| # Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file |
| # for details. All rights reserved. Use of this source code is governed by a |
| # BSD-style license that can be found in the LICENSE file. |
| |
| { |
| 'variables': { |
| # Mac OS X SDK and deployment target support. |
| # The SDK identifies the version of the system headers that will be used, |
| # and corresponds to the MAC_OS_X_VERSION_MAX_ALLOWED compile-time macro. |
| # "Maximum allowed" refers to the operating system version whose APIs are |
| # available in the headers. |
| # The deployment target identifies the minimum system version that the |
| # built products are expected to function on. It corresponds to the |
| # MAC_OS_X_VERSION_MIN_REQUIRED compile-time macro. |
| # To ensure these macros are available, #include <AvailabilityMacros.h>. |
| # Additional documentation on these macros is available at |
| # http://developer.apple.com/mac/library/technotes/tn2002/tn2064.html#SECTION3 |
| # Chrome normally builds with the Mac OS X 10.5 SDK and sets the |
| # deployment target to 10.5. Other projects, such as O3D, may override |
| # these defaults. |
| 'mac_sdk%': '<!(python <(DEPTH)/tools/gyp/find_mac_sdk.py 10.6)', |
| 'mac_deployment_target%': '10.6', |
| }, |
| 'xcode_settings': { |
| # DON'T ADD ANYTHING NEW TO THIS BLOCK UNLESS YOU REALLY REALLY NEED IT! |
| # This block adds *project-wide* configuration settings to each project |
| # file. It's almost always wrong to put things here. Specify your |
| # custom xcode_settings in target_defaults to add them to targets instead. |
| |
| # In an Xcode Project Info window, the "Base SDK for All Configurations" |
| # setting sets the SDK on a project-wide basis. In order to get the |
| # configured SDK to show properly in the Xcode UI, SDKROOT must be set |
| # here at the project level. |
| 'SDKROOT': 'macosx<(mac_sdk)', # -isysroot |
| |
| # The Xcode generator will look for an xcode_settings section at the root |
| # of each dict and use it to apply settings on a file-wide basis. Most |
| # settings should not be here, they should be in target-specific |
| # xcode_settings sections, or better yet, should use non-Xcode-specific |
| # settings in target dicts. SYMROOT is a special case, because many other |
| # Xcode variables depend on it, including variables such as |
| # PROJECT_DERIVED_FILE_DIR. When a source group corresponding to something |
| # like PROJECT_DERIVED_FILE_DIR is added to a project, in order for the |
| # files to appear (when present) in the UI as actual files and not red |
| # red "missing file" proxies, the correct path to PROJECT_DERIVED_FILE_DIR, |
| # and therefore SYMROOT, needs to be set at the project level. |
| 'SYMROOT': '<(DEPTH)/xcodebuild', |
| |
| # It is here to make it possible to run binaries with shared libraries. |
| # However, it may create problems if you move the shared library. Also, |
| # this may not be appropriate for "release release" builds. |
| # Perhaps we should set it to @rpath instead. See |
| # http://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/DynamicLibraries/100-Articles/RunpathDependentLibraries.html#//apple_ref/doc/uid/TP40008306-SW1 |
| 'INSTALL_PATH': '$(TARGET_BUILD_DIR)', |
| }, |
| } |