alpha] is `false`, then this flag is
* ignored.
*
* If [preserveDrawingBuffer] is `false`, then all contents of the context are
* cleared. If `true`, then all values will remain until changed or cleared.
*
* If [stencil] is `true`, then the context has a stencil buffer of at least 8
* bits.
*/
@DomName('WebGLContextAttributes')
@Unstable()
@Native("WebGLContextAttributes")
class ContextAttributes extends Interceptor {
// To suppress missing implicit constructor warnings.
factory ContextAttributes._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLContextAttributes.alpha')
@DocsEditable()
bool alpha;
@DomName('WebGLContextAttributes.antialias')
@DocsEditable()
bool antialias;
@DomName('WebGLContextAttributes.depth')
@DocsEditable()
bool depth;
@DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat')
@DocsEditable()
@Experimental() // untriaged
bool failIfMajorPerformanceCaveat;
@DomName('WebGLContextAttributes.premultipliedAlpha')
@DocsEditable()
bool premultipliedAlpha;
@DomName('WebGLContextAttributes.preserveDrawingBuffer')
@DocsEditable()
bool preserveDrawingBuffer;
@DomName('WebGLContextAttributes.stencil')
@DocsEditable()
bool stencil;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLContextEvent')
@Unstable()
@Native("WebGLContextEvent")
class ContextEvent extends Event {
// To suppress missing implicit constructor warnings.
factory ContextEvent._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLContextEvent.statusMessage')
@DocsEditable()
final String statusMessage;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLDebugRendererInfo')
// http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/
@Experimental() // experimental
@Native("WebGLDebugRendererInfo")
class DebugRendererInfo extends Interceptor {
// To suppress missing implicit constructor warnings.
factory DebugRendererInfo._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLDebugRendererInfo.UNMASKED_RENDERER_WEBGL')
@DocsEditable()
static const int UNMASKED_RENDERER_WEBGL = 0x9246;
@DomName('WebGLDebugRendererInfo.UNMASKED_VENDOR_WEBGL')
@DocsEditable()
static const int UNMASKED_VENDOR_WEBGL = 0x9245;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLDebugShaders')
// http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/
@Experimental() // experimental
@Native("WebGLDebugShaders")
class DebugShaders extends Interceptor {
// To suppress missing implicit constructor warnings.
factory DebugShaders._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLDebugShaders.getTranslatedShaderSource')
@DocsEditable()
String getTranslatedShaderSource(Shader shader) native ;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLDepthTexture')
// http://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
@Experimental() // experimental
@Native("WebGLDepthTexture")
class DepthTexture extends Interceptor {
// To suppress missing implicit constructor warnings.
factory DepthTexture._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLDepthTexture.UNSIGNED_INT_24_8_WEBGL')
@DocsEditable()
static const int UNSIGNED_INT_24_8_WEBGL = 0x84FA;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLDrawBuffers')
// http://www.khronos.org/registry/webgl/specs/latest/
@Experimental() // stable
@Native("WebGLDrawBuffers")
class DrawBuffers extends Interceptor {
// To suppress missing implicit constructor warnings.
factory DrawBuffers._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT0_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT10_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT11_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT12_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT13_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT13_WEBGL = 0x8CED;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT14_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT15_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT1_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT2_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT3_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT4_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT5_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT6_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT7_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT8_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
@DomName('WebGLDrawBuffers.COLOR_ATTACHMENT9_WEBGL')
@DocsEditable()
static const int COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
@DomName('WebGLDrawBuffers.DRAW_BUFFER0_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER0_WEBGL = 0x8825;
@DomName('WebGLDrawBuffers.DRAW_BUFFER10_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER10_WEBGL = 0x882F;
@DomName('WebGLDrawBuffers.DRAW_BUFFER11_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER11_WEBGL = 0x8830;
@DomName('WebGLDrawBuffers.DRAW_BUFFER12_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER12_WEBGL = 0x8831;
@DomName('WebGLDrawBuffers.DRAW_BUFFER13_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER13_WEBGL = 0x8832;
@DomName('WebGLDrawBuffers.DRAW_BUFFER14_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER14_WEBGL = 0x8833;
@DomName('WebGLDrawBuffers.DRAW_BUFFER15_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER15_WEBGL = 0x8834;
@DomName('WebGLDrawBuffers.DRAW_BUFFER1_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER1_WEBGL = 0x8826;
@DomName('WebGLDrawBuffers.DRAW_BUFFER2_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER2_WEBGL = 0x8827;
@DomName('WebGLDrawBuffers.DRAW_BUFFER3_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER3_WEBGL = 0x8828;
@DomName('WebGLDrawBuffers.DRAW_BUFFER4_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER4_WEBGL = 0x8829;
@DomName('WebGLDrawBuffers.DRAW_BUFFER5_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER5_WEBGL = 0x882A;
@DomName('WebGLDrawBuffers.DRAW_BUFFER6_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER6_WEBGL = 0x882B;
@DomName('WebGLDrawBuffers.DRAW_BUFFER7_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER7_WEBGL = 0x882C;
@DomName('WebGLDrawBuffers.DRAW_BUFFER8_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER8_WEBGL = 0x882D;
@DomName('WebGLDrawBuffers.DRAW_BUFFER9_WEBGL')
@DocsEditable()
static const int DRAW_BUFFER9_WEBGL = 0x882E;
@DomName('WebGLDrawBuffers.MAX_COLOR_ATTACHMENTS_WEBGL')
@DocsEditable()
static const int MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
@DomName('WebGLDrawBuffers.MAX_DRAW_BUFFERS_WEBGL')
@DocsEditable()
static const int MAX_DRAW_BUFFERS_WEBGL = 0x8824;
@JSName('drawBuffersWEBGL')
@DomName('WebGLDrawBuffers.drawBuffersWEBGL')
@DocsEditable()
void drawBuffersWebgl(List<int> buffers) native ;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('EXTBlendMinMax')
@Experimental() // untriaged
@Native("EXTBlendMinMax")
class ExtBlendMinMax extends Interceptor {
// To suppress missing implicit constructor warnings.
factory ExtBlendMinMax._() {
throw new UnsupportedError("Not supported");
}
@DomName('EXTBlendMinMax.MAX_EXT')
@DocsEditable()
@Experimental() // untriaged
static const int MAX_EXT = 0x8008;
@DomName('EXTBlendMinMax.MIN_EXT')
@DocsEditable()
@Experimental() // untriaged
static const int MIN_EXT = 0x8007;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('EXTFragDepth')
// http://www.khronos.org/registry/webgl/extensions/EXT_frag_depth/
@Experimental()
@Native("EXTFragDepth")
class ExtFragDepth extends Interceptor {
// To suppress missing implicit constructor warnings.
factory ExtFragDepth._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('EXTShaderTextureLOD')
@Experimental() // untriaged
@Native("EXTShaderTextureLOD")
class ExtShaderTextureLod extends Interceptor {
// To suppress missing implicit constructor warnings.
factory ExtShaderTextureLod._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('EXTTextureFilterAnisotropic')
// http://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/
@Experimental()
@Native("EXTTextureFilterAnisotropic")
class ExtTextureFilterAnisotropic extends Interceptor {
// To suppress missing implicit constructor warnings.
factory ExtTextureFilterAnisotropic._() {
throw new UnsupportedError("Not supported");
}
@DomName('EXTTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT')
@DocsEditable()
static const int MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
@DomName('EXTTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT')
@DocsEditable()
static const int TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLFramebuffer')
@Unstable()
@Native("WebGLFramebuffer")
class Framebuffer extends Interceptor {
// To suppress missing implicit constructor warnings.
factory Framebuffer._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLLoseContext')
// http://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/
@Experimental()
@Native("WebGLLoseContext,WebGLExtensionLoseContext")
class LoseContext extends Interceptor {
// To suppress missing implicit constructor warnings.
factory LoseContext._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLLoseContext.loseContext')
@DocsEditable()
void loseContext() native ;
@DomName('WebGLLoseContext.restoreContext')
@DocsEditable()
void restoreContext() native ;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('OESElementIndexUint')
// http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/
@Experimental() // experimental
@Native("OESElementIndexUint")
class OesElementIndexUint extends Interceptor {
// To suppress missing implicit constructor warnings.
factory OesElementIndexUint._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('OESStandardDerivatives')
// http://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/
@Experimental() // experimental
@Native("OESStandardDerivatives")
class OesStandardDerivatives extends Interceptor {
// To suppress missing implicit constructor warnings.
factory OesStandardDerivatives._() {
throw new UnsupportedError("Not supported");
}
@DomName('OESStandardDerivatives.FRAGMENT_SHADER_DERIVATIVE_HINT_OES')
@DocsEditable()
static const int FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('OESTextureFloat')
// http://www.khronos.org/registry/webgl/extensions/OES_texture_float/
@Experimental() // experimental
@Native("OESTextureFloat")
class OesTextureFloat extends Interceptor {
// To suppress missing implicit constructor warnings.
factory OesTextureFloat._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('OESTextureFloatLinear')
// http://www.khronos.org/registry/webgl/extensions/OES_texture_float_linear/
@Experimental()
@Native("OESTextureFloatLinear")
class OesTextureFloatLinear extends Interceptor {
// To suppress missing implicit constructor warnings.
factory OesTextureFloatLinear._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('OESTextureHalfFloat')
// http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/
@Experimental() // experimental
@Native("OESTextureHalfFloat")
class OesTextureHalfFloat extends Interceptor {
// To suppress missing implicit constructor warnings.
factory OesTextureHalfFloat._() {
throw new UnsupportedError("Not supported");
}
@DomName('OESTextureHalfFloat.HALF_FLOAT_OES')
@DocsEditable()
static const int HALF_FLOAT_OES = 0x8D61;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('OESTextureHalfFloatLinear')
// http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float_linear/
@Experimental()
@Native("OESTextureHalfFloatLinear")
class OesTextureHalfFloatLinear extends Interceptor {
// To suppress missing implicit constructor warnings.
