[analyzer] Add "interactive" option to "getResolvedUnit"; "setSubscriptions" are not; non-interactive ones have less priority

The legacy_many_files_in_flutter_set_subscriptions benchmark shows how
"flutter.setSubscriptions" calls can make the analyzer slower to
respond.

What happens is this:

* The user opens a new file in the IDE.
* The IDE sends the `flutter.setSubscriptions` request which equates to
  a call to `getResolvedUnit` for each file in the request. If this is,
  say, 300 files it's 300 calls to `getResolvedUnit`.
* The IDE sends a `edit.getAssists` request for the newly opened file.
  This request starts processing, reaches `getResolvedLibrary(file)`
  which calls `getUnitElement` ultimately adding the path to
  `_unitElementRequestedFiles` which in `performWork` is done _after_
  `_requestedFiles`, meaning it has to do all the flutter requested
  files first.
* The user might then request completion for instance, but because the
  analyzer only processes one request at a time it has to wait for the
  `edit.getAssists` request to finish first, which had to wait for the
  files from the `flutter.setSubscriptions` request to process.

All in all it's a lot of waiting for the user.

This CL adds a `interactive` option to the `getResolvedUnit` call. It
defaults to true in which case files are still added to
`_requestedFiles` and processed the same. If it's false it will instead
be added to a newly introduced list instead and processed at a lower
priority. Subscription requests are changed to pass `false` to
`interactive`, avoiding the scenario above.

Comparing before this CL with this CL on the
"legacy_many_files_in_flutter_set_subscriptions" benchmark with 100
files / CodeType.ImportChain these are the statistics on the changes
based on 5 runs each:

```
Completion after open of new file: -81.6652% +/- 7.7564% (-3.70 +/- 0.35) (4.53 -> 0.83)
getAssists call: -96.6315% +/- 0.9307% (-3.61 +/- 0.03) (3.74 -> 0.13)
peak virtual memory size: -5.6786% +/- 3.2964% (-139.00 +/- 80.69) (2447.80 -> 2308.80)
total program size (virtual): -4.6387% +/- 3.8146% (-110.80 +/- 91.11) (2388.60 -> 2277.80)
```

Even when https://github.com/flutter/flutter-intellij/issues/7980 is
hopefully fixed I think it is a fair change to de-prioritize a
non-interactive request.

Change-Id: Icba2faebf12f9913cf24db7cb90fdc6f4c74164e
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/418020
Reviewed-by: Brian Wilkerson <brianwilkerson@google.com>
Commit-Queue: Jens Johansen <jensj@google.com>
3 files changed
tree: c2e64419068690d377d5fd1b176e5226f4396f39
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

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The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.