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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.async;
/// A count-down timer that can be configured to fire once or repeatedly.
///
/// The timer counts down from the specified duration to 0.
/// When the timer reaches 0, the timer invokes the specified callback function.
/// Use a periodic timer to repeatedly count down the same interval.
///
/// A negative duration is treated the same as a duration of 0.
/// If the duration is statically known to be 0, consider using [run].
///
/// Frequently the duration is either a constant or computed as in the
/// following example (taking advantage of the multiplication operator of
/// the [Duration] class):
/// ```dart
/// const timeout = Duration(seconds: 3);
/// const ms = Duration(milliseconds: 1);
///
/// Timer startTimeout([int? milliseconds]) {
/// var duration = milliseconds == null ? timeout : ms * milliseconds;
/// return Timer(duration, handleTimeout);
/// }
/// ...
/// void handleTimeout() { // callback function
/// ...
/// }
/// ```
/// Note: If Dart code using [Timer] is compiled to JavaScript, the finest
/// granularity available in the browser is 4 milliseconds.
///
/// See [Stopwatch] for measuring elapsed time.
abstract class Timer {
/// Creates a new timer.
///
/// The [callback] function is invoked after the given [duration].
///
factory Timer(Duration duration, void Function() callback) {
if (Zone.current == Zone.root) {
// No need to bind the callback. We know that the root's timer will
// be invoked in the root zone.
return Zone.current.createTimer(duration, callback);
}
return Zone.current
.createTimer(duration, Zone.current.bindCallbackGuarded(callback));
}
/// Creates a new repeating timer.
///
/// The [callback] is invoked repeatedly with [duration] intervals until
/// canceled with the [cancel] function.
///
/// The exact timing depends on the underlying timer implementation.
/// No more than `n` callbacks will be made in `duration * n` time,
/// but the time between two consecutive callbacks
/// can be shorter and longer than `duration`.
///
/// In particular, an implementation may schedule the next callback, e.g.,
/// a `duration` after either when the previous callback ended,
/// when the previous callback started, or when the previous callback was
/// scheduled for - even if the actual callback was delayed.
///
/// [duration] must a non-negative [Duration].
factory Timer.periodic(Duration duration, void callback(Timer timer)) {
if (Zone.current == Zone.root) {
// No need to bind the callback. We know that the root's timer will
// be invoked in the root zone.
return Zone.current.createPeriodicTimer(duration, callback);
}
var boundCallback = Zone.current.bindUnaryCallbackGuarded<Timer>(callback);
return Zone.current.createPeriodicTimer(duration, boundCallback);
}
/// Runs the given [callback] asynchronously as soon as possible.
///
/// This function is equivalent to `new Timer(Duration.zero, callback)`.
static void run(void Function() callback) {
new Timer(Duration.zero, callback);
}
/// Cancels the timer.
///
/// Once a [Timer] has been canceled, the callback function will not be called
/// by the timer. Calling [cancel] more than once on a [Timer] is allowed, and
/// will have no further effect.
void cancel();
/// The number of durations preceding the most recent timer event.
///
/// The value starts at zero and is incremented each time a timer event
/// occurs, so each callback will see a larger value than the previous one.
///
/// If a periodic timer with a non-zero duration is delayed too much,
/// so more than one tick should have happened,
/// all but the last tick in the past are considered "missed",
/// and no callback is invoked for them.
/// The [tick] count reflects the number of durations that have passed and
/// not the number of callback invocations that have happened.
int get tick;
/// Returns whether the timer is still active.
///
/// A non-periodic timer is active if the callback has not been executed,
/// and the timer has not been canceled.
///
/// A periodic timer is active if it has not been canceled.
bool get isActive;
external static Timer _createTimer(
Duration duration, void Function() callback);
external static Timer _createPeriodicTimer(
Duration duration, void callback(Timer timer));
}