factory OesTextureHalfFloatLinear._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('OESVertexArrayObject')
// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/
@Experimental() // experimental
@Native("OESVertexArrayObject")
class OesVertexArrayObject extends Interceptor {
// To suppress missing implicit constructor warnings.
factory OesVertexArrayObject._() {
throw new UnsupportedError("Not supported");
}
@DomName('OESVertexArrayObject.VERTEX_ARRAY_BINDING_OES')
@DocsEditable()
static const int VERTEX_ARRAY_BINDING_OES = 0x85B5;
@JSName('bindVertexArrayOES')
@DomName('OESVertexArrayObject.bindVertexArrayOES')
@DocsEditable()
void bindVertexArray(VertexArrayObject arrayObject) native ;
@JSName('createVertexArrayOES')
@DomName('OESVertexArrayObject.createVertexArrayOES')
@DocsEditable()
VertexArrayObject createVertexArray() native ;
@JSName('deleteVertexArrayOES')
@DomName('OESVertexArrayObject.deleteVertexArrayOES')
@DocsEditable()
void deleteVertexArray(VertexArrayObject arrayObject) native ;
@JSName('isVertexArrayOES')
@DomName('OESVertexArrayObject.isVertexArrayOES')
@DocsEditable()
bool isVertexArray(VertexArrayObject arrayObject) native ;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLProgram')
@Unstable()
@Native("WebGLProgram")
class Program extends Interceptor {
// To suppress missing implicit constructor warnings.
factory Program._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLRenderbuffer')
@Unstable()
@Native("WebGLRenderbuffer")
class Renderbuffer extends Interceptor {
// To suppress missing implicit constructor warnings.
factory Renderbuffer._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DomName('WebGLRenderingContext')
@SupportedBrowser(SupportedBrowser.CHROME)
@SupportedBrowser(SupportedBrowser.FIREFOX)
@Experimental()
@Unstable()
@Native("WebGLRenderingContext")
class RenderingContext extends Interceptor implements CanvasRenderingContext {
// To suppress missing implicit constructor warnings.
factory RenderingContext._() {
throw new UnsupportedError("Not supported");
}
/// Checks if this type is supported on the current platform.
static bool get supported => JS('bool', '!!(window.WebGLRenderingContext)');
@DomName('WebGLRenderingContext.ACTIVE_ATTRIBUTES')
@DocsEditable()
static const int ACTIVE_ATTRIBUTES = 0x8B89;
@DomName('WebGLRenderingContext.ACTIVE_TEXTURE')
@DocsEditable()
static const int ACTIVE_TEXTURE = 0x84E0;
@DomName('WebGLRenderingContext.ACTIVE_UNIFORMS')
@DocsEditable()
static const int ACTIVE_UNIFORMS = 0x8B86;
@DomName('WebGLRenderingContext.ALIASED_LINE_WIDTH_RANGE')
@DocsEditable()
static const int ALIASED_LINE_WIDTH_RANGE = 0x846E;
@DomName('WebGLRenderingContext.ALIASED_POINT_SIZE_RANGE')
@DocsEditable()
static const int ALIASED_POINT_SIZE_RANGE = 0x846D;
@DomName('WebGLRenderingContext.ALPHA')
@DocsEditable()
static const int ALPHA = 0x1906;
@DomName('WebGLRenderingContext.ALPHA_BITS')
@DocsEditable()
static const int ALPHA_BITS = 0x0D55;
@DomName('WebGLRenderingContext.ALWAYS')
@DocsEditable()
static const int ALWAYS = 0x0207;
@DomName('WebGLRenderingContext.ARRAY_BUFFER')
@DocsEditable()
static const int ARRAY_BUFFER = 0x8892;
@DomName('WebGLRenderingContext.ARRAY_BUFFER_BINDING')
@DocsEditable()
static const int ARRAY_BUFFER_BINDING = 0x8894;
@DomName('WebGLRenderingContext.ATTACHED_SHADERS')
@DocsEditable()
static const int ATTACHED_SHADERS = 0x8B85;
@DomName('WebGLRenderingContext.BACK')
@DocsEditable()
static const int BACK = 0x0405;
@DomName('WebGLRenderingContext.BLEND')
@DocsEditable()
static const int BLEND = 0x0BE2;
@DomName('WebGLRenderingContext.BLEND_COLOR')
@DocsEditable()
static const int BLEND_COLOR = 0x8005;
@DomName('WebGLRenderingContext.BLEND_DST_ALPHA')
@DocsEditable()
static const int BLEND_DST_ALPHA = 0x80CA;
@DomName('WebGLRenderingContext.BLEND_DST_RGB')
@DocsEditable()
static const int BLEND_DST_RGB = 0x80C8;
@DomName('WebGLRenderingContext.BLEND_EQUATION')
@DocsEditable()
static const int BLEND_EQUATION = 0x8009;
@DomName('WebGLRenderingContext.BLEND_EQUATION_ALPHA')
@DocsEditable()
static const int BLEND_EQUATION_ALPHA = 0x883D;
@DomName('WebGLRenderingContext.BLEND_EQUATION_RGB')
@DocsEditable()
static const int BLEND_EQUATION_RGB = 0x8009;
@DomName('WebGLRenderingContext.BLEND_SRC_ALPHA')
@DocsEditable()
static const int BLEND_SRC_ALPHA = 0x80CB;
@DomName('WebGLRenderingContext.BLEND_SRC_RGB')
@DocsEditable()
static const int BLEND_SRC_RGB = 0x80C9;
@DomName('WebGLRenderingContext.BLUE_BITS')
@DocsEditable()
static const int BLUE_BITS = 0x0D54;
@DomName('WebGLRenderingContext.BOOL')
@DocsEditable()
static const int BOOL = 0x8B56;
@DomName('WebGLRenderingContext.BOOL_VEC2')
@DocsEditable()
static const int BOOL_VEC2 = 0x8B57;
@DomName('WebGLRenderingContext.BOOL_VEC3')
@DocsEditable()
static const int BOOL_VEC3 = 0x8B58;
@DomName('WebGLRenderingContext.BOOL_VEC4')
@DocsEditable()
static const int BOOL_VEC4 = 0x8B59;
@DomName('WebGLRenderingContext.BROWSER_DEFAULT_WEBGL')
@DocsEditable()
static const int BROWSER_DEFAULT_WEBGL = 0x9244;
@DomName('WebGLRenderingContext.BUFFER_SIZE')
@DocsEditable()
static const int BUFFER_SIZE = 0x8764;
@DomName('WebGLRenderingContext.BUFFER_USAGE')
@DocsEditable()
static const int BUFFER_USAGE = 0x8765;
@DomName('WebGLRenderingContext.BYTE')
@DocsEditable()
static const int BYTE = 0x1400;
@DomName('WebGLRenderingContext.CCW')
@DocsEditable()
static const int CCW = 0x0901;
@DomName('WebGLRenderingContext.CLAMP_TO_EDGE')
@DocsEditable()
static const int CLAMP_TO_EDGE = 0x812F;
@DomName('WebGLRenderingContext.COLOR_ATTACHMENT0')
@DocsEditable()
static const int COLOR_ATTACHMENT0 = 0x8CE0;
@DomName('WebGLRenderingContext.COLOR_BUFFER_BIT')
@DocsEditable()
static const int COLOR_BUFFER_BIT = 0x00004000;
@DomName('WebGLRenderingContext.COLOR_CLEAR_VALUE')
@DocsEditable()
static const int COLOR_CLEAR_VALUE = 0x0C22;
@DomName('WebGLRenderingContext.COLOR_WRITEMASK')
@DocsEditable()
static const int COLOR_WRITEMASK = 0x0C23;
@DomName('WebGLRenderingContext.COMPILE_STATUS')
@DocsEditable()
static const int COMPILE_STATUS = 0x8B81;
@DomName('WebGLRenderingContext.COMPRESSED_TEXTURE_FORMATS')
@DocsEditable()
static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
@DomName('WebGLRenderingContext.CONSTANT_ALPHA')
@DocsEditable()
static const int CONSTANT_ALPHA = 0x8003;
@DomName('WebGLRenderingContext.CONSTANT_COLOR')
@DocsEditable()
static const int CONSTANT_COLOR = 0x8001;
@DomName('WebGLRenderingContext.CONTEXT_LOST_WEBGL')
@DocsEditable()
static const int CONTEXT_LOST_WEBGL = 0x9242;
@DomName('WebGLRenderingContext.CULL_FACE')
@DocsEditable()
static const int CULL_FACE = 0x0B44;
@DomName('WebGLRenderingContext.CULL_FACE_MODE')
@DocsEditable()
static const int CULL_FACE_MODE = 0x0B45;
@DomName('WebGLRenderingContext.CURRENT_PROGRAM')
@DocsEditable()
static const int CURRENT_PROGRAM = 0x8B8D;
@DomName('WebGLRenderingContext.CURRENT_VERTEX_ATTRIB')
@DocsEditable()
static const int CURRENT_VERTEX_ATTRIB = 0x8626;
@DomName('WebGLRenderingContext.CW')
@DocsEditable()
static const int CW = 0x0900;
@DomName('WebGLRenderingContext.DECR')
@DocsEditable()
static const int DECR = 0x1E03;
@DomName('WebGLRenderingContext.DECR_WRAP')
@DocsEditable()
static const int DECR_WRAP = 0x8508;
@DomName('WebGLRenderingContext.DELETE_STATUS')
@DocsEditable()
static const int DELETE_STATUS = 0x8B80;
@DomName('WebGLRenderingContext.DEPTH_ATTACHMENT')
@DocsEditable()
static const int DEPTH_ATTACHMENT = 0x8D00;
@DomName('WebGLRenderingContext.DEPTH_BITS')
@DocsEditable()
static const int DEPTH_BITS = 0x0D56;
@DomName('WebGLRenderingContext.DEPTH_BUFFER_BIT')
@DocsEditable()
static const int DEPTH_BUFFER_BIT = 0x00000100;
@DomName('WebGLRenderingContext.DEPTH_CLEAR_VALUE')
@DocsEditable()
static const int DEPTH_CLEAR_VALUE = 0x0B73;
@DomName('WebGLRenderingContext.DEPTH_COMPONENT')
@DocsEditable()
static const int DEPTH_COMPONENT = 0x1902;
@DomName('WebGLRenderingContext.DEPTH_COMPONENT16')
@DocsEditable()
static const int DEPTH_COMPONENT16 = 0x81A5;
@DomName('WebGLRenderingContext.DEPTH_FUNC')
@DocsEditable()
static const int DEPTH_FUNC = 0x0B74;
@DomName('WebGLRenderingContext.DEPTH_RANGE')
@DocsEditable()
static const int DEPTH_RANGE = 0x0B70;
@DomName('WebGLRenderingContext.DEPTH_STENCIL')
@DocsEditable()
static const int DEPTH_STENCIL = 0x84F9;
@DomName('WebGLRenderingContext.DEPTH_STENCIL_ATTACHMENT')
@DocsEditable()
static const int DEPTH_STENCIL_ATTACHMENT = 0x821A;
@DomName('WebGLRenderingContext.DEPTH_TEST')
@DocsEditable()
static const int DEPTH_TEST = 0x0B71;
@DomName('WebGLRenderingContext.DEPTH_WRITEMASK')
@DocsEditable()
static const int DEPTH_WRITEMASK = 0x0B72;
@DomName('WebGLRenderingContext.DITHER')
@DocsEditable()
static const int DITHER = 0x0BD0;
@DomName('WebGLRenderingContext.DONT_CARE')
@DocsEditable()
static const int DONT_CARE = 0x1100;
@DomName('WebGLRenderingContext.DST_ALPHA')
@DocsEditable()
static const int DST_ALPHA = 0x0304;
@DomName('WebGLRenderingContext.DST_COLOR')
@DocsEditable()
static const int DST_COLOR = 0x0306;
@DomName('WebGLRenderingContext.DYNAMIC_DRAW')
@DocsEditable()
static const int DYNAMIC_DRAW = 0x88E8;
@DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER')
@DocsEditable()
static const int ELEMENT_ARRAY_BUFFER = 0x8893;
@DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING')
@DocsEditable()
