[analyzer] Dot shorthands: Refactoring MethodInvocationResolver to handle dot shorthands.

This is the base preliminary work for resolving dot shorthand invocations. I'll be calling `resolveDotShorthand` from the `Resolver` in a future CL.

Dot shorthand invocation resolution is very similar to normal MethodInvocation resolution, with a few exceptions (like no `target` expression), so it made sense to re-use the logic we had in the `MethodInvocationResolver`.

I refactored `_rewriteAsFunctionExpressionInvocation` heavily to support both dot shorthands and method invocations, which involved pulling out all of the members into parameters.

Most `_report<some error>` methods were refactored to support dot shorthands as well. Half of them called `_setInvalidTypeResolution` and that ended up just being invoked at the call site rather than in the report helper itself.

Dot shorthands has a very basic `DotShorthandInvocationInferrer` in this CL. None of the overrides for a `MethodInvocationInferrer` seemed to apply since we don't have a target.

No tests yet. Tests will be added once I make the next CL that calls this `resolveDotShorthand` entry point.

Bug: https://github.com/dart-lang/sdk/issues/59835
Change-Id: I8ebeb772c30c88b85ae68d805e062accb1d6d17d
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/421560
Commit-Queue: Kallen Tu <kallentu@google.com>
Reviewed-by: Chloe Stefantsova <cstefantsova@google.com>
3 files changed
tree: d3d537276c37d389d1f3b3bdba1533454fe402e5
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
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  17. .gitignore
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  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.