static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
@DomName('WebGLRenderingContext.EQUAL')
@DocsEditable()
static const int EQUAL = 0x0202;
@DomName('WebGLRenderingContext.FASTEST')
@DocsEditable()
static const int FASTEST = 0x1101;
@DomName('WebGLRenderingContext.FLOAT')
@DocsEditable()
static const int FLOAT = 0x1406;
@DomName('WebGLRenderingContext.FLOAT_MAT2')
@DocsEditable()
static const int FLOAT_MAT2 = 0x8B5A;
@DomName('WebGLRenderingContext.FLOAT_MAT3')
@DocsEditable()
static const int FLOAT_MAT3 = 0x8B5B;
@DomName('WebGLRenderingContext.FLOAT_MAT4')
@DocsEditable()
static const int FLOAT_MAT4 = 0x8B5C;
@DomName('WebGLRenderingContext.FLOAT_VEC2')
@DocsEditable()
static const int FLOAT_VEC2 = 0x8B50;
@DomName('WebGLRenderingContext.FLOAT_VEC3')
@DocsEditable()
static const int FLOAT_VEC3 = 0x8B51;
@DomName('WebGLRenderingContext.FLOAT_VEC4')
@DocsEditable()
static const int FLOAT_VEC4 = 0x8B52;
@DomName('WebGLRenderingContext.FRAGMENT_SHADER')
@DocsEditable()
static const int FRAGMENT_SHADER = 0x8B30;
@DomName('WebGLRenderingContext.FRAMEBUFFER')
@DocsEditable()
static const int FRAMEBUFFER = 0x8D40;
@DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME')
@DocsEditable()
static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
@DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE')
@DocsEditable()
static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
@DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE')
@DocsEditable()
static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
@DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL')
@DocsEditable()
static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
@DomName('WebGLRenderingContext.FRAMEBUFFER_BINDING')
@DocsEditable()
static const int FRAMEBUFFER_BINDING = 0x8CA6;
@DomName('WebGLRenderingContext.FRAMEBUFFER_COMPLETE')
@DocsEditable()
static const int FRAMEBUFFER_COMPLETE = 0x8CD5;
@DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT')
@DocsEditable()
static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
@DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS')
@DocsEditable()
static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
@DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT')
@DocsEditable()
static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
@DomName('WebGLRenderingContext.FRAMEBUFFER_UNSUPPORTED')
@DocsEditable()
static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
@DomName('WebGLRenderingContext.FRONT')
@DocsEditable()
static const int FRONT = 0x0404;
@DomName('WebGLRenderingContext.FRONT_AND_BACK')
@DocsEditable()
static const int FRONT_AND_BACK = 0x0408;
@DomName('WebGLRenderingContext.FRONT_FACE')
@DocsEditable()
static const int FRONT_FACE = 0x0B46;
@DomName('WebGLRenderingContext.FUNC_ADD')
@DocsEditable()
static const int FUNC_ADD = 0x8006;
@DomName('WebGLRenderingContext.FUNC_REVERSE_SUBTRACT')
@DocsEditable()
static const int FUNC_REVERSE_SUBTRACT = 0x800B;
@DomName('WebGLRenderingContext.FUNC_SUBTRACT')
@DocsEditable()
static const int FUNC_SUBTRACT = 0x800A;
@DomName('WebGLRenderingContext.GENERATE_MIPMAP_HINT')
@DocsEditable()
static const int GENERATE_MIPMAP_HINT = 0x8192;
@DomName('WebGLRenderingContext.GEQUAL')
@DocsEditable()
static const int GEQUAL = 0x0206;
@DomName('WebGLRenderingContext.GREATER')
@DocsEditable()
static const int GREATER = 0x0204;
@DomName('WebGLRenderingContext.GREEN_BITS')
@DocsEditable()
static const int GREEN_BITS = 0x0D53;
@DomName('WebGLRenderingContext.HIGH_FLOAT')
@DocsEditable()
static const int HIGH_FLOAT = 0x8DF2;
@DomName('WebGLRenderingContext.HIGH_INT')
@DocsEditable()
static const int HIGH_INT = 0x8DF5;
@DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT')
@DocsEditable()
@Experimental() // untriaged
static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
@DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_TYPE')
@DocsEditable()
@Experimental() // untriaged
static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
@DomName('WebGLRenderingContext.INCR')
@DocsEditable()
static const int INCR = 0x1E02;
@DomName('WebGLRenderingContext.INCR_WRAP')
@DocsEditable()
static const int INCR_WRAP = 0x8507;
@DomName('WebGLRenderingContext.INT')
@DocsEditable()
static const int INT = 0x1404;
@DomName('WebGLRenderingContext.INT_VEC2')
@DocsEditable()
static const int INT_VEC2 = 0x8B53;
@DomName('WebGLRenderingContext.INT_VEC3')
@DocsEditable()
static const int INT_VEC3 = 0x8B54;
@DomName('WebGLRenderingContext.INT_VEC4')
@DocsEditable()
static const int INT_VEC4 = 0x8B55;
@DomName('WebGLRenderingContext.INVALID_ENUM')
@DocsEditable()
static const int INVALID_ENUM = 0x0500;
@DomName('WebGLRenderingContext.INVALID_FRAMEBUFFER_OPERATION')
@DocsEditable()
static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
@DomName('WebGLRenderingContext.INVALID_OPERATION')
@DocsEditable()
static const int INVALID_OPERATION = 0x0502;
@DomName('WebGLRenderingContext.INVALID_VALUE')
@DocsEditable()
static const int INVALID_VALUE = 0x0501;
@DomName('WebGLRenderingContext.INVERT')
@DocsEditable()
static const int INVERT = 0x150A;
@DomName('WebGLRenderingContext.KEEP')
@DocsEditable()
static const int KEEP = 0x1E00;
@DomName('WebGLRenderingContext.LEQUAL')
@DocsEditable()
static const int LEQUAL = 0x0203;
@DomName('WebGLRenderingContext.LESS')
@DocsEditable()
static const int LESS = 0x0201;
@DomName('WebGLRenderingContext.LINEAR')
@DocsEditable()
static const int LINEAR = 0x2601;
@DomName('WebGLRenderingContext.LINEAR_MIPMAP_LINEAR')
@DocsEditable()
static const int LINEAR_MIPMAP_LINEAR = 0x2703;
@DomName('WebGLRenderingContext.LINEAR_MIPMAP_NEAREST')
@DocsEditable()
static const int LINEAR_MIPMAP_NEAREST = 0x2701;
@DomName('WebGLRenderingContext.LINES')
@DocsEditable()
static const int LINES = 0x0001;
@DomName('WebGLRenderingContext.LINE_LOOP')
@DocsEditable()
static const int LINE_LOOP = 0x0002;
@DomName('WebGLRenderingContext.LINE_STRIP')
@DocsEditable()
static const int LINE_STRIP = 0x0003;
@DomName('WebGLRenderingContext.LINE_WIDTH')
@DocsEditable()
static const int LINE_WIDTH = 0x0B21;
@DomName('WebGLRenderingContext.LINK_STATUS')
@DocsEditable()
static const int LINK_STATUS = 0x8B82;
@DomName('WebGLRenderingContext.LOW_FLOAT')
@DocsEditable()
static const int LOW_FLOAT = 0x8DF0;
@DomName('WebGLRenderingContext.LOW_INT')
@DocsEditable()
static const int LOW_INT = 0x8DF3;
@DomName('WebGLRenderingContext.LUMINANCE')
@DocsEditable()
static const int LUMINANCE = 0x1909;
@DomName('WebGLRenderingContext.LUMINANCE_ALPHA')
@DocsEditable()
static const int LUMINANCE_ALPHA = 0x190A;
@DomName('WebGLRenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS')
@DocsEditable()
static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
@DomName('WebGLRenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE')
@DocsEditable()
static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
@DomName('WebGLRenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS')
@DocsEditable()
static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
@DomName('WebGLRenderingContext.MAX_RENDERBUFFER_SIZE')
@DocsEditable()
static const int MAX_RENDERBUFFER_SIZE = 0x84E8;
@DomName('WebGLRenderingContext.MAX_TEXTURE_IMAGE_UNITS')
@DocsEditable()
static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
@DomName('WebGLRenderingContext.MAX_TEXTURE_SIZE')
@DocsEditable()
static const int MAX_TEXTURE_SIZE = 0x0D33;
@DomName('WebGLRenderingContext.MAX_VARYING_VECTORS')
@DocsEditable()
static const int MAX_VARYING_VECTORS = 0x8DFC;
@DomName('WebGLRenderingContext.MAX_VERTEX_ATTRIBS')
@DocsEditable()
static const int MAX_VERTEX_ATTRIBS = 0x8869;
@DomName('WebGLRenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS')
@DocsEditable()
static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
@DomName('WebGLRenderingContext.MAX_VERTEX_UNIFORM_VECTORS')
@DocsEditable()
static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
@DomName('WebGLRenderingContext.MAX_VIEWPORT_DIMS')
@DocsEditable()
static const int MAX_VIEWPORT_DIMS = 0x0D3A;
@DomName('WebGLRenderingContext.MEDIUM_FLOAT')
@DocsEditable()
static const int MEDIUM_FLOAT = 0x8DF1;
@DomName('WebGLRenderingContext.MEDIUM_INT')
@DocsEditable()
static const int MEDIUM_INT = 0x8DF4;
@DomName('WebGLRenderingContext.MIRRORED_REPEAT')
@DocsEditable()
static const int MIRRORED_REPEAT = 0x8370;
@DomName('WebGLRenderingContext.NEAREST')
@DocsEditable()
static const int NEAREST = 0x2600;
@DomName('WebGLRenderingContext.NEAREST_MIPMAP_LINEAR')
@DocsEditable()
static const int NEAREST_MIPMAP_LINEAR = 0x2702;
@DomName('WebGLRenderingContext.NEAREST_MIPMAP_NEAREST')
@DocsEditable()
static const int NEAREST_MIPMAP_NEAREST = 0x2700;
@DomName('WebGLRenderingContext.NEVER')
@DocsEditable()
static const int NEVER = 0x0200;
@DomName('WebGLRenderingContext.NICEST')
@DocsEditable()
static const int NICEST = 0x1102;
@DomName('WebGLRenderingContext.NONE')
@DocsEditable()
static const int NONE = 0;
@DomName('WebGLRenderingContext.NOTEQUAL')
@DocsEditable()
static const int NOTEQUAL = 0x0205;
@DomName('WebGLRenderingContext.NO_ERROR')
@DocsEditable()
static const int NO_ERROR = 0;
@DomName('WebGLRenderingContext.ONE')
@DocsEditable()
static const int ONE = 1;
@DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_ALPHA')
@DocsEditable()
static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
@DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_COLOR')
@DocsEditable()
static const int ONE_MINUS_CONSTANT_COLOR = 0x8002;
@DomName('WebGLRenderingContext.ONE_MINUS_DST_ALPHA')
@DocsEditable()
static const int ONE_MINUS_DST_ALPHA = 0x0305;
@DomName('WebGLRenderingContext.ONE_MINUS_DST_COLOR')
@DocsEditable()
static const int ONE_MINUS_DST_COLOR = 0x0307;
@DomName('WebGLRenderingContext.ONE_MINUS_SRC_ALPHA')
@DocsEditable()
static const int ONE_MINUS_SRC_ALPHA = 0x0303;
@DomName('WebGLRenderingContext.ONE_MINUS_SRC_COLOR')
@DocsEditable()
static const int ONE_MINUS_SRC_COLOR = 0x0301;
@DomName('WebGLRenderingContext.OUT_OF_MEMORY')
@DocsEditable()
static const int OUT_OF_MEMORY = 0x0505;
@DomName('WebGLRenderingContext.PACK_ALIGNMENT')
@DocsEditable()
static const int PACK_ALIGNMENT = 0x0D05;
@DomName('WebGLRenderingContext.POINTS')
@DocsEditable()
static const int POINTS = 0x0000;
@DomName('WebGLRenderingContext.POLYGON_OFFSET_FACTOR')
@DocsEditable()
static const int POLYGON_OFFSET_FACTOR = 0x8038;
@DomName('WebGLRenderingContext.POLYGON_OFFSET_FILL')
@DocsEditable()
static const int POLYGON_OFFSET_FILL = 0x8037;
@DomName('WebGLRenderingContext.POLYGON_OFFSET_UNITS')
@DocsEditable()
static const int POLYGON_OFFSET_UNITS = 0x2A00;
@DomName('WebGLRenderingContext.RED_BITS')
@DocsEditable()
static const int RED_BITS = 0x0D52;
@DomName('WebGLRenderingContext.RENDERBUFFER')
@DocsEditable()
static const int RENDERBUFFER = 0x8D41;
@DomName('WebGLRenderingContext.RENDERBUFFER_ALPHA_SIZE')
@DocsEditable()
static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
@DomName('WebGLRenderingContext.RENDERBUFFER_BINDING')
@DocsEditable()
static const int RENDERBUFFER_BINDING = 0x8CA7;
@DomName('WebGLRenderingContext.RENDERBUFFER_BLUE_SIZE')
@DocsEditable()
static const int RENDERBUFFER_BLUE_SIZE = 0x8D52;
@DomName('WebGLRenderingContext.RENDERBUFFER_DEPTH_SIZE')
@DocsEditable()
static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
@DomName('WebGLRenderingContext.RENDERBUFFER_GREEN_SIZE')
@DocsEditable()
static const int RENDERBUFFER_GREEN_SIZE = 0x8D51;
@DomName('WebGLRenderingContext.RENDERBUFFER_HEIGHT')
@DocsEditable()
static const int RENDERBUFFER_HEIGHT = 0x8D43;
@DomName('WebGLRenderingContext.RENDERBUFFER_INTERNAL_FORMAT')
@DocsEditable()
static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
@DomName('WebGLRenderingContext.RENDERBUFFER_RED_SIZE')
@DocsEditable()
static const int RENDERBUFFER_RED_SIZE = 0x8D50;
@DomName('WebGLRenderingContext.RENDERBUFFER_STENCIL_SIZE')
@DocsEditable()
static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
@DomName('WebGLRenderingContext.RENDERBUFFER_WIDTH')
@DocsEditable()
static const int RENDERBUFFER_WIDTH = 0x8D42;
@DomName('WebGLRenderingContext.RENDERER')
@DocsEditable()
static const int RENDERER = 0x1F01;
@DomName('WebGLRenderingContext.REPEAT')
@DocsEditable()
static const int REPEAT = 0x2901;
@DomName('WebGLRenderingContext.REPLACE')
@DocsEditable()
static const int REPLACE = 0x1E01;
@DomName('WebGLRenderingContext.RGB')
@DocsEditable()
static const int RGB = 0x1907;
@DomName('WebGLRenderingContext.RGB565')
@DocsEditable()
static const int RGB565 = 0x8D62;
@DomName('WebGLRenderingContext.RGB5_A1')
@DocsEditable()
static const int RGB5_A1 = 0x8057;
@DomName('WebGLRenderingContext.RGBA')
@DocsEditable()
static const int RGBA = 0x1908;
@DomName('WebGLRenderingContext.RGBA4')
@DocsEditable()
static const int RGBA4 = 0x8056;
@DomName('WebGLRenderingContext.SAMPLER_2D')
@DocsEditable()
static const int SAMPLER_2D = 0x8B5E;
@DomName('WebGLRenderingContext.SAMPLER_CUBE')
@DocsEditable()
static const int SAMPLER_CUBE = 0x8B60;
@DomName('WebGLRenderingContext.SAMPLES')
@DocsEditable()
static const int SAMPLES = 0x80A9;
@DomName('WebGLRenderingContext.SAMPLE_ALPHA_TO_COVERAGE')
@DocsEditable()
static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
@DomName('WebGLRenderingContext.SAMPLE_BUFFERS')
@DocsEditable()
static const int SAMPLE_BUFFERS = 0x80A8;
@DomName('WebGLRenderingContext.SAMPLE_COVERAGE')
@DocsEditable()
static const int SAMPLE_COVERAGE = 0x80A0;
@DomName('WebGLRenderingContext.SAMPLE_COVERAGE_INVERT')
@DocsEditable()
static const int SAMPLE_COVERAGE_INVERT = 0x80AB;
@DomName('WebGLRenderingContext.SAMPLE_COVERAGE_VALUE')
@DocsEditable()
static const int SAMPLE_COVERAGE_VALUE = 0x80AA;
@DomName('WebGLRenderingContext.SCISSOR_BOX')
@DocsEditable()
static const int SCISSOR_BOX = 0x0C10;
@DomName('WebGLRenderingContext.SCISSOR_TEST')
@DocsEditable()
static const int SCISSOR_TEST = 0x0C11;
@DomName('WebGLRenderingContext.SHADER_TYPE')
@DocsEditable()
static const int SHADER_TYPE = 0x8B4F;
@DomName('WebGLRenderingContext.SHADING_LANGUAGE_VERSION')
@DocsEditable()
static const int SHADING_LANGUAGE_VERSION = 0x8B8C;
@DomName('WebGLRenderingContext.SHORT')
@DocsEditable()
static const int SHORT = 0x1402;
@DomName('WebGLRenderingContext.SRC_ALPHA')
@DocsEditable()
static const int SRC_ALPHA = 0x0302;
@DomName('WebGLRenderingContext.SRC_ALPHA_SATURATE')
@DocsEditable()
static const int SRC_ALPHA_SATURATE = 0x0308;
@DomName('WebGLRenderingContext.SRC_COLOR')
@DocsEditable()
static const int SRC_COLOR = 0x0300;
@DomName('WebGLRenderingContext.STATIC_DRAW')
@DocsEditable()
static const int STATIC_DRAW = 0x88E4;
@DomName('WebGLRenderingContext.STENCIL_ATTACHMENT')
@DocsEditable()
static const int STENCIL_ATTACHMENT = 0x8D20;
@DomName('WebGLRenderingContext.STENCIL_BACK_FAIL')
@DocsEditable()
static const int STENCIL_BACK_FAIL = 0x8801;
@DomName('WebGLRenderingContext.STENCIL_BACK_FUNC')
@DocsEditable()
static const int STENCIL_BACK_FUNC = 0x8800;
@DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL')
@DocsEditable()
static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
@DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_PASS')
@DocsEditable()
static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
@DomName('WebGLRenderingContext.STENCIL_BACK_REF')
@DocsEditable()
static const int STENCIL_BACK_REF = 0x8CA3;
@DomName('WebGLRenderingContext.STENCIL_BACK_VALUE_MASK')
@DocsEditable()
static const int STENCIL_BACK_VALUE_MASK = 0x8CA4;
@DomName('WebGLRenderingContext.STENCIL_BACK_WRITEMASK')
@DocsEditable()
static const int STENCIL_BACK_WRITEMASK = 0x8CA5;
@DomName('WebGLRenderingContext.STENCIL_BITS')
@DocsEditable()
static const int STENCIL_BITS = 0x0D57;
@DomName('WebGLRenderingContext.STENCIL_BUFFER_BIT')
@DocsEditable()
static const int STENCIL_BUFFER_BIT = 0x00000400;
@DomName('WebGLRenderingContext.STENCIL_CLEAR_VALUE')
@DocsEditable()
static const int STENCIL_CLEAR_VALUE = 0x0B91;
@DomName('WebGLRenderingContext.STENCIL_FAIL')
@DocsEditable()
static const int STENCIL_FAIL = 0x0B94;
@DomName('WebGLRenderingContext.STENCIL_FUNC')
@DocsEditable()
static const int STENCIL_FUNC = 0x0B92;
@DomName('WebGLRenderingContext.STENCIL_INDEX')
@DocsEditable()
static const int STENCIL_INDEX = 0x1901;
@DomName('WebGLRenderingContext.STENCIL_INDEX8')
@DocsEditable()
static const int STENCIL_INDEX8 = 0x8D48;
@DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_FAIL')
@DocsEditable()
static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
@DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_PASS')
@DocsEditable()
static const int STENCIL_PASS_DEPTH_PASS = 0x0B96;
@DomName('WebGLRenderingContext.STENCIL_REF')
@DocsEditable()
static const int STENCIL_REF = 0x0B97;
@DomName('WebGLRenderingContext.STENCIL_TEST')
@DocsEditable()
static const int STENCIL_TEST = 0x0B90;
@DomName('WebGLRenderingContext.STENCIL_VALUE_MASK')
@DocsEditable()
static const int STENCIL_VALUE_MASK = 0x0B93;
@DomName('WebGLRenderingContext.STENCIL_WRITEMASK')
@DocsEditable()
static const int STENCIL_WRITEMASK = 0x0B98;
@DomName('WebGLRenderingContext.STREAM_DRAW')
@DocsEditable()
static const int STREAM_DRAW = 0x88E0;
@DomName('WebGLRenderingContext.SUBPIXEL_BITS')
@DocsEditable()
static const int SUBPIXEL_BITS = 0x0D50;
@DomName('WebGLRenderingContext.TEXTURE')
@DocsEditable()
static const int TEXTURE = 0x1702;
@DomName('WebGLRenderingContext.TEXTURE0')
@DocsEditable()
static const int TEXTURE0 = 0x84C0;
@DomName('WebGLRenderingContext.TEXTURE1')
@DocsEditable()
static const int TEXTURE1 = 0x84C1;
@DomName('WebGLRenderingContext.TEXTURE10')
@DocsEditable()
static const int TEXTURE10 = 0x84CA;
@DomName('WebGLRenderingContext.TEXTURE11')
@DocsEditable()
static const int TEXTURE11 = 0x84CB;
@DomName('WebGLRenderingContext.TEXTURE12')
@DocsEditable()
static const int TEXTURE12 = 0x84CC;
@DomName('WebGLRenderingContext.TEXTURE13')
@DocsEditable()
static const int TEXTURE13 = 0x84CD;
@DomName('WebGLRenderingContext.TEXTURE14')
@DocsEditable()
static const int TEXTURE14 = 0x84CE;
@DomName('WebGLRenderingContext.TEXTURE15')
@DocsEditable()
static const int TEXTURE15 = 0x84CF;
@DomName('WebGLRenderingContext.TEXTURE16')
@DocsEditable()
static const int TEXTURE16 = 0x84D0;
@DomName('WebGLRenderingContext.TEXTURE17')
@DocsEditable()
static const int TEXTURE17 = 0x84D1;
@DomName('WebGLRenderingContext.TEXTURE18')
@DocsEditable()
static const int TEXTURE18 = 0x84D2;
@DomName('WebGLRenderingContext.TEXTURE19')
@DocsEditable()
static const int TEXTURE19 = 0x84D3;
@DomName('WebGLRenderingContext.TEXTURE2')
@DocsEditable()
static const int TEXTURE2 = 0x84C2;
@DomName('WebGLRenderingContext.TEXTURE20')
@DocsEditable()
static const int TEXTURE20 = 0x84D4;
@DomName('WebGLRenderingContext.TEXTURE21')
@DocsEditable()
static const int TEXTURE21 = 0x84D5;
@DomName('WebGLRenderingContext.TEXTURE22')
@DocsEditable()
static const int TEXTURE22 = 0x84D6;
@DomName('WebGLRenderingContext.TEXTURE23')
@DocsEditable()
static const int TEXTURE23 = 0x84D7;
@DomName('WebGLRenderingContext.TEXTURE24')
@DocsEditable()
static const int TEXTURE24 = 0x84D8;
@DomName('WebGLRenderingContext.TEXTURE25')
@DocsEditable()
static const int TEXTURE25 = 0x84D9;
@DomName('WebGLRenderingContext.TEXTURE26')
@DocsEditable()
static const int TEXTURE26 = 0x84DA;
@DomName('WebGLRenderingContext.TEXTURE27')
@DocsEditable()
static const int TEXTURE27 = 0x84DB;
@DomName('WebGLRenderingContext.TEXTURE28')
@DocsEditable()
static const int TEXTURE28 = 0x84DC;
@DomName('WebGLRenderingContext.TEXTURE29')
@DocsEditable()
static const int TEXTURE29 = 0x84DD;
@DomName('WebGLRenderingContext.TEXTURE3')
@DocsEditable()
static const int TEXTURE3 = 0x84C3;
@DomName('WebGLRenderingContext.TEXTURE30')
@DocsEditable()
static const int TEXTURE30 = 0x84DE;
@DomName('WebGLRenderingContext.TEXTURE31')
@DocsEditable()
static const int TEXTURE31 = 0x84DF;
@DomName('WebGLRenderingContext.TEXTURE4')
@DocsEditable()
static const int TEXTURE4 = 0x84C4;
@DomName('WebGLRenderingContext.TEXTURE5')
@DocsEditable()
static const int TEXTURE5 = 0x84C5;
@DomName('WebGLRenderingContext.TEXTURE6')
@DocsEditable()
static const int TEXTURE6 = 0x84C6;
@DomName('WebGLRenderingContext.TEXTURE7')
@DocsEditable()
static const int TEXTURE7 = 0x84C7;
@DomName('WebGLRenderingContext.TEXTURE8')
@DocsEditable()
static const int TEXTURE8 = 0x84C8;
@DomName('WebGLRenderingContext.TEXTURE9')
@DocsEditable()
static const int TEXTURE9 = 0x84C9;
@DomName('WebGLRenderingContext.TEXTURE_2D')
@DocsEditable()
static const int TEXTURE_2D = 0x0DE1;
@DomName('WebGLRenderingContext.TEXTURE_BINDING_2D')
@DocsEditable()
static const int TEXTURE_BINDING_2D = 0x8069;
@DomName('WebGLRenderingContext.TEXTURE_BINDING_CUBE_MAP')
@DocsEditable()
static const int TEXTURE_BINDING_CUBE_MAP = 0x8514;
@DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP')
@DocsEditable()
static const int TEXTURE_CUBE_MAP = 0x8513;
@DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X')
@DocsEditable()
static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
@DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y')
@DocsEditable()
static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
@DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z')
@DocsEditable()
static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
@DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X')
@DocsEditable()
static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
@DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y')
@DocsEditable()
static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
@DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z')
@DocsEditable()
static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
@DomName('WebGLRenderingContext.TEXTURE_MAG_FILTER')
@DocsEditable()
static const int TEXTURE_MAG_FILTER = 0x2800;
@DomName('WebGLRenderingContext.TEXTURE_MIN_FILTER')
@DocsEditable()
static const int TEXTURE_MIN_FILTER = 0x2801;
@DomName('WebGLRenderingContext.TEXTURE_WRAP_S')
@DocsEditable()
static const int TEXTURE_WRAP_S = 0x2802;
@DomName('WebGLRenderingContext.TEXTURE_WRAP_T')
@DocsEditable()
static const int TEXTURE_WRAP_T = 0x2803;
@DomName('WebGLRenderingContext.TRIANGLES')
@DocsEditable()
static const int TRIANGLES = 0x0004;
@DomName('WebGLRenderingContext.TRIANGLE_FAN')
@DocsEditable()
static const int TRIANGLE_FAN = 0x0006;
@DomName('WebGLRenderingContext.TRIANGLE_STRIP')
@DocsEditable()
static const int TRIANGLE_STRIP = 0x0005;
@DomName('WebGLRenderingContext.UNPACK_ALIGNMENT')
@DocsEditable()
static const int UNPACK_ALIGNMENT = 0x0CF5;
@DomName('WebGLRenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL')
@DocsEditable()
static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
@DomName('WebGLRenderingContext.UNPACK_FLIP_Y_WEBGL')
@DocsEditable()
static const int UNPACK_FLIP_Y_WEBGL = 0x9240;
@DomName('WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL')
@DocsEditable()
static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
@DomName('WebGLRenderingContext.UNSIGNED_BYTE')
@DocsEditable()
static const int UNSIGNED_BYTE = 0x1401;
@DomName('WebGLRenderingContext.UNSIGNED_INT')
@DocsEditable()
static const int UNSIGNED_INT = 0x1405;
@DomName('WebGLRenderingContext.UNSIGNED_SHORT')
@DocsEditable()
static const int UNSIGNED_SHORT = 0x1403;
@DomName('WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4')
@DocsEditable()
static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
@DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_5_5_1')
@DocsEditable()
static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
@DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_6_5')
@DocsEditable()
static const int UNSIGNED_SHORT_5_6_5 = 0x8363;
@DomName('WebGLRenderingContext.VALIDATE_STATUS')
@DocsEditable()
static const int VALIDATE_STATUS = 0x8B83;
@DomName('WebGLRenderingContext.VENDOR')
@DocsEditable()
static const int VENDOR = 0x1F00;
@DomName('WebGLRenderingContext.VERSION')
@DocsEditable()
static const int VERSION = 0x1F02;
@DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING')
@DocsEditable()
static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
@DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED')
@DocsEditable()
static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
@DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED')
@DocsEditable()
static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
@DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_POINTER')
@DocsEditable()
static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
@DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_SIZE')
@DocsEditable()
static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
@DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE')
@DocsEditable()
static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
@DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_TYPE')
@DocsEditable()
static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
@DomName('WebGLRenderingContext.VERTEX_SHADER')
@DocsEditable()
static const int VERTEX_SHADER = 0x8B31;
@DomName('WebGLRenderingContext.VIEWPORT')
@DocsEditable()
static const int VIEWPORT = 0x0BA2;
@DomName('WebGLRenderingContext.ZERO')
@DocsEditable()
static const int ZERO = 0;
// From WebGLRenderingContextBase
@DomName('WebGLRenderingContext.canvas')
@DocsEditable()
@Experimental() // untriaged
final CanvasElement canvas;
@DomName('WebGLRenderingContext.drawingBufferHeight')
@DocsEditable()
final int drawingBufferHeight;
@DomName('WebGLRenderingContext.drawingBufferWidth')
@DocsEditable()
final int drawingBufferWidth;
@DomName('WebGLRenderingContext.activeTexture')
@DocsEditable()
void activeTexture(int texture) native ;
@DomName('WebGLRenderingContext.attachShader')
@DocsEditable()
void attachShader(Program program, Shader shader) native ;
@DomName('WebGLRenderingContext.bindAttribLocation')
@DocsEditable()
void bindAttribLocation(Program program, int index, String name) native ;
@DomName('WebGLRenderingContext.bindBuffer')
@DocsEditable()
void bindBuffer(int target, Buffer buffer) native ;
@DomName('WebGLRenderingContext.bindFramebuffer')
@DocsEditable()
void bindFramebuffer(int target, Framebuffer framebuffer) native ;
@DomName('WebGLRenderingContext.bindRenderbuffer')
@DocsEditable()
void bindRenderbuffer(int target, Renderbuffer renderbuffer) native ;
@DomName('WebGLRenderingContext.bindTexture')
@DocsEditable()
void bindTexture(int target, Texture texture) native ;
@DomName('WebGLRenderingContext.blendColor')
@DocsEditable()
void blendColor(num red, num green, num blue, num alpha) native ;
@DomName('WebGLRenderingContext.blendEquation')
@DocsEditable()
void blendEquation(int mode) native ;
@DomName('WebGLRenderingContext.blendEquationSeparate')
@DocsEditable()
void blendEquationSeparate(int modeRGB, int modeAlpha) native ;
@DomName('WebGLRenderingContext.blendFunc')
@DocsEditable()
void blendFunc(int sfactor, int dfactor) native ;
@DomName('WebGLRenderingContext.blendFuncSeparate')
@DocsEditable()
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
native ;
@JSName('bufferData')
/**
* Buffers the specified data.
*
* The [bufferData] method is provided for WebGL API compatibility reasons, but
* it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
* depending on your purposes.
*/
@DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
void bufferByteData(int target, ByteBuffer data, int usage) native ;
/**
* Buffers the specified data.
*
* The [bufferData] method is provided for WebGL API compatibility reasons, but
* it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
* depending on your purposes.
*/
@DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
void bufferData(int target, data_OR_size, int usage) native ;
@JSName('bufferData')
/**
* Buffers the specified data.
*
* The [bufferData] method is provided for WebGL API compatibility reasons, but
* it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
* depending on your purposes.
*/
@DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
void bufferDataTyped(int target, TypedData data, int usage) native ;
@JSName('bufferSubData')
/**
* Buffers the specified subset of data.
*
* The [bufferSubData] method is provided for WebGL API compatibility reasons, but
* it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
* depending on your purposes.
*/
@DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable()
void bufferSubByteData(int target, int offset, ByteBuffer data) native ;
/**
* Buffers the specified subset of data.
*
* The [bufferSubData] method is provided for WebGL API compatibility reasons, but
* it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
* depending on your purposes.
*/
@DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable()
void bufferSubData(int target, int offset, data) native ;
@JSName('bufferSubData')
/**
* Buffers the specified subset of data.
*
* The [bufferSubData] method is provided for WebGL API compatibility reasons, but
* it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
* depending on your purposes.
*/
@DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable()
void bufferSubDataTyped(int target, int offset, TypedData data) native ;
@DomName('WebGLRenderingContext.checkFramebufferStatus')
@DocsEditable()
int checkFramebufferStatus(int target) native ;
@DomName('WebGLRenderingContext.clear')
@DocsEditable()
void clear(int mask) native ;
@DomName('WebGLRenderingContext.clearColor')
@DocsEditable()
void clearColor(num red, num green, num blue, num alpha) native ;
@DomName('WebGLRenderingContext.clearDepth')
@DocsEditable()
void clearDepth(num depth) native ;
@DomName('WebGLRenderingContext.clearStencil')
@DocsEditable()
void clearStencil(int s) native ;
@DomName('WebGLRenderingContext.colorMask')
@DocsEditable()
void colorMask(bool red, bool green, bool blue, bool alpha) native ;
@DomName('WebGLRenderingContext.compileShader')
@DocsEditable()
void compileShader(Shader shader) native ;
@DomName('WebGLRenderingContext.compressedTexImage2D')
@DocsEditable()
void compressedTexImage2D(int target, int level, int internalformat,
int width, int height, int border, TypedData data) native ;
@DomName('WebGLRenderingContext.compressedTexSubImage2D')
@DocsEditable()
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format, TypedData data) native ;
@DomName('WebGLRenderingContext.copyTexImage2D')
@DocsEditable()
void copyTexImage2D(int target, int level, int internalformat, int x, int y,
int width, int height, int border) native ;
@DomName('WebGLRenderingContext.copyTexSubImage2D')
@DocsEditable()
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x,
int y, int width, int height) native ;
@DomName('WebGLRenderingContext.createBuffer')
@DocsEditable()
Buffer createBuffer() native ;
@DomName('WebGLRenderingContext.createFramebuffer')
@DocsEditable()
Framebuffer createFramebuffer() native ;
@DomName('WebGLRenderingContext.createProgram')
@DocsEditable()
Program createProgram() native ;
@DomName('WebGLRenderingContext.createRenderbuffer')
@DocsEditable()
Renderbuffer createRenderbuffer() native ;
@DomName('WebGLRenderingContext.createShader')
@DocsEditable()
Shader createShader(int type) native ;
@DomName('WebGLRenderingContext.createTexture')
@DocsEditable()
Texture createTexture() native ;
@DomName('WebGLRenderingContext.cullFace')
@DocsEditable()
void cullFace(int mode) native ;
@DomName('WebGLRenderingContext.deleteBuffer')
@DocsEditable()
void deleteBuffer(Buffer buffer) native ;
@DomName('WebGLRenderingContext.deleteFramebuffer')
@DocsEditable()
void deleteFramebuffer(Framebuffer framebuffer) native ;
@DomName('WebGLRenderingContext.deleteProgram')
@DocsEditable()
void deleteProgram(Program program) native ;
@DomName('WebGLRenderingContext.deleteRenderbuffer')
@DocsEditable()
void deleteRenderbuffer(Renderbuffer renderbuffer) native ;
@DomName('WebGLRenderingContext.deleteShader')
@DocsEditable()
void deleteShader(Shader shader) native ;
@DomName('WebGLRenderingContext.deleteTexture')
@DocsEditable()
void deleteTexture(Texture texture) native ;
@DomName('WebGLRenderingContext.depthFunc')
@DocsEditable()
void depthFunc(int func) native ;
@DomName('WebGLRenderingContext.depthMask')
@DocsEditable()
void depthMask(bool flag) native ;
@DomName('WebGLRenderingContext.depthRange')
@DocsEditable()
void depthRange(num zNear, num zFar) native ;
@DomName('WebGLRenderingContext.detachShader')
@DocsEditable()
void detachShader(Program program, Shader shader) native ;
@DomName('WebGLRenderingContext.disable')
@DocsEditable()
void disable(int cap) native ;
@DomName('WebGLRenderingContext.disableVertexAttribArray')
@DocsEditable()
void disableVertexAttribArray(int index) native ;
@DomName('WebGLRenderingContext.drawArrays')
@DocsEditable()
void drawArrays(int mode, int first, int count) native ;
@DomName('WebGLRenderingContext.drawElements')
@DocsEditable()
void drawElements(int mode, int count, int type, int offset) native ;
@DomName('WebGLRenderingContext.enable')
@DocsEditable()
void enable(int cap) native ;
@DomName('WebGLRenderingContext.enableVertexAttribArray')
@DocsEditable()
void enableVertexAttribArray(int index) native ;
@DomName('WebGLRenderingContext.finish')
@DocsEditable()
void finish() native ;
@DomName('WebGLRenderingContext.flush')
@DocsEditable()
void flush() native ;
@DomName('WebGLRenderingContext.framebufferRenderbuffer')
@DocsEditable()
void framebufferRenderbuffer(int target, int attachment,
int renderbuffertarget, Renderbuffer renderbuffer) native ;
@DomName('WebGLRenderingContext.framebufferTexture2D')
@DocsEditable()
void framebufferTexture2D(int target, int attachment, int textarget,
Texture texture, int level) native ;
@DomName('WebGLRenderingContext.frontFace')
@DocsEditable()
void frontFace(int mode) native ;
@DomName('WebGLRenderingContext.generateMipmap')
@DocsEditable()
void generateMipmap(int target) native ;
@DomName('WebGLRenderingContext.getActiveAttrib')
@DocsEditable()
ActiveInfo getActiveAttrib(Program program, int index) native ;
@DomName('WebGLRenderingContext.getActiveUniform')
@DocsEditable()
ActiveInfo getActiveUniform(Program program, int index) native ;
@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
List<Shader> getAttachedShaders(Program program) native ;
@DomName('WebGLRenderingContext.getAttribLocation')
@DocsEditable()
int getAttribLocation(Program program, String name) native ;
@DomName('WebGLRenderingContext.getBufferParameter')
@DocsEditable()
@Creates('int|Null')
@Returns('int|Null')
Object getBufferParameter(int target, int pname) native ;
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
@Creates('ContextAttributes|=Object')
ContextAttributes getContextAttributes() {
return convertNativeToDart_ContextAttributes(_getContextAttributes_1());
}
@JSName('getContextAttributes')
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
@Creates('ContextAttributes|=Object')
_getContextAttributes_1() native ;
@DomName('WebGLRenderingContext.getError')
@DocsEditable()
int getError() native ;
@DomName('WebGLRenderingContext.getExtension')
@DocsEditable()
Object getExtension(String name) native ;
@DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
@DocsEditable()
@Creates('int|Renderbuffer|Texture|Null')
@Returns('int|Renderbuffer|Texture|Null')
Object getFramebufferAttachmentParameter(
int target, int attachment, int pname) native ;
@DomName('WebGLRenderingContext.getParameter')
@DocsEditable()
@Creates(
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
@Returns(
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
Object getParameter(int pname) native ;
@DomName('WebGLRenderingContext.getProgramInfoLog')
@DocsEditable()
String getProgramInfoLog(Program program) native ;
@DomName('WebGLRenderingContext.getProgramParameter')
@DocsEditable()
@Creates('int|bool|Null')
@Returns('int|bool|Null')
Object getProgramParameter(Program program, int pname) native ;
@DomName('WebGLRenderingContext.getRenderbufferParameter')
@DocsEditable()
@Creates('int|Null')
@Returns('int|Null')
Object getRenderbufferParameter(int target, int pname) native ;
@DomName('WebGLRenderingContext.getShaderInfoLog')
@DocsEditable()
String getShaderInfoLog(Shader shader) native ;
@DomName('WebGLRenderingContext.getShaderParameter')
@DocsEditable()
@Creates('int|bool|Null')
@Returns('int|bool|Null')
Object getShaderParameter(Shader shader, int pname) native ;
@DomName('WebGLRenderingContext.getShaderPrecisionFormat')
@DocsEditable()
ShaderPrecisionFormat getShaderPrecisionFormat(
int shadertype, int precisiontype) native ;
@DomName('WebGLRenderingContext.getShaderSource')
@DocsEditable()
String getShaderSource(Shader shader) native ;
@DomName('WebGLRenderingContext.getSupportedExtensions')
@DocsEditable()
List<String> getSupportedExtensions() native ;
@DomName('WebGLRenderingContext.getTexParameter')
@DocsEditable()
@Creates('int|Null')
@Returns('int|Null')
Object getTexParameter(int target, int pname) native ;
@DomName('WebGLRenderingContext.getUniform')
@DocsEditable()
@Creates(
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
@Returns(
'Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
Object getUniform(Program program, UniformLocation location) native ;
@DomName('WebGLRenderingContext.getUniformLocation')
@DocsEditable()
UniformLocation getUniformLocation(Program program, String name) native ;
@DomName('WebGLRenderingContext.getVertexAttrib')
@DocsEditable()
@Creates('Null|num|bool|NativeFloat32List|Buffer')
@Returns('Null|num|bool|NativeFloat32List|Buffer')
Object getVertexAttrib(int index, int pname) native ;
@DomName('WebGLRenderingContext.getVertexAttribOffset')
@DocsEditable()
int getVertexAttribOffset(int index, int pname) native ;
@DomName('WebGLRenderingContext.hint')
@DocsEditable()
void hint(int target, int mode) native ;
@DomName('WebGLRenderingContext.isBuffer')
@DocsEditable()
bool isBuffer(Buffer buffer) native ;
@DomName('WebGLRenderingContext.isContextLost')
@DocsEditable()
bool isContextLost() native ;
@DomName('WebGLRenderingContext.isEnabled')
@DocsEditable()
bool isEnabled(int cap) native ;
@DomName('WebGLRenderingContext.isFramebuffer')
@DocsEditable()
bool isFramebuffer(Framebuffer framebuffer) native ;
@DomName('WebGLRenderingContext.isProgram')
@DocsEditable()
bool isProgram(Program program) native ;
@DomName('WebGLRenderingContext.isRenderbuffer')
@DocsEditable()
bool isRenderbuffer(Renderbuffer renderbuffer) native ;
@DomName('WebGLRenderingContext.isShader')
@DocsEditable()
bool isShader(Shader shader) native ;
@DomName('WebGLRenderingContext.isTexture')
@DocsEditable()
bool isTexture(Texture texture) native ;
@DomName('WebGLRenderingContext.lineWidth')
@DocsEditable()
void lineWidth(num width) native ;
@DomName('WebGLRenderingContext.linkProgram')
@DocsEditable()
void linkProgram(Program program) native ;
@DomName('WebGLRenderingContext.pixelStorei')
@DocsEditable()
void pixelStorei(int pname, int param) native ;
@DomName('WebGLRenderingContext.polygonOffset')
@DocsEditable()
void polygonOffset(num factor, num units) native ;
@DomName('WebGLRenderingContext.readPixels')
@DocsEditable()
void readPixels(int x, int y, int width, int height, int format, int type,
TypedData pixels) native ;
@DomName('WebGLRenderingContext.renderbufferStorage')
@DocsEditable()
void renderbufferStorage(
int target, int internalformat, int width, int height) native ;
@DomName('WebGLRenderingContext.sampleCoverage')
@DocsEditable()
void sampleCoverage(num value, bool invert) native ;
@DomName('WebGLRenderingContext.scissor')
@DocsEditable()
void scissor(int x, int y, int width, int height) native ;
@DomName('WebGLRenderingContext.shaderSource')
@DocsEditable()
void shaderSource(Shader shader, String string) native ;
@DomName('WebGLRenderingContext.stencilFunc')
@DocsEditable()
void stencilFunc(int func, int ref, int mask) native ;
@DomName('WebGLRenderingContext.stencilFuncSeparate')
@DocsEditable()
void stencilFuncSeparate(int face, int func, int ref, int mask) native ;
@DomName('WebGLRenderingContext.stencilMask')
@DocsEditable()
void stencilMask(int mask) native ;
@DomName('WebGLRenderingContext.stencilMaskSeparate')
@DocsEditable()
void stencilMaskSeparate(int face, int mask) native ;
@DomName('WebGLRenderingContext.stencilOp')
@DocsEditable()
void stencilOp(int fail, int zfail, int zpass) native ;
@DomName('WebGLRenderingContext.stencilOpSeparate')
@DocsEditable()
void stencilOpSeparate(int face, int fail, int zfail, int zpass) native ;
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void texImage2D(
int target,
int level,
int internalformat,
int format_OR_width,
int height_OR_type,
border_OR_canvas_OR_image_OR_pixels_OR_video,
[int format,
int type,
TypedData pixels]) {
if (pixels != null &&
type != null &&
format != null &&
(border_OR_canvas_OR_image_OR_pixels_OR_video is int)) {
_texImage2D_1(
target,
level,
internalformat,
format_OR_width,
height_OR_type,
border_OR_canvas_OR_image_OR_pixels_OR_video,
format,
type,
pixels);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData ||
border_OR_canvas_OR_image_OR_pixels_OR_video == null) &&
format == null &&
type == null &&
pixels == null) {
var pixels_1 = convertDartToNative_ImageData(
border_OR_canvas_OR_image_OR_pixels_OR_video);
_texImage2D_2(target, level, internalformat, format_OR_width,
height_OR_type, pixels_1);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) &&
format == null &&
type == null &&
pixels == null) {
_texImage2D_3(target, level, internalformat, format_OR_width,
height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) &&
format == null &&
type == null &&
pixels == null) {
_texImage2D_4(target, level, internalformat, format_OR_width,
height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) &&
format == null &&
type == null &&
pixels == null) {
_texImage2D_5(target, level, internalformat, format_OR_width,
height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_1(target, level, internalformat, width, height, int border,
format, type, TypedData pixels) native ;
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_2(target, level, internalformat, format, type, pixels)
native ;
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_3(
target, level, internalformat, format, type, ImageElement image) native ;
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_4(target, level, internalformat, format, type,
CanvasElement canvas) native ;
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2D_5(
target, level, internalformat, format, type, VideoElement video) native ;
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void texImage2DCanvas(int target, int level, int internalformat, int format,
int type, CanvasElement canvas) native ;
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void texImage2DImage(int target, int level, int internalformat, int format,
int type, ImageElement image) native ;
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void texImage2DImageData(int target, int level, int internalformat,
int format, int type, ImageData pixels) {
var pixels_1 = convertDartToNative_ImageData(pixels);
_texImage2DImageData_1(
target, level, internalformat, format, type, pixels_1);
return;
}
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void _texImage2DImageData_1(
target, level, internalformat, format, type, pixels) native ;
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
*
* The [texImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
* (or for more specificity, the more specialized [texImage2DImageData],
* [texImage2DCanvas], [texImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
void texImage2DVideo(int target, int level, int internalformat, int format,
int type, VideoElement video) native ;
@DomName('WebGLRenderingContext.texParameterf')
@DocsEditable()
void texParameterf(int target, int pname, num param) native ;
@DomName('WebGLRenderingContext.texParameteri')
@DocsEditable()
void texParameteri(int target, int pname, int param) native ;
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format_OR_width,
int height_OR_type,
canvas_OR_format_OR_image_OR_pixels_OR_video,
[int type,
TypedData pixels]) {
if (pixels != null &&
type != null &&
(canvas_OR_format_OR_image_OR_pixels_OR_video is int)) {
_texSubImage2D_1(
target,
level,
xoffset,
yoffset,
format_OR_width,
height_OR_type,
canvas_OR_format_OR_image_OR_pixels_OR_video,
type,
pixels);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData ||
canvas_OR_format_OR_image_OR_pixels_OR_video == null) &&
type == null &&
pixels == null) {
var pixels_1 = convertDartToNative_ImageData(
canvas_OR_format_OR_image_OR_pixels_OR_video);
_texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width,
height_OR_type, pixels_1);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) &&
type == null &&
pixels == null) {
_texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width,
height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) &&
type == null &&
pixels == null) {
_texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width,
height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) &&
type == null &&
pixels == null) {
_texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width,
height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_1(target, level, xoffset, yoffset, width, height,
int format, type, TypedData pixels) native ;
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels)
native ;
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_3(target, level, xoffset, yoffset, format, type,
ImageElement image) native ;
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_4(target, level, xoffset, yoffset, format, type,
CanvasElement canvas) native ;
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2D_5(target, level, xoffset, yoffset, format, type,
VideoElement video) native ;
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset,
int format, int type, CanvasElement canvas) native ;
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void texSubImage2DImage(int target, int level, int xoffset, int yoffset,
int format, int type, ImageElement image) native ;
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void texSubImage2DImageData(int target, int level, int xoffset, int yoffset,
int format, int type, ImageData pixels) {
var pixels_1 = convertDartToNative_ImageData(pixels);
_texSubImage2DImageData_1(
target, level, xoffset, yoffset, format, type, pixels_1);
return;
}
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void _texSubImage2DImageData_1(
target, level, xoffset, yoffset, format, type, pixels) native ;
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
* is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
* (or for more specificity, the more specialized [texSubImage2DImageData],
* [texSubImage2DCanvas], [texSubImage2DVideo]).
*/
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
void texSubImage2DVideo(int target, int level, int xoffset, int yoffset,
int format, int type, VideoElement video) native ;
@DomName('WebGLRenderingContext.uniform1f')
@DocsEditable()
void uniform1f(UniformLocation location, num x) native ;
@DomName('WebGLRenderingContext.uniform1fv')
@DocsEditable()
void uniform1fv(UniformLocation location, Float32List v) native ;
@DomName('WebGLRenderingContext.uniform1i')
@DocsEditable()
void uniform1i(UniformLocation location, int x) native ;
@DomName('WebGLRenderingContext.uniform1iv')
@DocsEditable()
void uniform1iv(UniformLocation location, Int32List v) native ;
@DomName('WebGLRenderingContext.uniform2f')
@DocsEditable()
void uniform2f(UniformLocation location, num x, num y) native ;
@DomName('WebGLRenderingContext.uniform2fv')
@DocsEditable()
void uniform2fv(UniformLocation location, Float32List v) native ;
@DomName('WebGLRenderingContext.uniform2i')
@DocsEditable()
void uniform2i(UniformLocation location, int x, int y) native ;
@DomName('WebGLRenderingContext.uniform2iv')
@DocsEditable()
void uniform2iv(UniformLocation location, Int32List v) native ;
@DomName('WebGLRenderingContext.uniform3f')
@DocsEditable()
void uniform3f(UniformLocation location, num x, num y, num z) native ;
@DomName('WebGLRenderingContext.uniform3fv')
@DocsEditable()
void uniform3fv(UniformLocation location, Float32List v) native ;
@DomName('WebGLRenderingContext.uniform3i')
@DocsEditable()
void uniform3i(UniformLocation location, int x, int y, int z) native ;
@DomName('WebGLRenderingContext.uniform3iv')
@DocsEditable()
void uniform3iv(UniformLocation location, Int32List v) native ;
@DomName('WebGLRenderingContext.uniform4f')
@DocsEditable()
void uniform4f(UniformLocation location, num x, num y, num z, num w) native ;
@DomName('WebGLRenderingContext.uniform4fv')
@DocsEditable()
void uniform4fv(UniformLocation location, Float32List v) native ;
@DomName('WebGLRenderingContext.uniform4i')
@DocsEditable()
void uniform4i(UniformLocation location, int x, int y, int z, int w) native ;
@DomName('WebGLRenderingContext.uniform4iv')
@DocsEditable()
void uniform4iv(UniformLocation location, Int32List v) native ;
@DomName('WebGLRenderingContext.uniformMatrix2fv')
@DocsEditable()
void uniformMatrix2fv(
UniformLocation location, bool transpose, Float32List array) native ;
@DomName('WebGLRenderingContext.uniformMatrix3fv')
@DocsEditable()
void uniformMatrix3fv(
UniformLocation location, bool transpose, Float32List array) native ;
@DomName('WebGLRenderingContext.uniformMatrix4fv')
@DocsEditable()
void uniformMatrix4fv(
UniformLocation location, bool transpose, Float32List array) native ;
@DomName('WebGLRenderingContext.useProgram')
@DocsEditable()
void useProgram(Program program) native ;
@DomName('WebGLRenderingContext.validateProgram')
@DocsEditable()
void validateProgram(Program program) native ;
@DomName('WebGLRenderingContext.vertexAttrib1f')
@DocsEditable()
void vertexAttrib1f(int indx, num x) native ;
@DomName('WebGLRenderingContext.vertexAttrib1fv')
@DocsEditable()
void vertexAttrib1fv(int indx, Float32List values) native ;
@DomName('WebGLRenderingContext.vertexAttrib2f')
@DocsEditable()
void vertexAttrib2f(int indx, num x, num y) native ;
@DomName('WebGLRenderingContext.vertexAttrib2fv')
@DocsEditable()
void vertexAttrib2fv(int indx, Float32List values) native ;
@DomName('WebGLRenderingContext.vertexAttrib3f')
@DocsEditable()
void vertexAttrib3f(int indx, num x, num y, num z) native ;
@DomName('WebGLRenderingContext.vertexAttrib3fv')
@DocsEditable()
void vertexAttrib3fv(int indx, Float32List values) native ;
@DomName('WebGLRenderingContext.vertexAttrib4f')
@DocsEditable()
void vertexAttrib4f(int indx, num x, num y, num z, num w) native ;
@DomName('WebGLRenderingContext.vertexAttrib4fv')
@DocsEditable()
void vertexAttrib4fv(int indx, Float32List values) native ;
@DomName('WebGLRenderingContext.vertexAttribPointer')
@DocsEditable()
void vertexAttribPointer(int indx, int size, int type, bool normalized,
int stride, int offset) native ;
@DomName('WebGLRenderingContext.viewport')
@DocsEditable()
void viewport(int x, int y, int width, int height) native ;
/**
* Sets the currently bound texture to [data].
*
* [data] can be either an [ImageElement], a
* [CanvasElement], a [VideoElement], or an [ImageData] object.
*
* To use [texImage2d] with a TypedData object, use [texImage2dTyped].
*
*/
@JSName('texImage2D')
void texImage2DUntyped(int targetTexture, int levelOfDetail,
int internalFormat, int format, int type, data) native ;
/**
* Sets the currently bound texture to [data].
*/
@JSName('texImage2D')
void texImage2DTyped(
int targetTexture,
int levelOfDetail,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
TypedData data) native ;
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* [data] can be either an [ImageElement], a
* [CanvasElement], a [VideoElement], or an [ImageData] object.
*
* To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
*
*/
@JSName('texSubImage2D')
void texSubImage2DUntyped(int targetTexture, int levelOfDetail, int xOffset,
int yOffset, int format, int type, data) native ;
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*/
@JSName('texSubImage2D')
void texSubImage2DTyped(
int targetTexture,
int levelOfDetail,
int xOffset,
int yOffset,
int width,
int height,
int border,
int format,
int type,
TypedData data) native ;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLShader')
@Native("WebGLShader")
class Shader extends Interceptor {
// To suppress missing implicit constructor warnings.
factory Shader._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLShaderPrecisionFormat')
@Native("WebGLShaderPrecisionFormat")
class ShaderPrecisionFormat extends Interceptor {
// To suppress missing implicit constructor warnings.
factory ShaderPrecisionFormat._() {
throw new UnsupportedError("Not supported");
}
@DomName('WebGLShaderPrecisionFormat.precision')
@DocsEditable()
final int precision;
@DomName('WebGLShaderPrecisionFormat.rangeMax')
@DocsEditable()
final int rangeMax;
@DomName('WebGLShaderPrecisionFormat.rangeMin')
@DocsEditable()
final int rangeMin;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLTexture')
@Native("WebGLTexture")
class Texture extends Interceptor {
// To suppress missing implicit constructor warnings.
factory Texture._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLUniformLocation')
@Native("WebGLUniformLocation")
class UniformLocation extends Interceptor {
// To suppress missing implicit constructor warnings.
factory UniformLocation._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLVertexArrayObjectOES')
// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/
@Experimental() // experimental
@Native("WebGLVertexArrayObjectOES")
class VertexArrayObject extends Interceptor {
// To suppress missing implicit constructor warnings.
factory VertexArrayObject._() {
throw new UnsupportedError("Not supported");
}
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable()
@DomName('WebGLRenderingContextBase')
@Experimental() // untriaged
abstract class _WebGLRenderingContextBase extends Interceptor {
// To suppress missing implicit constructor warnings.
factory _WebGLRenderingContextBase._() {
throw new UnsupportedError("Not supported");
}
}